Lineart modifier UVs rotate randomly when combined with Subdivision modifier (request to backport to 3.3 LTS) #107359
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Reference: blender/blender#107359
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
rB55485cb379f7
Worked: tried with Blender LTS, didnt work either
Short description of error
in render mode, and when pressing play, the UVs of the generated lineart , combined with a GP subdiv modifier, rotate randomly.
Exact steps for others to reproduce the error
toggle render mode and press play
@feldlaufer : to really judge this, could you re-upload the .blend with textures packed?
Related:
46153f1898
Might already be fixed, since this is a rather new commit. If so we need to probably backport this one and
30a81f1b55
,248d81fcbf
as well.with texture packed
Can confirm in 3.4.1, but indeed, 3.5 seems fixed,
@feldlaufer : can you confirm?
@ChengduLittleA : if you are confident the commits that you mentioned fixed this, can you add them to #100749 ?
Lineart modifier UVs rotate randomly when combined with Subdivision modifierto Lineart modifier UVs rotate randomly when combined with Subdivision modifier (request to backport to 3.3 LTS)@lichtwerk I'm pretty sure. I'll add them.
3.3 from https://builder.blender.org/download/daily/ should have the fixes in the Release Candidate.
Will close, but of course feel free to comment again if issues persist in the Release Candidate.