UI: Show invalid cache as stripped lines #108196
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At the moment we use a faded color to indicate that a cache is invalid. The difference is a too subtle at times, even when users customize their theme colors.
The proposal here is to draw the invalid caches with a darker stripped diagonal line (see image). In this case I used the original color with a 50% value.
In this mockup you see the Simulation cache (pink) as invalid, and the Cloth cache (blue) as valid.
Design done with Pablo Vazquez.
Design done with @pablovazquez
The reasons behind this are mainly two:
Another solution could be to just draw the outline, but I think the stripes are better for accessibility.
This example uses 50% value difference but probably 50% transparency would do too.
I looked into this and had a few questions.
The way the state of the cache (valid/invalid/baked) is indicated is different for simulation nodes and the other simulations:
Should this difference be preserved or should it be more unified?
I also noticed how for the other simulations the simulation frame range is highlighted using the base color at a low opacity. Simulation nodes don't seem to have a concept of start and end frame. Should the entire scene frame range get a similar highlight for consistency?
Anyway, here's a first attempt: timeline-cache-stripes.diff
This uses diagonal stripes at 50% value for the invalid cache. Otherwise the colors are unchanged.
The following screenshots show a few different scenarios in the timeline with caches for Cloth, Dynamic Paint, Simulation Nodes, and Soft Body enabled.
Looks great! Indeed quite some inconsistency with the other methods.
We should definitely unify this. Other simulations being lighter when invalid doesn't sound right to me, how about:
The stripe lines already make it clear that it's invalid, so no need to also change alpha on that.
What do you think?
Sounds good!
I'll make a PR in the coming days.