Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms #104358
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Reference: blender/blender#104358
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.50
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-09 00:25, hash:
81558783e4
Worked: version: 3.4.0 Alpha, branch: arcpatch-D15914, commit date: 2022-09-08 15:28, hash:
4d08eb16d0
Caused by
05952aa94d
Simplified short description of error
Blender crashes if try to call
Fix Deforms
operator ifVertex Selection
is enable and no one selected vertex haven't weight of selected bone.Short description of error
Blender crash in weight paint mode and vertex select is clicked and then you click on Weights -> Fix Deforms.
Exact steps for others to reproduce the error
EDIT: simplified with demo file
Full instructions
Start blender and load factory settings.
Toggle x-ray mode. (Makes it simpler to see)
Select default cube and tab into edit mode.
Make a horisontal loop cut.
Tab out of edit mode.
Add Armature -> Single bone.
Move the bone down 1. g + z - 1
With the armature selected, tab into edit mode.
Extrude the tip up 1. e + z + 1
Change viewport display for the armature to be "In Front". (Makes it simpler to see)
Select default cube and shift select the armature.
Ctrl+P -> Set Parent To -> Armature Deform With Automatic Weights
Select armature and shift select default cube.
Go into Weight Paint mode.
Select the top bone.
Click on Vertex Select. Make sure some vertexes are selected.
Click on Weights -> Fix Deforms
Blender crashes.
This looks a lot like #69004 Weight Paint - Fix Deform crash . Except the last step "Adjust the options at the bottom of viewport" is not needed.
Debug logs. There's an error in what the blender_system_info.txt shows. If I enable an add-on. like rigify, then click on File ->Defaults -> Load Factory Settings. Then click on Preferences -> Add-ons and search for rigify I see it's not enabled. But blender_system_info.txt shows it as an enabled add-on.
Also "Load Factory Settings" doesn't load blender as when downloaded, which I thought. It' seen in step 6. If I disable rigify there's no option "Single bone" when adding an armature. But if it's enabled and then loading factory settings "single bone" is still there. I have manually disabled rigify and other add-ons but the crash is still happens.
blender_system_info.txt
blender_debug_output.txt
Added subscriber: @BlenderAmateur
Blender crash in weight paint mode and vertex select checked and then weights -> fix deformsto Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deformsChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mod_moder
Suspicion of
d593497421
. But nothing more than a witch huntAdded subscriber: @EAW
Stack trace on current master:
#104358.blender.crash.txt
#104358.blender_debug_output.txt
#104358.blender_system_info.txt
Added subscriber: @shadowrockzzz
Caused by
05952aa94d
CC @HooglyBoogly
Caused by
05952aa94d
(second time commenting to check the bot that should mention this in the commit)Since this was apparently caused by a patch tagged as "Core" (D15488), I'll re-label this with 'Module > Core'.
Honestly think this is more of a Modelling module responsibility... This is really an 'internal affair' of Mesh data.
I'll unassign myself since the operator will most likely be removed.
Not much info out there on
Fix Deforms
(was just curious if people are actuay using it), just putting this up for reference: https://archive.blender.org/wiki/index.php/User:Jason_hays22/GSoC-2011/Was introduced with
566d936179
I have a PR ready for removal of the operator: #105237
Since #105237 was merged, I think this report can be closed. There is no more "Fix Deforms" operator.