Geometry Nodes: Crash in link-drag search involving missing Texture
subtype in Switch
Node
#122356
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Reference: blender/blender#122356
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 605 Intel 4.6.0 - Build 27.20.100.8189
Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-05-26 20:11, hash:
c3b985906d39
Worked: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Short description of error
The
Texture
subtype has disappeared forSwitch
nodes since 4.1. (not fully sure if this was intended or not)However, it still pops up as a result when using the link-drag search on a
Texture
socket, where selecting it leads to Blender freezing and then subsequently crashing.Exact steps for others to reproduce the error
1.) Have a socket with the
Texture
type. (This can be easily done by adding one in a nodegroup's inputs/outputs)2.) Perform a link-drag search on it.
3.) Select any option with the
Switch
node.4.) Blender should hang up and then crash afterwards.
(Crash dump of when I tested this is also included below.)
Hi, thanks for the report. Can confirm. Got assert in debug build (missing declaration? checking...)
Looks like switch node does not support "texture". AFAICS few lines of changes will support texture socket type
Yeah, looking across different versions, it seems to have disappeared sometime between 4.0 and 4.1.
Am not fully sure if this itself is a bug, or was intentionally removed.
(Since no other nodes other than Reroute and Switch have/allowed for a Texture socket, it doesn't really have much practical use in GN right now.)
Following change should fix this:
Don't know either, Looks like it was removed in
f7383cfe9b
but reason is missing in commit message.@JacquesLucke , if it was by mistake, do you want me to make PR for the above fix?
We delete this by design, better to delete this type of drag-search.
Okay, make sense to skip
sock_texture
case.@mod_moder, !122370 make sense? :)