USD IO Customization Proposal #101283
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Reference: blender/blender#101283
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The following description was provided by @charlesfleche on the
pipeline-assets-io-module
Blender chat channel on 22 Sept 2022.We want to support our custom metadata and attributes for a given prim, import and export. A few use cases:
So far we've seen two approaches to customize USD I/O in DCCs:
This loop does not do anything but to define hooks to be called at certain time during the lifecycle of an import:
An implementation of a hook could look like this, for camera for example:
By the way, this stuff is based on pluggy .
I personally don't have a preference for the API style (hook based vs schema based). I've the feeling that being hook based allows for more flexibility, while Schema based could be more performant as it'd be faster to dispatch import code based on the presence of an Api (rather than the "is my
UsdGeomCamera
valid ?" of my hooks).I've also seen in other DCCs that the creation of the prims happens at the
Sdf
level, not theUsd
level, for performance reasons:UsdPrim
so it can leverage theUSD SchemaAPI
systemThat's quite neat, I think.
Another point to note is that for the DCCs I've seen (Maya and 3ds Max), those customizations are not DCC plugins, but USD plugins. The custom code is actually registered through the USD plugin system, not the DCC's.
Added subscribers: @charlesfleche, @makowalski
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