Asset Browser Crash(2) #100159
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#100159
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Win10 x64
Graphics card: rx460 2gb
Blender Version
Broken: (example: 3.2.1 ,
a2d59b2dac
, master, 2022-07-05)Worked: (3.0.0,
f1cca30557
, master, 2021-12-02 18:35)The program closes after selecting the item (User library) in the browser, approximately this happens at the stage of checking / loading assets.
And also when marking new assets!
you need to make or add an existing, custom asset on version 3.0.0, and open it in the browser asset window version 3.2.1
I will not attach the blend file, because this problem also works on the standard window after a reset. There may be an error in the asset browser, but at the same time it works fine on version 3.0.0, I also can’t throw off the entire asset, it’s very large.
Thank to help!
Added subscriber: @Mulock_666
I did a little test, I thought that this might be due to some kind of caching of these files that contain tags.
Checked for:
That is, the error occurs on the standard settings of the new "New File", versions 3+
Damn it! After closing the 3.0 program, I tried again to make sure, this time the asset browser opened, but without flagged files, the list was empty, before that I did the above, and checked the asset browser in version 3.0, it opened. Now it opens on version 3.2.1, but without assets.
In fact, after repeating the manipulations, everything came back...
I made a new asset for testing, I can throw a small assembly here.
It seems that this is a matter of compatibility, installed version of .exe, .steam, portable.
How to properly check? Or try my files.Tests.7z
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
Reproduction steps are not very clear here, can you list the steps needed to reproduce the issue as simple as possible?
I am also not sure what this file is supposed to represent, but it seems rather big, can you make a much smaller file for easier reproduction?
Just select "Custom Asset" in the Asset Browser window. But first it must be assigned. There are two folders in the archive, the client I use is 3.2.1 and the asset folder that needs to be installed in this role.
The file has been cropped.
Oh... I don't understand, today everything works fine, with the same file, didn't change anything =(
Also an interesting situation, marked new objects, resaved the file, and the asset is empty.
Curr{F13333235} , User{F13333240}
Damn, I don’t understand what’s going on there, check these questions on your PC, maybe I have some kind of incompatibility between the settings, there are new problems with object labels, I don’t understand, I’m tired =(Tests.7z
Just select "Custom Asset" in the Asset Browser window. But first you need to assign a folder. In the archive, I posted two folders, the client I use is 3.2.1 and the asset folder that needs to be installed in this role.
You know, but let's wait, I still want to check one more option, perhaps an error due to copy overload. There are duplicate objects in the asset.
Because when I cleaned the file and did everything in a new way, it began to work fine, it seems =)
One question, how does it all work then on version 3.0.0....?
Since everything works fine in the cropped version, you can download the first archive and check what the problem is. This might be faster than me redoing the feature markers.
Sorry, I still think the steps are not very clear and the reproduction file is rather big (649 MB) to debug properly.
How can one recreate your reproduction file from scratch? Or does it only happen with that file?
Please try to list the steps in details, starting from the startup file if possible.
https://youtu.be/0k2T4Q0Z14A
Please open Blender's installation directory and double click on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located inC:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt
(or simply type%TEMP%
into the path bar of the Windows Explorer).blender_system_info.txt
blender_debug_output.txt
untitled.crash.txt
Changed status from 'Needs User Info' to: 'Needs Triage'
And what is required of me? I am not a programmer and do not know the insides of the program, unfortunately.
I am just pasting the relevant parts from the crash log for other traigers and developers, and to make indexing easier.
But I don't need something from you for the moment, sorry for the confusion.
Added subscriber: @PratikPB2123
Call stack is identical as in your previous crash report: #98946 (Crash choice asset library)
Both appears to be same issue. So I'll merge this report in
#98946
Closed as duplicate of #98946