Asset Browser: Instance option shifts objects from the nested collection to the world origin #103332

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opened 2022-12-19 04:41:17 +01:00 by Pratik Borhade · 3 comments
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78

Blender Version
Broken: 3.5
Worked: unsure

Short description of error
If we have a collection as a asset which contains nester collection, after spawning such collection with instance unchecked will keep
objects from nested collection at world origin

Exact steps for others to reproduce the error

  • Download zip
  • Open default scene add set this as asset library path; Example/Asset Browser
  • Open asset browser -> select User Library
  • Drag & drop Example_Object
  • Uncheck Instance from redo panel.
    Notice collider objects shifts to World origin
    Found this issue by @JelSadones while discussing #103216 (Linked objects only count once towards the triangle count)

Additional Info

  • Open Prop_Example.blend
  • Remove BoundingBox and CustomColliders collection and move all objects under single collection (i.e. Example_Object)
  • Save file then open a default file.
  • Now drag & drop this asset and uncheck Instance option (all objects will be at the instanced position)

Example.zip

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78 **Blender Version** Broken: 3.5 Worked: unsure **Short description of error** If we have a collection as a asset which contains nester collection, after spawning such collection with instance unchecked will keep objects from nested collection at world origin **Exact steps for others to reproduce the error** - Download zip - Open default scene add set this as asset library path; `Example/Asset Browser` - Open asset browser -> select `User Library` - Drag & drop `Example_Object` - Uncheck `Instance` from redo panel. Notice collider objects shifts to World origin Found this issue by @JelSadones while discussing #103216 (Linked objects only count once towards the triangle count) - - - **Additional Info** - Open Prop_Example.blend - Remove `BoundingBox` and `CustomColliders` collection and move all objects under single collection (i.e. `Example_Object`) - Save file then open a default file. - Now drag & drop this asset and uncheck Instance option (all objects will be at the instanced position) [Example.zip](https://archive.blender.org/developer/F14061774/Example.zip)
Author
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Author
Member

Added subscriber: @JelSadones

Added subscriber: @JelSadones

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Bastien Montagne added this to the Pipeline, Assets & IO project 2023-02-09 15:39:30 +01:00
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Reference: blender/blender#103332
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