Simulation Nodes: File Format for cached/baked simulation states #105251
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opened 2023-02-27 15:40:45 +01:00 by Jacques Lucke
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For simulation nodes (#103032) we need to store caches on disk. The task here is to define the file format and directory structure for the cache.
Requirements:
Considerations
There are three main options with their own pros and cons which are explained in more detail below.
.blend Files
The main benefit of using .blend files is that they could easily be opended in Blender and we already have code to serialize and deserialize e.g. meshes to this format. There are a couple of different ways this could work:
Currently, .blend files cannot store instances and volumes. Appending to an existing .blend files is likely very slow. The files also store way more than would be necessary for a simulation. It's hard to optimize reading and writing .blend files for the simulation cache use-case because of a lot of existing code surrounding the file format that needs to keep working. We'd likely have to do a fair amount of changes to make .blend files suitable for simulation cache that does not waste lots of memory and fullfills our performance expectations, making the whole code even more complex.
Common Interchange Formats
Another possibility is to use e.g. Alembic or USD to store the simulation state. The main benefit here is that the individual frames can be opened in Blender and also in other software. While it is of course important to be able to export the simulated data in these formats, for exporting the "raw geometry data" they are not necessarily the right solution. With other file formats we always have to consider out to map Blender data to these and back in a hopefully lossless way.
From what we've seen so far, these formats don't work well with compressing data over multiple frames. Also I heard that we ran into performance problems trying to read animations cached into alembic in real-time.
Using a common interchange format would make it impossible for us to change the format to better suit our needs if that becomes necessary.
Custom Format
With a custom format with have the most flexibility. Also it's likely simpler to do than any of the other approaches, because we wouldn't have to figure out how to fit all the data we want to store into those formats. Shared data over multiple frames can just be part of the format description. The main concern with this approach is that we have to maintain a new file format in the long term, hence it should be kept as simple and straight forward as possible. Another downside is that we have to write new code to serialize geometry data like a mesh. Luckily, not all data in a
Mesh
data-block has to be stored, and all the important data generally is stored in plain arrays already. Volumes would like still be stored as openvdb files.There are of course many ways to design a custom format given the requirements. Currently, I have the following in mind:
GeometrySet
).One issue that none of these formats automatically solve is how to deal with referenced id data blocks like materials. However, a fairly straight forward and likely good-enough option can be to store just the library and material name on disk.
Conclusion
While there are still details to be figured out when actually implementing this, using a custom format seems to be the best approach, so we will focus on that from now on.
Data blocks cannot be a simulation layer
Dalai Felinto referenced this issue2023-03-09 14:49:32 +01:00
Simulation Disk Cache Formatto Simulation Nodes: Disk Cache FormatSimulation Nodes: Disk Cache Formatto Simulation Nodes: File Format for cached/baked simulation statesUpdated the description.