Bug Animations #104260
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Reference: blender/blender#104260
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Operating system:
Windows 10 22H2
DirectX 12
Geforce 3060 12Gb
32Gb RAM
CPU Xeon e5-2696 v3 - 18core 2.3Ghz
Blender Version 3.4.1
There should be a normal animation: run, idle. Animations behave inappropriately
After opening the file this model, the animations went bad
Animation not behaving adequately
Blender_ [D__3D_3D Models_Snegovik_Snegovik.blend] 2023-01-31 20-23-40.mp4
This video normal animation hand
Blender_ [D__3D_3D Models_Snegovik_Snegovik.blend] 2023-01-30 22-47-41.mp4
This blend file
Snegovik.blend
Added subscriber: @iVanhelsing
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for the report. I can replicate this behavior when switched to
Run
action fromT
position.Any idea why keyframes are not there for
Run
action when added to rig?It seems rotation of arms from T
action
is remembered when switched to Run actionI dont know why this happens.
I made a model, everything was fine. The next day I started blender, checked the animation, but it had already become incorrect.
Changed status from 'Needs User Info' to: 'Needs Triage'
Hi, I think this is not a bug. In your file, Bone rotation is changing when we switch action from
T.stoika
toRun
.I found that
upperam_2.L
andupperam_2.R
bone has no keyframe in Run action (but they have inT.stoika
action)When you switched to Run action, upperam_2.L/R keeps the rotation value from
T.stoika
action.So the fix is to add keyframes for these bones in Run action.
Uploaded the file with fixed rotation.
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