Node frame grid alignment issue #106594
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Reference: blender/blender#106594
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.24
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
rB55485cb379f7
Worked: (newest version of Blender that worked as expected)
Short description of error
Node frames shift contents out of grid alignment when transformed.
My understanding is that the frame borders are not multiples of the grid spacing, so whenever the frame is transformed and snapped to the grid, its contents are yanked out of alignment with the grid. Moving the contents back into alignment on their own works, but any further transforming the encompassing frame will yank them out again. Perhaps making the frame border an exact multiple of a grid unit could fix this.
Exact steps for others to reproduce the error
Hi, thanks for the report. You mean when snapping the frame to gird, it should also align contents with grid?
In 3.4 and prior versions, when transforming the frame over grid, only contents are aligned and not the frame.
Hi, I am merely reporting an inconvenience, how it should be solved is up for debate. Either the contents alone should be snapped to the grid, or the frame itself, but in the latter case then we should make sure the frame being aligned means the contents are also aligned. However I understand this is only valid if "shrink frame" is enabled, so maybe not such a solid solution. After all even if "shrink frames" is disabled, the frame contents aren't necessarily aligned to the grid, so the snapping is chancey at best, but I believe that's for the user to ensure.
caused by the same commit:
6d3ce8273a
@lichtwerk ^
Will forward this report to devs to decide which one is more appropriate
Will check on this
Hi, @Lichtwerk I was wondering if you still were working on this/ if there was any progress? Otherwise I was thinking of taking a stab at it.
This is what I've came up with so far:
That prevents the mismatch between the grid-alignment of the frame and it’s child nodes. But to me this feels quite hacky and I don’t like entailing the design of frame nodes so much with the snapping functionality.
Making shrinking frames work with that doesn't seem to bad from what I've tried so far.
@lone_noel : thx poking, this somehow slipped under the radar...
Feel free to go for it (and if solution 2 turns out to be workable, sounds good -- probably would be good to reach out in blender.chat prior to prevent efforts that somehow dont match design ideas other people have...)
Will step down then.