Assets: Option to treat library as either personal or project asset library #101124
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Reference: blender/blender#101124
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Motivation
Now, there are plans to introduce the concept of projects to Blender, and Blender would know that an asset library is part of a project. But this is likely not going to be done too soon. The proposal is a simple solution for until then.
Proposal
Allow users to define if an asset library is user-specific (reuse across projects) or project-specific.
In the Preferences, add an option for each library (enum):
Personal Library
Only allows Append and Append (Reuse Data), no linking!
"Personal" is chosen because Pablo and I agree this works better than "User". The default "User Library" should be renamed to "Personal Library" too.
Project Library
Uses linking and relative paths by default.
Once project support in Blender is added, the option may be removed, although it may still be useful. The Asset Browser would have a Current Project (or similar) library then, that too would link by default and use (project-?)relative paths.
Adding rudimentary project support may not be much harder? Something like this:
.blender_project
folder exists in one of the parent folders of the current .blend file, and if so use that folder.Ability to give the project a name, description, and project wide settings can come later. All you need for the assets to work is an empty
.blender_project
folder.Not sure what the type/status is here?
There is an Import Method and a Relative Path option in the Preferences for an asset library now. Plus a WIP patch for basic projects support: #107655.
So I think this can be closed.