Geometry Node: Join Geometry and Curve to Mesh break random islands in the shaders. #102001

Closed
opened 2022-10-22 23:09:33 +02:00 by Michael Soluyanov · 7 comments

User Report

System Information
Operating system: Linux-5.15.0-52-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.141.03

Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-10-15 21:11, hash: b898330c37

Short description of error
Adding Curve to mesh to the Geometry nodes node tree breaks random per island:
With Curve to meshnode:
image.png

Without:
image.png

Exact steps for others to reproduce the error
curve to mesh.blend


Edited version

Short description of error
Geometry Node: Join Geometry and Curve to Mesh break random islands in the shaders.

If, when merging geometry and a mesh from a curve, you set them in the order curve, original, then something will be damaged and the islands will not be correct.

2022-10-23 00-34-39.mp4

Short description of error
Merge the curve into a mesh and any mesh in the right order and render their islands as color.

Example file:
bug islands.blend

## User Report **System Information** Operating system: Linux-5.15.0-52-generic-x86_64-with-glibc2.35 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.141.03 **Blender Version** Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-10-15 21:11, hash: `b898330c37` **Short description of error** Adding *Curve to mesh* to the Geometry nodes node tree breaks *random per island*: With *Curve to mesh*node: ![image.png](https://archive.blender.org/developer/F13751391/image.png) Without: ![image.png](https://archive.blender.org/developer/F13751408/image.png) **Exact steps for others to reproduce the error** [curve to mesh.blend](https://archive.blender.org/developer/F13751422/curve_to_mesh.blend) --- ## Edited version **Short description of error** Geometry Node: Join Geometry and Curve to Mesh break random islands in the shaders. If, when merging geometry and a mesh from a curve, you set them in the order curve, original, then something will be damaged and the islands will not be correct. [2022-10-23 00-34-39.mp4](https://archive.blender.org/developer/F13751561/2022-10-23_00-34-39.mp4) **Short description of error** Merge the curve into a mesh and any mesh in the right order and render their islands as color. Example file: [bug islands.blend](https://archive.blender.org/developer/F13751562/bug_islands.blend)
Author
Member

Added subscriber: @crantisz

Added subscriber: @crantisz
Iliya Katushenock changed title from Adding Curve to mesh to the Geometry nodes node tree breaks Random per island to Geometry Node: Join Geometry and Curve to Mesh break random islands in the shaders. 2022-10-22 23:41:01 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mod_moder

Added subscriber: @mod_moder

Hello. Thanks for reporting this.

Hello. Thanks for reporting this.
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

Thanks for the report. This is a strange artifact of the way the curve to mesh node sets the auto smooth status of its resulting mesh. Because the original cubes have flat shading, their edges are considered sharp, which makes this other bug happen: #72284
Fixing that Cycles bug or implementing #93551 would solve this. But also the way the curve to mesh node sets auto smooth should be fixed in the future, so I'll merge this report to a related one.

Thanks for the report. This is a strange artifact of the way the curve to mesh node sets the auto smooth status of its resulting mesh. Because the original cubes have flat shading, their edges are considered sharp, which makes this other bug happen: #72284 Fixing that Cycles bug or implementing #93551 would solve this. But also the way the curve to mesh node sets auto smooth should be fixed in the future, so I'll merge this report to a related one.
Member

Closed as duplicate of #72284

Closed as duplicate of #72284
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