Fake dependency cycle when one modifier drives another #104318

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opened 2023-02-03 12:06:23 +01:00 by Demeter Dzadik · 6 comments
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System Information
Operating system: Linux-6.1.9-gentoo-x86_64-Intel-R-_Core-TM-i9-9900K_CPU@_3.60GHz-with-glibc2.36 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 525.85.05

Blender Version
Broken: version: 3.5.0 Alpha, branch: HEAD (modified), commit date: 2023-02-01 18:29, hash: 9b86741ae7

Short description of error
If one modifier's visibility drives another, it results in a dependency cycle in the console.
This doesn't feel intended or logical to me. And the file seems to function without any issues or one-frame-delay.

Exact steps for others to reproduce the error

**System Information** Operating system: Linux-6.1.9-gentoo-x86_64-Intel-R-_Core-TM-_i9-9900K_CPU_@_3.60GHz-with-glibc2.36 64 Bits Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 525.85.05 **Blender Version** Broken: version: 3.5.0 Alpha, branch: HEAD (modified), commit date: 2023-02-01 18:29, hash: `9b86741ae7` **Short description of error** If one modifier's visibility drives another, it results in a dependency cycle in the console. This doesn't feel intended or logical to me. And the file seems to function without any issues or one-frame-delay. **Exact steps for others to reproduce the error** - File: [modifier_fake_dep_cycle.blend](https://archive.blender.org/developer/F14235989/modifier_fake_dep_cycle.blend) - Insert a keyframe on any property of the cube - Console warns about dep cycle
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Added subscriber: @Mets

Added subscriber: @Mets

Added subscriber: @mod_moder

Added subscriber: @mod_moder

It my first time, when i try to find bug in dependency graph, so sorry if im wrong.
As i can see, object visibility depend on object location (for make possible skip render of object, what you can't see on screen)
But your driver depend on visibility flag in drivers, that depend on object visibility flag (Object.visibility - you setting in outliner affected on drivers flags)
{F14237060, size=full}

It my first time, when i try to find bug in dependency graph, so sorry if im wrong. As i can see, object visibility depend on object location (for make possible skip render of object, what you can't see on screen) But your driver depend on visibility flag in drivers, that depend on object visibility flag (Object.visibility - you setting in outliner affected on drivers flags) {[F14237060](https://archive.blender.org/developer/F14237060/image.png), size=full}

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

This seems to be too complex for the #triaging team to confirm if it really is a fake dependency cycle and therefore a bug.
But at first glance it seems so, so I'm confirming it.

The classification is for the #animation_rigging team.

This seems to be too complex for the #triaging team to confirm if it really is a fake dependency cycle and therefore a bug. But at first glance it seems so, so I'm confirming it. The classification is for the #animation_rigging team.
Philipp Oeser removed the
Interest
Animation & Rigging
label 2023-02-09 14:34:40 +01:00
Bastien Montagne added this to the Core project 2023-02-09 15:43:53 +01:00
Bastien Montagne modified the project from Core to Animation & Rigging 2023-02-09 18:07:44 +01:00
Philipp Oeser added the
Interest
Core
label 2023-02-10 11:09:20 +01:00
Sybren A. Stüvel removed this from the Animation & Rigging project 2023-02-10 15:07:22 +01:00
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Reference: blender/blender#104318
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