Regression: Lag in sculpt mode when navigating around an object with modifiers #100906
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Reference: blender/blender#100906
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
RAM: 64Go DDR4
Processor: Intel core i7-7820X @ 3.6GHz
Blender Version
Broken: version: 3.3.0, caused by
285a68b7bb
Worked: 3.2.2
Short description of error
Viewport performance is now quite poor when displaying/sculpting a mesh with a modifier like Subdivision Surface, Mirror, or Array in Sculpt Mode.
Tested on 2 machines with similar hardware, the issue persists.
First noticed on a sub-10K faces mesh.
Even after a viewport change (rotation of the view, for example), it takes 2-3 seconds for the cursor to get back to normal speed.
Exact steps for others to reproduce the error
blender330_sculpt-subsurf_perf-issue.blend
Added subscriber: @QuentinG
#100934 was marked as duplicate of this issue
Added subscriber: @TheRedWaxPolice
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm the problem
It was introduced sometime between
8589f60546
and67f5596f19
.Sculpt Mode : poor performance with Subdivision Surface modifierto Regression: Lag in sculpt mode when navigating around an object with subdivision modifierAdded subscribers: @Vir, @lichtwerk, @OmarEmaraDev, @PratikPB2123
Regression: Lag in sculpt mode when navigating around an object with subdivision modifierto Regression: Lag in sculpt mode when navigating around an object with modifiersThis issue was referenced by
100fe61f7c
Changed status from 'Confirmed' to: 'Resolved'
@JosephEagar : can we add this to #100749 (Blender LTS: Maintenance Task 3.3) ?
3.3 is LTS and I assume we dont want to stick with the issue here (or #100941) for 2 years...