Blender Crash with Complex Geometry Nodes Group #124391
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Reference: blender/blender#124391
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 555.99
Blender Version
Broken: version: 4.2.0 Beta, branch: blender-v4.2-release, commit date: 2024-07-08 19:36, hash:
d527e3a6bd78
Broken: 4.1.1
Worked: 4.0.2
looks like it is caused by
7bd509f73a
Short description of error
The attached blend file consists of just the default cube with a complex geometry node group added to.
Blender always crashes within a few seconds of initiating playback. The crash also occurs consistently after modifying the values in the Geometry Nodes modifier.
Exact steps for others to reproduce the error
Open the attached blend file and initiate playback.
I can confirm read after free in code of modifier after geometry nodes execute.
Without real-world case of this bug, this will not be considered as high priority bug for me.
To me it seems a very recent regression.
Broken: version: 4.2.0 Beta, branch: blender-v4.2-release, commit date: 2024-07-08 19:36, hash:
d527e3a6bd78
Worked: version: 4.2.0 Beta, branch: blender-v4.2-release, commit date: 2024-07-06 04:49, hash:
11b1919bcfe3
I haven't tested other versions to see if this can be an accident or whatever.
but I am very discouraged with this large node group.
I would encourage the reporter to simplify the file, otherwise investing resources in debugging seems pointless and harmful.
I can reproduce this in version: 4.2.0 Alpha, branch: main, commit date: 2024-04-26 21:19, hash:
d11c6962b099
Hello, I would also like to add that this is an obfuscated version of a product (Advanced Array Tool) that I sell online, with a significant user base.
Is there is real-world version of that what we can test and see the same issue (without such a lot of spaghetti)?
My opinion doesn't change. whether it's a real world case or fake sample case, I think it should be simplified.
I'm unable to share it publicly since it's a commercial product available online. However, I'd be happy to provide it via email. Please let me know if you'd like me to send it to you privately.
Better to create a (similar) new one with free license.
It's probably discouraged due to many reasons. for example, other developers must also have it to know what's wrong.
And more importantly, likely someone still have to simplify the file to investigate. It's a matter costing your time or many other people's time in investigating.
Simplifying the file doesn't help it. The crashes occur less often as I remove nodes, almost never crashing with fewer than 900 nodes. Adding many reroute nodes also reduces crashes. The crash doesn't seem to be caused by a specific set of nodes but rather by the extensive calculations involved. This "spaghetti" node group worked well in Blender 4.1.0 Beta until something broke. Also creating a new one would be extremely time-consuming.
Bisect will probably help, will do...
@Jas9r : could we have a file that actually outputs something in 4.0.2?
For me, that nodetree outputs empty geometry in 4.0.2
And btw. : it does not seem to crash in a lite build for me (
28c3332e32
), whereas a regular build crashesI had the crash in lite debug build\
@lichtwerk Yes, here's a version saved in 3.6.4
OK, will bisect (broke between good
b469d9dd7d
and bade246c111fb
it seems --7bd509f73a
seems like a culprit candidate?)Note: before the crash we are getting:
Yeah, looks like it is caused by
7bd509f73a
@JacquesLucke : mind checking? (I am aware the noodles are a mess in their current state, but maybe you find something?)
I will also dare setting prio to High for now (since this is a crasher)