Mask from Cavity blurring artefacts #101798

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opened 2022-10-13 14:37:41 +02:00 by Julien Kaspar · 6 comments
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The Issue

This is a limitation of how this new feature was implemented, but I'm still adding this to the bug tracker so we are aware that this is meant to be fixed at some point.
When adding blurring steps to the cavity masks in sculpt mode, either with the "Mask From Cavity" menu operator or via the auto-masking options, it will not lead to an ideal result.
The blurring very strictly follows the triangulation of the mesh causing streaks along the surface, and poles grow into star patterns.

Smooth Mask Filter Cavity Blur

Screenshot_2022-10-13_14-28-55.png

This needs a deeper look into alternatives to blur the mask in the operator.

## The Issue This is a limitation of how this new feature was implemented, but I'm still adding this to the bug tracker so we are aware that this is meant to be fixed at some point. When adding blurring steps to the cavity masks in sculpt mode, either with the "Mask From Cavity" menu operator or via the auto-masking options, it will not lead to an ideal result. The blurring very strictly follows the triangulation of the mesh causing streaks along the surface, and poles grow into star patterns. | Smooth Mask Filter | Cavity Blur | | -------- | -------- | | ![](https://projects.blender.org/attachments/85f21de3-3865-4532-bc69-c1dbbef64539) | ![](https://projects.blender.org/attachments/3f2efcb8-025b-4783-9ac8-079f7f5c8d75) | ![Screenshot_2022-10-13_14-28-55.png](https://archive.blender.org/developer/F13673081/Screenshot_2022-10-13_14-28-55.png) This needs a deeper look into alternatives to blur the mask in the operator.
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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
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Added subscriber: @JosephEagar

Added subscriber: @JosephEagar
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Actually, changing this into a To Do task.

Actually, changing this into a To Do task.
Joseph Eagar was assigned by Julien Kaspar 2022-11-17 12:05:22 +01:00
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Assigned to @JosephEagar like we mentioned in the recent meeting notes.

Assigned to @JosephEagar like we mentioned in the recent meeting notes.
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From recent module meeting:

Joe was waiting for implementing cotangent weights. Also necessary for fixing boundary brush behavior. Could be done both together.
But it can unintentionally take week instead of days. Has to be seen.
If it escalates Joe will give a heads up.

From recent module meeting: > Joe was waiting for implementing cotangent weights. Also necessary for fixing boundary brush behavior. Could be done both together. > But it can unintentionally take week instead of days. Has to be seen. > If it escalates Joe will give a heads up.
Julien Kaspar added this to the Sculpt, Paint & Texture project 2023-02-08 10:48:53 +01:00
Philipp Oeser removed the
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Sculpt, Paint & Texture
label 2023-02-10 09:11:00 +01:00
Joseph Eagar was unassigned by Hans Goudey 2024-02-13 18:31:01 +01:00
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Reference: blender/blender#101798
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