Metal backend: View Port drawing issue with face orientation #108837

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opened 2023-06-10 11:16:35 +02:00 by Reece Robinson · 6 comments
First-time contributor

System Information
Operating system: macOS-13.4-x86_64-i386-64bit 64 Bits
Graphics card: Metal API Intel(R) Iris(TM) Plus Graphics 1.2

Blender Version
Broken: version: 3.5.1, 3.6-beta, 4.0
Worked: with OpenGL backend

Short description of error
When enabling "face orientation" in the view port the display does not update until I rotate the model. When rotating the model the face orientation colour overlay display is broken.

See attached screen movie showing the issue.

Exact steps for others to reproduce the error
To reproduce:

  1. start with a new default scene
  2. enable face orientation overlay from view port overlays menu
  3. rotate the cube

This was observed using the default startup cube.

**System Information** Operating system: macOS-13.4-x86_64-i386-64bit 64 Bits Graphics card: Metal API Intel(R) Iris(TM) Plus Graphics 1.2 **Blender Version** Broken: version: 3.5.1, 3.6-beta, 4.0 Worked: with OpenGL backend **Short description of error** When enabling "face orientation" in the view port the display does not update until I rotate the model. When rotating the model the face orientation colour overlay display is broken. See attached screen movie showing the issue. **Exact steps for others to reproduce the error** To reproduce: 1. start with a new default scene 2. enable face orientation overlay from view port overlays menu 3. rotate the cube This was observed using the default startup cube.
Reece Robinson added the
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labels 2023-06-10 11:16:36 +02:00
Iliya Katueshenock added the
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EEVEE & Viewport
label 2023-06-10 11:20:30 +02:00
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Hi, thanks for the report. Does this issue remain in 3.6-beta?: https://builder.blender.org/download/daily/

Do you've "Metal backend" selected?: https://code.blender.org/2023/01/introducing-the-blender-metal-viewport/

Can you replicate this with OpenGL backend?

Hi, thanks for the report. Does this issue remain in 3.6-beta?: https://builder.blender.org/download/daily/ Do you've "Metal backend" selected?: https://code.blender.org/2023/01/introducing-the-blender-metal-viewport/ Can you replicate this with OpenGL backend?
Pratik Borhade added
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Needs Information from User
and removed
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Needs Triage
labels 2023-06-12 06:11:15 +02:00
Member

This seems to be a similar visual artifact to some earlier reports on Macs.

@ReeceRobinson Try switching the graphics backend to OpenGL then restart blender and see if the same artifact exists.

This seems to be a similar visual artifact to some earlier reports on Macs. @ReeceRobinson Try switching the graphics backend to OpenGL then restart blender and see if the same artifact exists.
Author
First-time contributor

The issue exists in both the 3.6 beta and 4.0 alpha. However, when I switched the graphics backend to OpenGL the issue was resolved.

The issue exists in both the 3.6 beta and 4.0 alpha. However, when I switched the graphics backend to OpenGL the issue was resolved.
Pratik Borhade changed title from View Port Draw Issues to Metal backend: View Port drawing issue with face orientation 2023-06-12 11:28:48 +02:00
Member

@Michael-Parkin-White-Apple , can you check?

@Michael-Parkin-White-Apple , can you check?
First-time contributor

I'll take a look into this, thanks for the report!

I'll take a look into this, thanks for the report!
First-time contributor

Cannot reproduce on Apple Silicon GPUs, so possibly limited to Intel. Looks like it could be a form of overlay z-fighting, so adjusting depth for affected platforms may be sufficient.

Cannot reproduce on Apple Silicon GPUs, so possibly limited to Intel. Looks like it could be a form of overlay z-fighting, so adjusting depth for affected platforms may be sufficient.
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Reference: blender/blender#108837
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