Regression: Cannot Overwrite Pose in Pose Library #108296

Open
opened 2023-05-25 23:15:21 +02:00 by Adam Janz · 8 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 473.04

Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
Worked: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash: rBb292cfe5a936

Short description of error
Reporting this as it is technically a regression: the current Pose Library system is missing the basic functionality of overwriting an existing pose. This core functionality existed as late as 3.3.1 in the former Pose Library system under the option "Replace Existing". However, there is currently NO way to overwrite an existing pose asset at ANY time without FIRST assigning the pose you want to change and THEN changing the bone positions. This is extremely restrictive and prohibits the user from updating key poses at will.

Real world example : While modeling a chair prop for a character, I posed the character in a seated position, and created a pose asset. As the chair design changed over time, I re-posed the character to accommodate the new design. However, because the "Seated" pose asset was not the currently active action, there was NO way to overwrite the original pose with my new work. Assigning the original "Seated" pose asset in the Action Editor caused any new pose I just made to be lost. This is why I consider this a significant regression, because a user can no longer update a pose at any time they desire.

Unless the new Pose Library is given the basic functionality to overwrite an existing pose with a single click, the old Pose Library system should remain active in Blender.

I would go further to say that both systems should actually co-exist , since they are both good and actually complement each other. The new system is better for visual feedback as it provides thumbnail images for each pose, and the old system is better for sheer speed and flexibility (especially during weight painting) since only a single click is needed to overwrite a pose, you can immediately RENAME a pose (without needing to have a separate Asset Browser window open), no actions have to be assigned for it to work, and no thumbnails clutter the interface.

Exact steps for others to reproduce the error

  1. Open attached example .blend file. Ensure Pose Mode is active.
  2. Observe the "Lean Back" pose asset is currently active in the Action Editor on the left.
  3. Adjust the pose as desired.
  4. Attempt to overwrite the "Happy" pose with your current work.
  5. Note that Step 4 is no longer possible in Blender 3.5.1, you will lose your current work if you assign the "Happy" pose in the Action Editor.

To workaround this severe limitation you must perform 3 additional steps
6. First click "Create a New Pose Asset" for your modified pose in the Action Editor.
7. Next, (in a separate Asset Browser window) delete the original "Happy" pose by right-clicking it and choosing "Clear Asset"
8. Finally, rename the new pose asset to "Happy".
(As you can see, the regression of the missing "Replace Existing" feature in Blender 3.5.1 results in many unnecessary steps compared to the ultra-concise workflow of Blender 3.3.1).

Thank you so much for your time and for looking into this issue.

Sincerely,
Adam Janz

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 473.04 **Blender Version** Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: `e1ccd9d4a1d3` Worked: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash: `rBb292cfe5a936` **Short description of error** Reporting this as it is technically a regression: the current Pose Library system is missing the basic functionality of overwriting an existing pose. This core functionality existed as late as 3.3.1 in the former Pose Library system under the option "Replace Existing". However, there is currently **NO** way to overwrite an existing pose asset at ANY time without **FIRST** assigning the pose you want to change and **THEN** changing the bone positions. This is **extremely restrictive** and prohibits the user from updating key poses at will. **Real world example** : While modeling a chair prop for a character, I posed the character in a seated position, and created a pose asset. As the chair design changed over time, I re-posed the character to accommodate the new design. However, because the "Seated" pose asset was not the currently active action, there was **NO** way to overwrite the original pose with my new work. Assigning the original "Seated" pose asset in the Action Editor caused any new pose I just made to be lost. This is why I consider this a significant regression, because a user can no longer update a pose at any time they desire. Unless the new Pose Library is given the basic functionality to overwrite an existing pose with a single click, the old Pose Library system should remain active in Blender. **I would go further to say that both systems should actually co-exist** , since they are both good and actually complement each other. The new system is better for visual feedback as it provides thumbnail images for each pose, and the old system is better for sheer speed and flexibility (especially during weight painting) since only a single click is needed to overwrite a pose, you can immediately RENAME a pose (without needing to have a separate Asset Browser window open), no actions have to be assigned for it to work, and no thumbnails clutter the interface. **Exact steps for others to reproduce the error** 1. Open attached example .blend file. Ensure Pose Mode is active. 2. Observe the "Lean Back" pose asset is currently active in the Action Editor on the left. 3. Adjust the pose as desired. 4. Attempt to overwrite the "Happy" pose with your current work. 5. Note that Step 4 is no longer possible in Blender 3.5.1, you will lose your current work if you assign the "Happy" pose in the Action Editor. **To workaround this severe limitation you must perform 3 additional steps** 6. First click "Create a New Pose Asset" for your modified pose in the Action Editor. 7. Next, (in a separate Asset Browser window) delete the original "Happy" pose by right-clicking it and choosing "Clear Asset" 8. Finally, rename the new pose asset to "Happy". (As you can see, the regression of the missing "Replace Existing" feature in Blender 3.5.1 results in many unnecessary steps compared to the ultra-concise workflow of Blender 3.3.1). Thank you so much for your time and for looking into this issue. Sincerely, Adam Janz
Adam Janz added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-05-25 23:15:22 +02:00
Richard Antalik added
Module
Animation & Rigging
Status
Confirmed
and removed
Status
Needs Triage
labels 2023-05-26 06:18:13 +02:00
Richard Antalik changed title from Cannot Overwrite Pose in Pose Library to Regression: Cannot Overwrite Pose in Pose Library 2023-05-26 06:18:22 +02:00

Don't see this issue listed in any TODO task, so will confirm.

Don't see this issue listed in any TODO task, so will confirm.
Author

@iss Thanks, Richard, I truly appreciate that. Have a good weekend.

@iss Thanks, Richard, I truly appreciate that. Have a good weekend.
Member

In your example of edit the pose but because the pose wasn't loaded as the action you loose it, has a workaround by copying the pose, load the action and paste the pose and store the action. The bigger problem is that you have to load the action in the first place and there is no clear workflow for "updating" or replacing a pose only creating them.

There is some work to be done here for sure and it will need some design, discussion, coding and someone to stay on top of it to see it gets done.

In your example of edit the pose but because the pose wasn't loaded as the action you loose it, has a workaround by copying the pose, load the action and paste the pose and store the action. The bigger problem is that you have to load the action in the first place and there is no clear workflow for "updating" or replacing a pose only creating them. There is some work to be done here for sure and it will need some design, discussion, coding and someone to stay on top of it to see it gets done.
Author

@BClark Thanks Brad, yes that workaround could definitely help until a better solution can be devised. For now I've rolled back to 3.3.1 as it still permitted the old and new pose libraries to co-exist, and as mentioned earlier, each system has its strengths. I do hope the team will consider re-enabling the legacy pose library as a complementary option for those who would use it as a robust and speedy solution during weight painting or other non-animation tasks. Have a good rest of the week!

@BClark Thanks Brad, yes that workaround could definitely help until a better solution can be devised. For now I've rolled back to 3.3.1 as it still permitted the old and new pose libraries to co-exist, and as mentioned earlier, each system has its strengths. I do hope the team will consider re-enabling the legacy pose library as a complementary option for those who would use it as a robust and speedy solution during weight painting or other non-animation tasks. Have a good rest of the week!
Member

I don't know about bringing back the system that has been removed already but I did want to point you and anyone else in this thread to https://github.com/aws-samples/pose-library-template-for-blender

Also a reminder that the Pose tool part of the Asset system was built as an add-on so that it could be extended/improved and extended, it just hasn't had much done from the community that I have seen yet except what Jason has done.

I don't know about bringing back the system that has been removed already but I did want to point you and anyone else in this thread to https://github.com/aws-samples/pose-library-template-for-blender Also a reminder that the Pose tool part of the Asset system was built as an add-on so that it could be extended/improved and extended, it just hasn't had much done from the community that I have seen yet except what Jason has done.
Author

@BClark Looks very interesting! Thanks for sharing, Brad, I wasn't aware of that add-on. Will definitely check it out! :-)

@BClark Looks very interesting! Thanks for sharing, Brad, I wasn't aware of that add-on. Will definitely check it out! :-)
Member

@ChrisLend just tagging you for easy of finding.

@ChrisLend just tagging you for easy of finding.

@dr.sybren am I remembering correctly that you added that recently?

@dr.sybren am I remembering correctly that you added that recently?
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Reference: blender/blender#108296
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