USD Import: prim_path_mask does not use or behave like USDStage.OpenMasked #102594
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opened 2022-11-18 02:20:00 +01:00 by Jens Jebens
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Reference: blender/blender#102594
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System Information
Operating system: any
Graphics card: any
Blender Version
Broken: 3.4.0 Alpha)
Apologies if this should not be logged as a bug, but it feels like one.
Opening stages with a population mask is a powerful feature to handle large stages with USD. It's great that blenders' import USD method supports a prim_path_mask, but unfortunately this seems to be limited to a single prim (path). The UsdStage.OpenMasked on the other hand supports a list paths via USD's population mask class.
Additionally, the prim_path_mask causes the prim to be imported at the root of the hierarchy, whilst UsdStage.OpenMasked preserves the SdfPath.
It would be great if this could be implemented by setting the population mask on the stage before it is opened rather than fixing the existing GetPrimAtPath based method here:
https://github.com/blender/blender/blob/master/source/blender/io/usd/intern/usd_reader_stage.cc#L283
Exact steps for others to reproduce the error
Download the Animal Logic Alab
This "works"
bpy.ops.wm.usd_import(filepath="C:\Users\jjebens\Downloads\alab-v2.0.0\ALab\entity\electronics_portable_tv01\electronics_portable_tv01.usda", prim_path_mask="/root/GEO/handle01_M_geo")
This should work, but doesn't
bpy.ops.wm.usd_import(filepath="C:\Users\jjebens\Downloads\alab-v2.0.0\ALab\entity\electronics_portable_tv01\electronics_portable_tv01.usda", prim_path_mask=["/root/GEO/handle01_M_geo", "/root/GEO/dial01_M_geo"])
Added subscriber: @jjebens
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
It is possible that not having more than one path is a limitation of the API, as Blender doesn't support string array as far as I know.
Though I am not knowledgeable enough about USD to triage the other concern about preserving the SdfPath, so I will tag the module fore more information.
This is actually already implemented for Blender's
universal-scene-description
branch. I am working on creating a pull request to merge this feature intomain
. This is one of the relevant commits that I am porting tomain
:90f1d1f4b6
As for supporting multiple file paths, this will be accomplished by allowing the
prim_path_mask
option to contain multiple entries delimited by spaces, commas or semicolons.I created a pull request for this feature here:
#106974