Linked collection having mesh with shape keys resets if the original file is updated #105889
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Reference: blender/blender#105889
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.18
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
rB55485cb379f7
Worked: (newest version of Blender that worked as expected)
Short description of error
Suppose a collection is linked to other file which has a mesh with shape-key data.
Override these shape-key data in new file and change shape-key values in new file (say 0.6).
If we add a new object to the collection in the library file then reopen the project file, shape key value is 0 instead of 0.6
If we delete this new object from the collection of library file and reopen the project file, shape key value is again set to 0.6
Exact steps for others to reproduce the error
link-file.blend
).link-file.blend
and add another object to the collection.Check Video for detailed reproduction steps
Hi, thanks for the report. Some part of the report is not clear yet.
Did you link the object from asset library or
File > Link
?Did you make any changes in shape keys after overriding the object?
So in asset file, you're not editing shape key data, right?
If no changes have been made to shape keys then aint they expected to be in default state?
I might have misunderstood the report. Could you share a screen recording to help in understanding the issue?
Yes, though with Asset Library, make sure that you use link instead of append.
In the asset file where it's linked from, no. In the project file, Yes
Only thing that is ever done is either something is being moved or added to the asset.
The shape keys in the project file are changed while the asset file is not, when loading the project file AFTER editing the asset file, all shape keys revert even though they are overriden while stuff like TRS data stay the same for objects and armatures
I have a recording from start to finish of a new "Asset" and "Project" to possibly explain a little more.
I do wanna state after multiple testing points, stuff like values on custom properties and other properties on a object/Armature don't change after effecting the asset file, so it's only the Shape Keys as of what I can see now which if you have some changes on those keys, they all get fully reset to the file defaults even deleting keyframes or drivers assigned to shape keys.
Hi, thanks for the information. I can confirm when collection is linked instead of the object having the shape key data.
Linked meshes with shape key overrides reset if the original file was updated in any wayto Linked collection having mesh with shape keys resets if the original file is updatedWould bet that the 'resync' process triggered by the changes to the linked collection is the culprit here...