Blender 3.5 crash on render with Intel 4600 integrated GPU #107099

Closed
opened 2023-04-18 20:36:32 +02:00 by Tom-Williamson · 3 comments

System Information
Operating system: WIndows 10 x64
Graphics card: Intel 4600

Blender Version
Broken: 3.5
Worked: 3.4.1

Short description of error

Blender crashes when attempting to render in Evee. Cycles seems to work.

**System Information** Operating system: WIndows 10 x64 Graphics card: Intel 4600 **Blender Version** Broken: 3.5 Worked: 3.4.1 **Short description of error** Blender crashes when attempting to render in Evee. Cycles seems to work.
Tom-Williamson added the
Priority
Normal
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Needs Triage
Type
Report
labels 2023-04-18 20:36:32 +02:00
Iliya Katushenock added the
Interest
EEVEE & Viewport
label 2023-04-18 20:42:43 +02:00
Member

Looks like it's a shader problem, and seems to be a new issue that haven't been reported recently. The intel 4600 is listed as a supported graphic hardware (Intel Haswell or later) so this should be fixed.

@Tom-Williamson Have you tried Blender 3.6? There's a possibility that it might be working because the graphics code is constantly being improved.

Mainly a ton of illegal recursive expansion of macro errors in the debug output:

I0418 11:03:25.835655  8040 device.cpp:47] CUEW initialization failed: Error opening the library
I0418 11:03:25.835655  8040 device.cpp:56] HIPEW initialization failed: Error opening HIP dynamic library
ERROR (gpu.shader): GPU_material_compile VertShader: 
      | 
   23 | #  define textureLod_cubemapArray(tex, co, lod) textureLod(tex, co, lod)
      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^
      | Error: '' :   illegal recursive expansion of macro renderPassDiffuse
      | Error: '' :   illegal recursive expansion of macro renderPassDiffuseLight

...
Looks like it's a shader problem, and seems to be a new issue that haven't been reported recently. The intel 4600 is listed as a supported graphic hardware ([Intel Haswell or later](https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units)) so this should be fixed. @Tom-Williamson Have you tried Blender 3.6? There's a possibility that it might be working because the graphics code is constantly being improved. Mainly a ton of `illegal recursive expansion of macro` errors in the debug output: ``` I0418 11:03:25.835655 8040 device.cpp:47] CUEW initialization failed: Error opening the library I0418 11:03:25.835655 8040 device.cpp:56] HIPEW initialization failed: Error opening HIP dynamic library ERROR (gpu.shader): GPU_material_compile VertShader: | 23 | # define textureLod_cubemapArray(tex, co, lod) textureLod(tex, co, lod) | ^ | Error: '' : illegal recursive expansion of macro renderPassDiffuse | Error: '' : illegal recursive expansion of macro renderPassDiffuseLight ... ```
YimingWu added
Status
Needs Info from Developers
and removed
Status
Needs Triage
labels 2023-04-19 07:37:53 +02:00

"Edmund-Wood commented 2023-03-31 16:05:32 +07:00"

"It's happening for me on older versions of Blender too. It will either get killed or just hang, but with similar debug info. It seems to have something to do with CUEW and HIPEW initialization failing, but have no idea what that means. As it's not our drivers, perhaps it's OpenGL or another app that has been installed recently. I recently installed Bluestacks (Android emulator)—either of you done that?"

This might be the same issue as #106278

"Edmund-Wood commented 2023-03-31 16:05:32 +07:00" "It's happening for me on older versions of Blender too. It will either get killed or just hang, but with similar debug info. It seems to have something to do with CUEW and HIPEW initialization failing, but have no idea what that means. As it's not our drivers, perhaps it's OpenGL or another app that has been installed recently. I recently installed Bluestacks (Android emulator)—either of you done that?" This might be the same issue as https://projects.blender.org/blender/blender/issues/106278
Member

I assume this has been fixed with #106278
For 4.0 and newer versions, this hardware is not supported anymore so closing the ticket

I assume this has been fixed with #106278 For 4.0 and newer versions, this hardware is not supported anymore so closing the ticket
Blender Bot added
Status
Archived
and removed
Status
Needs Info from Developers
labels 2023-12-08 11:12:12 +01:00
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Reference: blender/blender#107099
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