How to handle preservations of linked IDs when they are effectively unused. #106321
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Reference: blender/blender#106321
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133dde41bb
refactored how linked data 'directly linked' versus 'indirectly linked' status is handled in code, such that only linked IDs effectively used in current blend file are tagged as 'directly linked'.This broke some existing use-case, where previous broken behavior was 'abused' to keep linked IDs in current .blend files even if they did not have actual real local usages. E.g. Texts data-blocks, or node groups... See #103867, #105687, #105786, and 'fixes' commits
a60f651502
and3d49d738b7
.A better solution than these temp hacks is needed. Here are three different proposals.
1. Keep track of IDs explicitly linked by users.
The idea here is to add a new flag to IDs, which would only be set for linked IDs that were actually selected by the user (as opposed to these implicitly linked as their dependencies).
These explicitly linked IDs would then always be kept in current blend file, unless users explicitly delete them (through regular ID deletion or Purge operation e.g.).
The 'Fake User' flag would then be fully ignored on linked data.
This solution would also help in case 'fake user' gets removed in the future? See #61209.
2. Make 'Fake User' Editable on Linked Data.
'Fake User' would be editable on linked data. Linked IDs with this flag set would always be considered as directly linked.
When linking a new ID, the value of the 'Fake User' flag in the library file would be ignored. Instead, the Fake User flag would be set or cleared based on the ID type (in a similar way as some ID types currently get a fake user by default on creation, e.g. texts)
This would imply adding a new IDType flag to identify such ID types, which would be a good side-cleanup thing.
3. Fully ignore 'Fake User' status of linked data.
This option would systematically clear that flag when reading linked data, and only keep linked data that is effectively used in the current .blend file.
User would then have to explicitly reference linked data they want to keep around, e.g. via custom property pointers.
This task is closely related to #99262.
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@brecht @dfelinto you guys have any opinions regarding proposed solutions, or other ideas? Think it would be good to properly address that issue for 3.6 LTS.
@SimonThommes @eyecandy @Mets You guys may also have some ideas here?
I think we should have a discussion to figure out where we want to go with fake users and reference counting in general, and what we can change in 4.0, before committing to a solution here. Since it might change the conclusion.
(1) and (2) in a way are not that different. If "explicitly linked" is user editable it's like a local "fake user"? And the "fake user" from the original .blend is not relevant when linked, so in the UI that can be replaced with this.
For both #103867 and #105687 I think the proper solution is not to rely on this though. If a rig needs a script, we should have some way of attaching that script to the rig instead so it comes along and gets removed automatically as needed. For an add-on using a node group, it should also be linked through a custom property I think.
Quick 2 cents:
Of course a longer term solution would probably involve a rework of Blender's garbage collection or so, but that's probably a bigger project.
I think (3) makes sense, but there is a problem that I think we need to solve along with it.
As far as I know, there is no way to attach a (auto-run) Text datablock to a rig without using Python scripting. In the Custom Properties panel you can not create datablock pointer properties. You can do it by defining a
PointerProperty
in Python, but of course to do that you need to be able to run a script first.Can we make this possible, so that we can recommend that as the solution to keep around arbitrary datablocks from other datablocks going forward?
Slight correction: You don't need to define a PointerProperty, IDProperties support pointers, so you can just do this:
my_rig.data['script'] = bpy.data.texts['rig_script.py']
But it is correct that there is no UI way to do this. (Add-ons can provide a UI to do it, like Rigify does, and to do that, you indeed need a
PointerProperty(type=Text)
)I agree that implementing UI into
bpy.ops.wm.properties_edit
that allows the aforementioned line of code should be possible, and it is a nice way to address the use case where users would want linked data to stick around.Only problem is that Operators can't get IDs passed to them, but if you pass ID type, name, and libpath, you're good to go.
I recently implemented this in an add-on, may it inspire: ID Management Pie
Adding proper UI support for custom properties to ID pointers seems doable, here is a quickly slapped prototype: !110458.
And !111042 implements solution #3 above (always fully ignoring 'fake user' status of linked data - fairly trivial in fact).
Committed as
b3c7f3c8a9
andf052b18a65
.