Wayland: Inverted (natural) option ignored on (resolved upstream) #104272
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Reference: blender/blender#104272
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System Information
Operating system: Linux-6.0.18-300.fc37.x86_64-x86_64-with-glibc2.36 64 Bits
Graphics card: AMD Radeon Vega 8 Graphics (raven, LLVM 15.0.6, DRM 3.48, 6.0.18-300.fc37.x86_64) AMD 4.6 (Core Profile) Mesa 22.3.2
Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2023-01-30 22:48, hash:
ea8fd343eb
Worked: (newest version of Blender that worked as expected)
Short description of error
[When I slide two fingers to the left to rotate the view in 3D Viewport it rotates in the contrary direction. This does not happen to me in Windows 10.]
Exact steps for others to reproduce the error
[When I slide my fingers on the touchpad to rotate the 3D View.]
Added subscriber: @RoyMarVal
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can you check if behavior in web browser for example is consistent in Linux and Windows? Sounds to me like OS user level setting than Blender issue
0000-0758.mp4
This happens to me specifically with the rotation in the 3D Viewport. When I use "Shift" to pan in the 3D Viewpot it works correctly.
Can you specify touchpad hardware or at least notebook make and model?
Sure, it's a Huawei MateBook -D15, with an AMD Ryzen 5 3500U and 8 GB of RAM.
I would assume hardware is i2c-ELAN2204, but from quick research it seems that gestures are abstracted, so this should be in domain of WM to handle, perhaps even user level app.
In any case I don't have HW in question so will leave for others
I can confirm this behavior, it it reversed when I disable
Natural Scrolling
in Fedora Preferences.This however does not explain the inconsistency of directions.
Reading code a bit, it seems @ideasman42 has already gone through the corresponding bits ( e.g.
f0fba1a2d8
)Since this (Trackpad navigation) is quite new for me, I am not totaly sure though, after using it for a bit, it actually doesnt fell that wrong anymore.
@ideasman42 : do you know what the convention is? do exactly the same as what would happen with the mouse (then current behavior seems wrong)
Will confirm for now though.
This problem exists because the "Natural" touch-pad setting cannot be detected, so the axis-inverted argument is always false.
Checking on this again, Wayland added support detecting inverted axis recently - which will be included in v1.22 see announcement, so once this is released - we can update Wayland and support this.
Setting as a known issue as this depends on an up-stream project.
When I slide my fingers on the touchpad in Fedora Linux to rotate the 3D view it rotates in the opposite direction.to [TODO] Inverted (natural) option ignored on Wayland[TODO] Inverted (natural) option ignored on Waylandto Inverted (natural) option ignored on Wayland (resolved upstream)Inverted (natural) option ignored on Wayland (resolved upstream)to Wayland: Inverted (natural) option ignored on (resolved upstream)Re-opening as the fix will only be enabled once Linux libs uses Wayland v1.22.
Wayland 1.22 has been released, Linux libraries have been updated.
Note that Linux distributions will have to upgrade Wayland too - however the solution on Blender's side has been applied.
Closing.