4.2.0 broken on Intel Mac, it fails to compile library. Cycles > GPU Compute, Mac Pro, Monterey 12.7.4 #119903

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opened 2024-03-26 06:11:54 +01:00 by Caco Oportot · 3 comments

System Information
Operating system: macOS Monterey 12.7.4 (21H1123)
Graphics card: AMD FirePro D500 3 GB

Mac Pro (Late 2013)
2,7 GHz 12-Core Intel Xeon E5
64 GB 1866 MHz DDR3
AMD FirePro D500 3 GB

Blender Version
Broken Since: 4.2.0, 7314c86869, main, 03-25-2024
Worked: 4.2.0, 02a488d0fe, main, 03-24-2024

Short description of error
Blender fails to render (and viewport render) on Cycles when GPU Compute enabled.

Screen Shot 2024-03-26 at 02.01.00.png
Screen Shot 2024-03-26 at 02.02.00.png

Exact steps for others to reproduce the error
Launch Blender on default cube scene
Go to Render Properties and select Cycles and GPU Compute
Change Viewport Shading to Rendered... error on compiling library.

Same if you try to Render the scene.

**System Information** Operating system: macOS Monterey 12.7.4 (21H1123) Graphics card: AMD FirePro D500 3 GB Mac Pro (Late 2013) 2,7 GHz 12-Core Intel Xeon E5 64 GB 1866 MHz DDR3 AMD FirePro D500 3 GB **Blender Version** Broken Since: 4.2.0, 7314c86869a7, main, 03-25-2024 Worked: 4.2.0, 02a488d0fe2e, main, 03-24-2024 **Short description of error** Blender fails to render (and viewport render) on Cycles when GPU Compute enabled. ![Screen Shot 2024-03-26 at 02.01.00.png](/attachments/6a9e0153-5bfa-403f-865d-b49c0e4c969b) ![Screen Shot 2024-03-26 at 02.02.00.png](/attachments/f87bae24-6795-4939-84d7-c121a4cf9d58) **Exact steps for others to reproduce the error** Launch Blender on default cube scene Go to Render Properties and select Cycles and GPU Compute Change Viewport Shading to Rendered... error on compiling library. Same if you try to Render the scene.
Caco Oportot added the
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labels 2024-03-26 06:11:55 +01:00
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labels 2024-03-26 08:21:32 +01:00
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Blender Version
Broken: 4.2.0, e6808cd558, main, 03-29-2024 (Broken Since: 4.2.0, ee38a7b723, main, 03-27-2024)

Still broken but different result now... Default scene, Cycles > GPU Compute, Viewport: Rendered.

**Fix #119906: Cycles compilation on device that don't use the light tree ** seems to have introduced new issue

Everything goes black on viewport. Look:

Render also fails:

Screen Shot 2024-03-28 at 21.29.21.png

**Blender Version** Broken: 4.2.0, e6808cd558f0, main, 03-29-2024 (Broken Since: 4.2.0, ee38a7b723f8, main, 03-27-2024) Still broken but different result now... Default scene, Cycles > GPU Compute, Viewport: Rendered. **Fix #119906: Cycles compilation on device that don't use the light tree ** seems to have introduced new issue Everything goes black on viewport. Look: <video src="/attachments/affbc4a2-f39e-49ff-bdc1-e539d9ae2a23" title="Render GPU Compute Screen Recording 2024-03-28 at 21.32.02.mov" controls></video> Render also fails: ![Screen Shot 2024-03-28 at 21.29.21.png](/attachments/ea67d937-86ba-4cdb-a2e6-ecd963636d84)
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labels 2024-03-29 01:43:44 +01:00
Member

@Caco-Oportot hi, now the initial compilation error is fixed, can you open a new report for this recent issue?

@Caco-Oportot hi, now the initial compilation error is fixed, can you open a new report for this recent issue?
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labels 2024-03-29 04:55:12 +01:00
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@Caco-Oportot hi, now the initial compilation error is fixed, can you open a new report for this recent issue?

Sure I will open a new report, but this new issue appeared just on the daily build supposed to fix the initial. Tnx.

> @Caco-Oportot hi, now the initial compilation error is fixed, can you open a new report for this recent issue? Sure I will open a new report, but this new issue appeared just on the daily build supposed to fix the initial. Tnx.
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Reference: blender/blender#119903
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