Geometry Nodes Copy/Create inconsistency #105982

Closed
opened 2023-03-22 09:43:10 +01:00 by Ludvik Koutny · 7 comments
Contributor

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.29

Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: rB55485cb379f7
Worked: (newest version of Blender that worked as expected)

Short description of error
Throughout the entire Blender, the double list icon in a datablock selector is established to be an operator which makes a copy of the active datablock. This is consistent almost everywhere except in the Geometry Nodes modifier, where the very same button at the very same place creates a new empty GN node tree. This is even inconsistent with the visually identical datablock selector in the GN editor.
image
image

This causes unintended result as most users won't be familiar to this one exception to otherwise widely maintained rule. I was unable to find any other instance of a datablock selector in Blender where the double list icon button makes a new default datablock instead of making a copy of currently active one.

Exact steps for others to reproduce the error

  1. Add a GN modifier on default cube
  2. Modify the GN node tree
  3. In the modifier panel, click the double list icon in the datablock selector UI element
    Result: A new, empty datablock with the default name is created.
    Expected: The existing datablock is copied under the number-padded name, like wit any other datablock anywhere in Blender.
**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.29 **Blender Version** Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: `rB55485cb379f7` Worked: (newest version of Blender that worked as expected) **Short description of error** Throughout the entire Blender, the double list icon in a datablock selector is established to be an operator which makes a copy of the active datablock. This is consistent almost everywhere except in the Geometry Nodes modifier, where the very same button at the very same place creates a new empty GN node tree. This is even inconsistent with the visually identical datablock selector in the GN editor. ![image](/attachments/c23d3543-a4ad-47c3-b899-af30e9b2b3b6) ![image](/attachments/00c037b8-25c5-42f2-8198-39cd83f30de2) This causes unintended result as most users won't be familiar to this one exception to otherwise widely maintained rule. I was unable to find any other instance of a datablock selector in Blender where the double list icon button makes a new default datablock instead of making a copy of currently active one. **Exact steps for others to reproduce the error** 1. Add a GN modifier on default cube 2. Modify the GN node tree 3. In the modifier panel, click the double list icon in the datablock selector UI element Result: A new, empty datablock with the default name is created. Expected: The existing datablock is copied under the number-padded name, like wit any other datablock anywhere in Blender.
Ludvik Koutny added the
Priority
Normal
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Needs Triage
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Report
labels 2023-03-22 09:43:10 +01:00

As I understand it, geometry nodes should not copy the functionality of other parts of the blender, but it makes sense to ask again.

As I understand it, geometry nodes should not copy the functionality of other parts of the blender, but it makes sense to ask again.
Iliya Katushenock added the
Module
Nodes & Physics
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Geometry Nodes
labels 2023-03-22 12:54:28 +01:00
Author
Contributor

As I understand it, geometry nodes should not copy the functionality of other parts of the blender, but it makes sense to ask again.

I don't think this is about GN itself but rather standardized behavior of datablock selector. What would be the justification for an exception here, compared to other datablock types (such as material nodes)?

> As I understand it, geometry nodes should not copy the functionality of other parts of the blender, but it makes sense to ask again. I don't think this is about GN itself but rather standardized behavior of datablock selector. What would be the justification for an exception here, compared to other datablock types (such as material nodes)?
Member

Hi, thanks for the report.

the double list icon in a datablock selector is established to be an operator which makes a copy of the active datablock

Not completely true. ICON_DUPLICATE is also used in image editor to create a new image (instead of copying the existing image).

If I understand correctly, you're either proposing to replace the "new" with "copy" function from GN modifier or to assign a different icon for "create new" functions.

I'd suggest to discuss this either with devs or post it on RCS.

The issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Hi, thanks for the report. > the double list icon in a datablock selector is established to be an operator which makes a copy of the active datablock Not completely true. `ICON_DUPLICATE` is also used in image editor to create a new image (instead of copying the existing image). If I understand correctly, you're either proposing to replace the "new" with "copy" function from GN modifier or to assign a different icon for "create new" functions. I'd suggest to discuss this either with devs or post it on RCS. The issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Blender Bot added
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Archived
and removed
Status
Needs Triage
labels 2023-03-28 08:58:59 +02:00
Author
Contributor

If I understand correctly, you're either proposing to replace the "new" with "copy" function from GN modifier or to assign a different icon for "create new" functions.

No, you are not understanding this correctly. What I am proposing is that this decision was made in error, not intentionally. Otherwise it would not make any sense for the datablock selector in the Geometry Nodes editor, which selects the exact same type of datablock to do the copy instead of create new when pressing the exact same button.

There is just no other logical explanation for this other than this was made in error.

> If I understand correctly, you're either proposing to replace the "new" with "copy" function from GN modifier or to assign a different icon for "create new" functions. No, you are not understanding this correctly. What I am proposing is that this decision was made in error, not intentionally. Otherwise it would not make any sense for the datablock selector in the Geometry Nodes **editor**, which selects the exact same type of datablock to do the copy instead of create new when pressing the **exact same button**. There is just no other logical explanation for this other than this was made in error.
Blender Bot added
Status
Needs Triage
and removed
Status
Archived
labels 2023-03-28 11:30:38 +02:00

I wouldn't say the button is exclusively for copying data. Scenes and images have menu, masks use button to make new mask in VFX template, same goes for text.

Doesn't seem like terrible inconsistency to me, so will close.

Please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

I wouldn't say the button is exclusively for copying data. Scenes and images have menu, masks use button to make new mask in VFX template, same goes for text. Doesn't seem like terrible inconsistency to me, so will close. Please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Blender Bot added
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Archived
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Needs Info from Developers
labels 2023-03-28 18:24:30 +02:00
Author
Contributor

I wouldn't say the button is exclusively for copying data. Scenes and images have menu, masks use button to make new mask in VFX template, same goes for text.

Doesn't seem like terrible inconsistency to me, so will close.

Please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

So should I open a new report that GN datablock selector in the GN editor makes a copy of existing datablock, when it should create a new one?

> I wouldn't say the button is exclusively for copying data. Scenes and images have menu, masks use button to make new mask in VFX template, same goes for text. > > Doesn't seem like terrible inconsistency to me, so will close. > > Please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests > For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug So should I open a new report that GN datablock selector in the GN editor makes a copy of existing datablock, when it should create a new one?

I am not saying, that it should create new one. Perhaps UI team would like to make this more consistent, or they may not care too much. In any case currently I don't see it being a bug or a mistake. This tracker is only for bugs, but you can discuss this issue on blender.chat or devtalk.

I am not saying, that it should create new one. Perhaps UI team would like to make this more consistent, or they may not care too much. In any case currently I don't see it being a bug or a mistake. This tracker is only for bugs, but you can discuss this issue on blender.chat or devtalk.
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Reference: blender/blender#105982
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