GPv3: Shader FX #106669
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Reference: blender/blender#106669
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List of shader effects to be converted to new data structure
Should this be abandoned and your efforts go towards integration with the real-time viewport compositor? My experience would lead me to believe that the compositor feature is something that artists are going to lean more towards.
If there was an integration with Inkscapes effects system then I can see how keeping these FX around makes a lot of sense.
The real-time compositor will mean a better masking system for as well. This means grease pencil won't need the current masking system if object masking becomes a thing at an object/ Viewer/ Scene/ Material level (take your pic they all have their place)
Something to consider?
@AdamEarle The future plan is integrate with compositor using Nodes, but as first step we need convert old FX. Of course, the actual FX are not going to be improved because the goal is to get in Compositor using something like cryptomate for layer filtering.
GPencil 3.0: List of Shader FX to be migratedto GPv3: Shader FXThis commit
a3243172bf
adds support for rendering of all shader effects. Closing.