Interpolated hair curves clipping into meshes with subdivision modifiers unapplied #107856
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Reference: blender/blender#107856
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System Information
Operating system: Windows 10
Graphics card: RTX 2080 Super Max-Q
Blender Version
Broken: 3.51
Worked: N/A
Short description of error
Interpolated hair curves clip into meshes with unapplied subdivision modifiers. Will stop clipping once subdivision is applied.
Exact steps for others to reproduce the error
Update:
rest_position
seem to specifically only represent surface without applying modifiers and shape keys, so this might not be considered as a bug. However if I change the node into usingposition
, or turn offrest_position
, most furs will go underneath the mesh, but applying modifier seems to bring them back up without changing the placement.Can confirm. From the look of it,rest_position
field doesn't seem to align with the subdivided result.Unable to test earlier version since nodes and curves doesn't work the same way. From 3.5.0~3.6 all consistent behaviour.
I can't fine source of
rest_position
attribute in all blender project. If deleteInput Named Attribute
andSet Position
nodes, everyting going be okay. But i not sure, why this attribute is exist in named attribute output...@mod_moder
rna_object.c
line 3265How is this issue with fur clipping into mesh supposed to be solved in that case (other than applying subdiv modifier)? Is this just a technical limitation of geonode hair right now? I really hope not since being able to have fur on animated characters is a pretty important thing.
@HooglyBoogly Any input on this?
This is why I don't like the fact that there is no repository for assets. First of all, the creator of assets or someone who is familiar with them must understand if this is a bug in the asset, or in the blender code.
Is there still no information on this? I was able to find a somewhat working solution, but it still caused clipping when deforming.
Still nothing? I haven't been able to continue my work for over a month.
For now you might want to work on a mesh that has applied subdiv modifier. Keep in mind that the attribute system is constantly changing. Also
Rest Position
is not well documented.4.0 also has the same problem. Will poke devs again.
Is there timeline for a fix for this? It's still a pretty huge issue for me. Having to apply subdiv is a deal breaker in a lot of cases especially on meshes with corrective shapekeys (of course, shape keys can be preserved when applying subdiv with an addon but I'm specifically talking about drivers being erased, etc)