OBJ: Add hierarchy support by name splitting (Python patch provided) #105001

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opened 2023-02-21 02:11:48 +01:00 by Stephen Boddy · 6 comments

From:
https://archive.blender.org/developer/D16095

Gentle reminder for @aras_p regarding the enhancement I posted Python code for into that old phapricator differential. Aras said he would look into reimplementing it in C++ as the Python importer was now legacy, but that was a while ago. I suspect it has slipped off his radar.

Essentially adds an optional seperator char and option so that a .obj with lots of 'o' can be split into a structured hierarchy.

Obviously belongs in the "Pipeline, Assets & I/O" project.

From: https://archive.blender.org/developer/D16095 Gentle reminder for @aras_p regarding the enhancement I posted Python code for into that old phapricator differential. Aras said he would look into reimplementing it in C++ as the Python importer was now legacy, but that was a while ago. I suspect it has slipped off his radar. Essentially adds an optional seperator char and option so that a .obj with lots of 'o' can be split into a structured hierarchy. Obviously belongs in the "Pipeline, Assets & I/O" project.
Stephen Boddy changed title from Add hierarchy to C++ obj importer D16095 to Add hierarchy to C++ obj importer (D16095) 2023-02-21 02:12:07 +01:00
Member

Hi, thanks for bringing this up. Though Tracker is the place for blender related bugs.
I'll close this ticket since it's not a bug. Please contact Aras in #blender-coders for further support/questions.

Hi, thanks for bringing this up. Though Tracker is the place for blender related bugs. I'll close this ticket since it's not a bug. Please contact Aras in [#blender-coders](https://blender.chat/channel/blender-coders) for further support/questions.
Pratik Borhade added the
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Normal
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labels 2023-02-21 04:34:08 +01:00
Author

Sorry if I've misunderstood here. I try not to abuse ticket systems as I've been on both ends. I thought all the old phabricator "Tasks" were turned into github tickets, but it seems like I've misunderstood. Chat channels are OK for chat, but how are devs now tracking tasks?

Sorry if I've misunderstood here. I try not to abuse ticket systems as I've been on both ends. I thought all the old phabricator "Tasks" were turned into github tickets, but it seems like I've misunderstood. Chat channels are OK for chat, but how are devs now tracking tasks?
Member

Hi, yes, all Phab reports are now on Gitea.
On Phab you had submitted the diff, not the report. If you want to work on it, feel free to open a new report on gitea and mark it as a design/todo. But since Aras had started working on it, I'd ask Aras first whether this improvement is still under his radar and whether he needs a separate report to track the progress.

Hi, yes, all Phab reports are now on Gitea. On Phab you had submitted the diff, not the report. If you want to work on it, feel free to open a new report on gitea and mark it as a design/todo. But since Aras had started working on it, I'd ask Aras first whether this improvement is still under his radar and whether he needs a separate report to track the progress.
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labels 2023-02-22 08:20:24 +01:00
Aras Pranckevicius added
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labels 2023-02-22 08:21:15 +01:00
Aras Pranckevicius added this to the Pipeline, Assets & IO project 2023-02-22 08:21:25 +01:00
Aras Pranckevicius self-assigned this 2023-02-22 08:21:37 +01:00
Aras Pranckevicius changed title from Add hierarchy to C++ obj importer (D16095) to OBJ: Add hierarchy support by name splitting (Python patch provided) 2023-02-22 08:22:19 +01:00

I reopened, changed to ToDo, assigned to myself. The old discussion slipped from my radar indeed.

I reopened, changed to ToDo, assigned to myself. The old discussion slipped from my radar indeed.
Author

Hi Aras. I got a little tired of waiting, so I rolled up my sleeves and had a go. How hard can it be? Well, very... because I haven't touched C++ since university 30 years ago and this was a lot of trial and error. This code works perfectly for my purposes. You can of course refactor and tweak it as you see fit. There are two things I see could be improved.

  1. I couldn't figure a way to get the COLLECTION_SEPARATOR into the needed place without butchering the existing function/method parameters, so it is defined right there in the blender::io::obj namespace. There is probably a better way.
  2. The Path Separator option does not work together with Split By Group on my example file, just creating the usual flat structure. I could change my other programs exporter to make the 'g' lines have a full path too.

I've only tested this with the sample house file in the D16095 issue, with no errors. I don't have other complex obj files to test with. I'm thinking of ones with GEOM_CURVE type objects mixed with GEOM_MESH type ones.

It would be great if you could review it, and maybe let me know where I did dumb things. Cheers!

[Edit: It also has no negative performance impact (maybe even a slight improvement) as path separated processing of the house was consistently a tiny bit quicker.]

Hi Aras. I got a little tired of waiting, so I rolled up my sleeves and had a go. How hard can it be? Well, very... because I haven't touched C++ since university 30 years ago and this was a _lot_ of trial and error. This code works perfectly for my purposes. You can of course refactor and tweak it as you see fit. There are two things I see could be improved. 1. I couldn't figure a way to get the COLLECTION_SEPARATOR into the needed place without butchering the existing function/method parameters, so it is defined right there in the blender::io::obj namespace. There is probably a better way. 2. The Path Separator option does not work together with Split By Group on my example file, just creating the usual flat structure. I could change my other programs exporter to make the 'g' lines have a full path too. I've only tested this with the sample house file in the D16095 issue, with no errors. I don't have other complex obj files to test with. I'm thinking of ones with GEOM_CURVE type objects mixed with GEOM_MESH type ones. It would be great if you could review it, and maybe let me know where I did dumb things. Cheers! [Edit: It also has no negative performance impact (maybe even a slight improvement) as path separated processing of the house was consistently a tiny bit quicker.]

Implemented in #115742

Implemented in #115742
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labels 2023-12-04 09:55:28 +01:00
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Reference: blender/blender#105001
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