Regression: Crash when Sculpt Mode is selected. #101478

Closed
opened 2022-09-29 18:54:06 +02:00 by Hector DeAnda · 13 comments

System Information
Operating system: macOS-12.6-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon HD - FirePro D500 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.101

Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-29 01:57, hash: e2df195844
Worked: 3.4.0 Hash:15f3cf7f8f95

Short description of error
Blender crashes when starting sculpt mode. Crashes on Mac OS Monterey and Big Sur.

Exact steps for others to reproduce the error
Start Blender. Go directly to Sculpt Mode. Crash.

**System Information** Operating system: macOS-12.6-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon HD - FirePro [D500](https://archive.blender.org/developer/D500) OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.101 **Blender Version** Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-29 01:57, hash: `e2df195844` Worked: 3.4.0 Hash:15f3cf7f8f95 **Short description of error** Blender crashes when starting sculpt mode. Crashes on Mac OS Monterey and Big Sur. **Exact steps for others to reproduce the error** Start Blender. Go directly to Sculpt Mode. Crash.
Author

Added subscriber: @HectorDeAnda

Added subscriber: @HectorDeAnda

Added subscriber: @iss

Added subscriber: @iss

Can reproduce, stack:

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   Blender                       	       0x108a5d1fe std::__1::__function::__func<PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*)::'lambda0'(int, int, int, MLoopTri const*), std::__1::allocator<PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*)::'lambda0'(int, int, int, MLoopTri const*)>, void (int, int, int, MLoopTri const*)>::operator()(int&&, int&&, int&&, MLoopTri const*&&) + 14
1   Blender                       	       0x108a5cb87 PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*)::'lambda'(std::__1::function<void (int, int, int, MLoopTri const*)>)::operator()(std::__1::function<void (int, int, int, MLoopTri const*)>) const + 215
2   Blender                       	       0x108a5be8c PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*) + 524
3   Blender                       	       0x108a60bbb PBVHBatches::create_vbo(eAttrDomain, unsigned int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, PBVH_GPU_Args*) + 939
4   Blender                       	       0x108a5fc42 PBVHBatches::create_batch(PBVHAttrReq*, int, PBVH_GPU_Args*) + 690
5   Blender                       	       0x108a5f665 PBVHBatches::ensure_batch(PBVHAttrReq*, int, PBVH_GPU_Args*) + 53
6   Blender                       	       0x108a5f61e DRW_pbvh_tris_get + 14
7   Blender                       	       0x108a52190 sculpt_draw_cb + 64
8   Blender                       	       0x108489521 BKE_pbvh_draw_cb + 737
9   Blender                       	       0x108a520d7 drw_sculpt_generate_calls + 1095
10  Blender                       	       0x108a51c60 DRW_shgroup_call_sculpt + 448
11  Blender                       	       0x108ae4ac8 OVERLAY_sculpt_cache_populate + 136
12  Blender                       	       0x108ad93de OVERLAY_cache_populate(void*, Object*) + 1438
13  Blender                       	       0x108a4a5df drw_engines_cache_populate + 191
14  Blender                       	       0x108a492df DRW_draw_render_loop_ex + 1055
15  Blender                       	       0x109826280 view3d_main_region_draw + 208
16  Blender                       	       0x108df0ae1 ED_region_do_draw + 337
17  Blender                       	       0x1088ba3ec wm_draw_update + 1772
18  Blender                       	       0x1088b6c00 WM_main + 48
19  Blender                       	       0x10813868e main + 878
20  dyld                          	       0x12139552e start + 462
Can reproduce, stack: ``` Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 Blender 0x108a5d1fe std::__1::__function::__func<PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*)::'lambda0'(int, int, int, MLoopTri const*), std::__1::allocator<PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*)::'lambda0'(int, int, int, MLoopTri const*)>, void (int, int, int, MLoopTri const*)>::operator()(int&&, int&&, int&&, MLoopTri const*&&) + 14 1 Blender 0x108a5cb87 PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*)::'lambda'(std::__1::function<void (int, int, int, MLoopTri const*)>)::operator()(std::__1::function<void (int, int, int, MLoopTri const*)>) const + 215 2 Blender 0x108a5be8c PBVHBatches::fill_vbo_faces(PBVHVbo&, PBVH_GPU_Args*) + 524 3 Blender 0x108a60bbb PBVHBatches::create_vbo(eAttrDomain, unsigned int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, PBVH_GPU_Args*) + 939 4 Blender 0x108a5fc42 PBVHBatches::create_batch(PBVHAttrReq*, int, PBVH_GPU_Args*) + 690 5 Blender 0x108a5f665 PBVHBatches::ensure_batch(PBVHAttrReq*, int, PBVH_GPU_Args*) + 53 6 Blender 0x108a5f61e DRW_pbvh_tris_get + 14 7 Blender 0x108a52190 sculpt_draw_cb + 64 8 Blender 0x108489521 BKE_pbvh_draw_cb + 737 9 Blender 0x108a520d7 drw_sculpt_generate_calls + 1095 10 Blender 0x108a51c60 DRW_shgroup_call_sculpt + 448 11 Blender 0x108ae4ac8 OVERLAY_sculpt_cache_populate + 136 12 Blender 0x108ad93de OVERLAY_cache_populate(void*, Object*) + 1438 13 Blender 0x108a4a5df drw_engines_cache_populate + 191 14 Blender 0x108a492df DRW_draw_render_loop_ex + 1055 15 Blender 0x109826280 view3d_main_region_draw + 208 16 Blender 0x108df0ae1 ED_region_do_draw + 337 17 Blender 0x1088ba3ec wm_draw_update + 1772 18 Blender 0x1088b6c00 WM_main + 48 19 Blender 0x10813868e main + 878 20 dyld 0x12139552e start + 462 ```
Richard Antalik changed title from Latest build crashes when Sculpt Mode is selected. to Regression: Crash when Sculpt Mode is selected. 2022-09-29 20:37:18 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Added subscriber: @JosephEagar

Added subscriber: @JosephEagar
Member

I think this is fixed already.

I think this is fixed already.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

Should be fixed by 039429faeb, so please try a fresh build from https://builder.blender.org/download/daily/

Should be fixed by 039429faeb, so please try a fresh build from https://builder.blender.org/download/daily/

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

Can confirm it's resolved. For some reason it did not crash in debug build, so I wasn't able to bisect.

Can confirm it's resolved. For some reason it did not crash in debug build, so I wasn't able to bisect.
Author

In #101478#1425501, @lichtwerk wrote:
Should be fixed by 039429faeb, so please try a fresh build from https://builder.blender.org/download/daily/

Can confirm, it is fixed now.

> In #101478#1425501, @lichtwerk wrote: > Should be fixed by 039429faeb, so please try a fresh build from https://builder.blender.org/download/daily/ Can confirm, it is fixed now.
Member

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
Joseph Eagar was assigned by Pratik Borhade 2022-10-01 07:50:45 +02:00
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Reference: blender/blender#101478
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