GP primitive tools (line, arc, circle etc) don't follow the cursor properly when transforming them upon creation #108098
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Reference: blender/blender#108098
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 527.56
Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash:
e1ccd9d4a1d3
Worked: (newest version of Blender that worked as expected)
Short description of error
When creating GP primitives you enter sort of a "tweak" mode. For example with the GP line tool you get a yellow dot at the start and at the end of the stroke that you can drag around. During this "tweak" mode you can also move the entire object around by pressing G for grab.
However this is not 1 to 1 with your cursor movement. The cursor will actually drift around the shape as you move it. This effect is relatively mild when you use a mouse. However when you use a tablet this issue gets magnified. With a tablet it feels like the movements I make with the cursor only get transferred to the shape for maybe 5%. It feels incredibly muted and sluggish to the point its not really useable.
In comparison, if I edit an existing stroke in edit mode and move it around the shape follows the cursor perfectly. Both with a mouse and a tablet.
Exact steps for others to reproduce the error
Notes
I feel its important to test this with a tablet since the problem gets so much more magnified. However, its also present and noticeable when using a mouse. I also tested this with the 3.6.0 beta and its the same.
Can confirm the behaviour.
I'm not sure ifG
is a supported operation in draw/gizmo editing. TypicallyG
is only available in edit mode. Will take a closer lookGizmo mode does have a grab mode
IN_MOVE
. The problem is that there's not onlyMOUSEMOVE
events, but also other events passed while mouse is moving, this rewrites the "last position" variable so the offset became unreliable. Will fix this in a PR