GPU Subdivision: Wrong objects statistics information #105665

Open
opened 2023-03-11 18:21:48 +01:00 by Szymon-42 · 11 comments

System Information
Windows 10
i7-4790
16 GB RAM
RTX 2070

Blender Version
Blender v3.4.1 (Steam)

Short description of error
Wrong objects statistics information in object mode when GPU Subdivision is enabled

Exact steps for others to reproduce the error

  • Open Rat.blend file
  • Enable GPU subdivision
  • Rotate/move the bone
  • Switch to object mode (notice the viewport statistics)
**System Information** Windows 10 i7-4790 16 GB RAM RTX 2070 **Blender Version** Blender v3.4.1 (Steam) **Short description of error** Wrong objects statistics information in object mode when GPU Subdivision is enabled **Exact steps for others to reproduce the error** - Open `Rat.blend` file - Enable GPU subdivision - Rotate/move the bone - Switch to object mode (notice the viewport statistics)
Szymon-42 added the
Priority
Normal
Type
Report
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Needs Triage
labels 2023-03-11 18:21:49 +01:00

I confirm the problem with statistic
Ubuntu 20.04, Geforce MX230, Blender 3.6 Beta
Statistics randomly are going crazy. I also want to note one interesting thing: the figures relative to their size do not differ much between what I had and what is indicated in the report

I confirm the problem with statistic Ubuntu 20.04, Geforce MX230, Blender 3.6 Beta Statistics randomly are going crazy. I also want to note one interesting thing: the figures relative to their size do not differ much between what I had and what is indicated in the report

I can't reproduce it.

I can't reproduce it.
Blender Bot added
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labels 2023-03-11 19:54:34 +01:00
Blender Bot added
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labels 2023-03-11 19:54:42 +01:00
Author

@mod_moder, now I know how I'm getting it 100%. I have included an attachment showing this below.

EDIT:
I was checking it few times already and moving bones in rig occurs this bug 100% times. Also sometimes editing meshes too.

@mod_moder, now I know how I'm getting it 100%. I have included an attachment showing this below. EDIT: I was checking it few times already and moving bones in rig occurs this bug 100% times. Also sometimes editing meshes too.

@Szymon-42 Do you mean that I need to make an animatronic model, attach a skeleton, hope the data matches yours, and then expect crash? Please simplify the replay steps!

@Szymon-42 Do you mean that I need to make an animatronic model, attach a skeleton, hope the data matches yours, and then expect crash? Please simplify the replay steps!
Author

There you have .blend file. That should simplify replay steps.

EDIT:
If I will trun on render mode this bug will nout occur while moving armature bones.

There you have .blend file. That should simplify replay steps. EDIT: If I will trun on render mode this bug will nout occur while moving armature bones.
3.6 MiB

Still can't reproduce, in currently available stable 3.4 on the site and debug build 3.6

Still can't reproduce, in currently available stable 3.4 on the site and debug build 3.6
Member

Hi, thanks for the report. I'm able to replicate the issue.
Can you check whether this happens when GPU subdivision is disabled?: Edit > Preferences > Viewport > Subdivision > GPU Subdivision

Hi, thanks for the report. I'm able to replicate the issue. Can you check whether this happens when GPU subdivision is disabled?: `Edit > Preferences > Viewport > Subdivision > GPU Subdivision`
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-03-13 07:42:31 +01:00
Author

I'll be able to check it out on Friday.

I'll be able to check it out on Friday.
Contributor

I posted a similar issue (#98339, delayed stat update with GPU subdivision) some time ago, also mentioned this exact issue of unlikely numbers there. I couldn't find reliable ways to reproduce the unlikely numbers issue at that time, but now I can with the Rat file uploaded by @Szymon-42. (Also can confirm that the issue does not occur when GPU subdivision is disabled.)

Interestingly a recent discovery about the delayed update issue (it doesn't occur if stats at the status bar isn't active) does not apply here.

Maybe two issues ('delayed update' and 'unlikely numbers') are different (although most likely related) issues.

I posted a similar issue (#98339, delayed stat update with GPU subdivision) some time ago, also mentioned this exact issue of unlikely numbers there. I couldn't find reliable ways to reproduce the unlikely numbers issue at that time, but now I can with the Rat file uploaded by @Szymon-42. (Also can confirm that the issue does not occur when GPU subdivision is disabled.) Interestingly [a recent discovery](https://projects.blender.org/blender/blender/issues/98339#issuecomment-892293) about the delayed update issue (it doesn't occur if stats at the status bar isn't active) does not apply here. Maybe two issues ('delayed update' and 'unlikely numbers') are different (although most likely related) issues.
Author

I got time to check it and I also can confirm that this issue doesn't occur with GPU subdivision disabled. I think this thread can be closed. Thank you all for help.

I got time to check it and I also can confirm that this issue doesn't occur with GPU subdivision disabled. I think this thread can be closed. Thank you all for help.
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labels 2023-03-18 19:36:41 +01:00
Member

I also can confirm that this issue doesn't occur with GPU subdivision disabled

Hi, this is just a workaround. Bug is still valid.

cc @kevindietrich

> I also can confirm that this issue doesn't occur with GPU subdivision disabled Hi, this is just a workaround. Bug is still valid. cc @kevindietrich
Blender Bot added
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labels 2023-03-19 02:52:20 +01:00
Pratik Borhade added
Module
EEVEE & Viewport
Status
Confirmed
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Status
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labels 2023-03-19 02:52:32 +01:00
Pratik Borhade changed title from Wrong objects statistics information. (After trying render preview Blender is crashing) to GPU Subdivision: Wrong objects statistics information 2023-03-19 03:29:05 +01:00
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Reference: blender/blender#105665
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