Mask from Cavity blurring artefacts #101798
This is a limitation of how this new feature was implemented, but I'm still adding this to the bug tracker so we are aware that this is meant to be fixed at some point.
When adding blurring steps to the cavity masks in sculpt mode, either with the "Mask From Cavity" menu operator or via the auto-masking options, it will not lead to an ideal result.
The blurring very strictly follows the triangulation of the mesh causing streaks along the surface, and poles grow into star patterns.
|Smooth Mask Filter||Cavity Blur|
This needs a deeper look into alternatives to blur the mask in the operator.
Changed status from 'Needs Triage' to: 'Confirmed'
Assigned to @JosephEagar like we mentioned in the recent meeting notes.
From recent module meeting:
Joe was waiting for implementing cotangent weights. Also necessary for fixing boundary brush behavior. Could be done both together.
But it can unintentionally take week instead of days. Has to be seen.
If it escalates Joe will give a heads up.
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?