UI: Show invalid cache as stripped lines #108196

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opened 2023-05-23 16:29:00 +02:00 by Dalai Felinto · 5 comments

At the moment we use a faded color to indicate that a cache is invalid. The difference is a too subtle at times, even when users customize their theme colors.

The proposal here is to draw the invalid caches with a darker stripped diagonal line (see image). In this case I used the original color with a 50% value.

In this mockup you see the Simulation cache (pink) as invalid, and the Cloth cache (blue) as valid.

invalid_cache.png

Design done with Pablo Vazquez.

At the moment we use a faded color to indicate that a cache is invalid. The difference is a too subtle at times, even when users customize their theme colors. The proposal here is to draw the invalid caches with a darker stripped diagonal line (see image). In this case I used the original color with a 50% value. In this mockup you see the Simulation cache (pink) as invalid, and the Cloth cache (blue) as valid. ![invalid_cache.png](/attachments/f5704eb4-a552-4d30-bb0c-fe23c07e2149) _Design done with [Pablo Vazquez](https://projects.blender.org/pablovazquez)._
Dalai Felinto added the
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label 2023-05-23 16:29:00 +02:00
Dalai Felinto added this to the Nodes & Physics project 2023-05-23 16:29:01 +02:00
Dalai Felinto added the
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Design done with @pablovazquez

Design done with @pablovazquez
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The reasons behind this are mainly two:

  • Accessibility (patterns are easier to recognize by colorblind or visually impaired people)
  • Unless we use a completely different hue, it will always be difficult to come up with a value for each cache type.

Another solution could be to just draw the outline, but I think the stripes are better for accessibility.

This example uses 50% value difference but probably 50% transparency would do too.

The reasons behind this are mainly two: * Accessibility (patterns are easier to recognize by colorblind or visually impaired people) * Unless we use a completely different hue, it will always be difficult to come up with a value for each cache type. Another solution could be to just draw the outline, but I think the stripes are better for accessibility. This example uses 50% value difference but probably 50% transparency would do too.
Member

I looked into this and had a few questions.
The way the state of the cache (valid/invalid/baked) is indicated is different for simulation nodes and the other simulations:

  • Simulation nodes differentiates via the alpha (1.0 -> baked, 0.7 -> cached, 0.4 -> invalid cache)
  • Other simulations always use an alpha value of 0.4 and adjust the brightness to indicate state (darker -> baked, lighter -> invalid cache)

Should this difference be preserved or should it be more unified?

I also noticed how for the other simulations the simulation frame range is highlighted using the base color at a low opacity. Simulation nodes don't seem to have a concept of start and end frame. Should the entire scene frame range get a similar highlight for consistency?


Anyway, here's a first attempt: timeline-cache-stripes.diff

This uses diagonal stripes at 50% value for the invalid cache. Otherwise the colors are unchanged.
The following screenshots show a few different scenarios in the timeline with caches for Cloth, Dynamic Paint, Simulation Nodes, and Soft Body enabled.

all caches invalid
main simulation-cache-invalid_main.png
patch simulation-cache-invalid_patch.png
only simulation nodes cache invalid
main
patch
simulation nodes baked, others invalid
main simulation-cache-bake-invalid_main.png
patch simulation-cache-bake-invalid_patch.png
I looked into this and had a few questions. The way the state of the cache (valid/invalid/baked) is indicated is different for simulation nodes and the other simulations: - Simulation nodes differentiates via the alpha (1.0 -> baked, 0.7 -> cached, 0.4 -> invalid cache) - Other simulations always use an alpha value of 0.4 and adjust the brightness to indicate state (darker -> baked, lighter -> invalid cache) Should this difference be preserved or should it be more unified? I also noticed how for the other simulations the simulation frame range is highlighted using the base color at a low opacity. Simulation nodes don't seem to have a concept of start and end frame. Should the entire scene frame range get a similar highlight for consistency? --- Anyway, here's a first attempt: [timeline-cache-stripes.diff](/attachments/8b74d541-09a0-4459-b036-9a13bc4b164c) This uses diagonal stripes at 50% value for the invalid cache. Otherwise the colors are unchanged. The following screenshots show a few different scenarios in the timeline with caches for Cloth, Dynamic Paint, Simulation Nodes, and Soft Body enabled. ||all caches invalid| |---|---| |**main**|![simulation-cache-invalid_main.png](/attachments/b28b164e-00ea-4e98-9544-a8dd0e92a8d4)| |**patch**|![simulation-cache-invalid_patch.png](/attachments/d2a280f8-9113-4b54-8de4-31f8df31c29b)| ||only simulation nodes cache invalid| |---|---| |**main**|![](https://projects.blender.org/attachments/d82def96-abaf-43ec-8756-5f8c125b509a)| |**patch**|![](https://projects.blender.org/attachments/ec637e19-e11e-43cb-bfc4-5fe4c92620a4)| ||simulation nodes baked, others invalid| |---|---| |**main**|![simulation-cache-bake-invalid_main.png](/attachments/0fce1154-880a-453c-83e2-3fb042c74a69)| |**patch**|![simulation-cache-bake-invalid_patch.png](/attachments/0d2acb88-ac0d-416c-9ca8-f57c32e2ee88)|
Member

Looks great! Indeed quite some inconsistency with the other methods.

Simulation nodes differentiates via the alpha (1.0 -> baked, 0.7 -> cached, 0.4 -> invalid cache), other simulations always use an alpha value of 0.4 and adjust the brightness to indicate state (darker -> baked, lighter -> invalid cache)

We should definitely unify this. Other simulations being lighter when invalid doesn't sound right to me, how about:

  • Baked: 1.0 alpha
  • Cached: 0.7
  • Invalid cache: stripe lines, 0.7 (same as cached)

The stripe lines already make it clear that it's invalid, so no need to also change alpha on that.

What do you think?

Looks great! Indeed quite some inconsistency with the other methods. > Simulation nodes differentiates via the alpha (1.0 -> baked, 0.7 -> cached, 0.4 -> invalid cache), other simulations always use an alpha value of 0.4 and adjust the brightness to indicate state (darker -> baked, lighter -> invalid cache) We should definitely unify this. Other simulations being lighter when invalid doesn't sound right to me, how about: * Baked: 1.0 alpha * Cached: 0.7 * Invalid cache: stripe lines, 0.7 (same as cached) The stripe lines already make it clear that it's invalid, so no need to also change alpha on that. What do you think?
Member

[...]
What do you think?

Sounds good!

I'll make a PR in the coming days.

> [...] > What do you think? Sounds good! I'll make a PR in the coming days.
Leon Schittek self-assigned this 2023-05-30 07:26:23 +02:00
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label 2023-10-23 12:40:16 +02:00
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Reference: blender/blender#108196
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