4.2.0 broken on Intel Mac, it fails to compile library. Cycles > GPU Compute, Mac Pro, Monterey 12.7.4 #119903
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Reference: blender/blender#119903
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System Information
Operating system: macOS Monterey 12.7.4 (21H1123)
Graphics card: AMD FirePro D500 3 GB
Mac Pro (Late 2013)
2,7 GHz 12-Core Intel Xeon E5
64 GB 1866 MHz DDR3
AMD FirePro D500 3 GB
Blender Version
Broken Since: 4.2.0,
7314c86869
, main, 03-25-2024Worked: 4.2.0,
02a488d0fe
, main, 03-24-2024Short description of error
Blender fails to render (and viewport render) on Cycles when GPU Compute enabled.
Exact steps for others to reproduce the error
Launch Blender on default cube scene
Go to Render Properties and select Cycles and GPU Compute
Change Viewport Shading to Rendered... error on compiling library.
Same if you try to Render the scene.
Blender Version
Broken: 4.2.0,
e6808cd558
, main, 03-29-2024 (Broken Since: 4.2.0,ee38a7b723
, main, 03-27-2024)Still broken but different result now... Default scene, Cycles > GPU Compute, Viewport: Rendered.
**Fix #119906: Cycles compilation on device that don't use the light tree ** seems to have introduced new issue
Everything goes black on viewport. Look:
Render also fails:
@Caco-Oportot hi, now the initial compilation error is fixed, can you open a new report for this recent issue?
Sure I will open a new report, but this new issue appeared just on the daily build supposed to fix the initial. Tnx.