Scrubbing on Video Sequencer does not produce sound if scrbbing spans only a few frames #125011
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Reference: blender/blender#125011
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System Information
Operating system: Linux-6.1.0-21-amd64-x86_64-with-glibc2.36 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.183.01
Blender Version
Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-07-16 06:20, hash:
a51f293548ad
Worked: 4.1.1
Caused by
91eb50ec2f
Short description of error
Scrubbing audio files doesn't scrub at every frame, it looks it scrubs by chunks of audio.
Exact steps for others to reproduce the error
Hi, thanks for the report. Unable to confirm this in 4.2.
Can you check with factory defaults in case some preferences or add-on is involved here?:
File > Defaults > Load Factory Settings
Hi, thanks for looking at it. Problem persists after Loading Factory Defaults. Checked also Sound settings in the preferences within these factory defaults loaded, and they are the same than in 4.1.1, last version working.
Just to make sure that the issue reported is properly clear, the problem appears when advancing frame by frame, one by one, using single strokes of the arrow keys, or moving the playhead with the mouse in really tiny time increments (like 2-5 frames, for example).
Thanks, I'll reset the status. @ChengduLittleA can you reproduce this? 🤔
I can confirm this on 4.2
c7bcd1137f
, but on latest 4.3 it's good.Also good on
d31ff88af7
but it's pretty old. Setting high priority since it's broken within 4.2 branch.Here I was testing using this royalty free file I downloaded from youtube audio lib (in case if it's a weird file issue).
@iss any changes in vse comes to mind?
Error scrubbing on Video Sequencerto Scrubbing on Video Sequencer does not produce sound if scrbbing spans only a few framesActually my local build works just fine all the way up to
c7bcd1137f
, so I'm not quite sure, it might not happen in debug.I'm having this occur on a fresh update to 4.2 via the official snap package. System is Xubuntu 23.10. Scrubbing audio is flaky when using PulseAudio, but is perfectly fine when using OpenAL.
Thanks for this piece of additional info! :D
Just went and double checked my configurations, indeed during my test and also in 4.3 my configs are all OpenAL, and the problematic build was using configuration with PulseAudio.
This may points to library internal issue. My limited experience with miniaudio with PulseAudio as backend is that it will indeed have "slow start", maybe it's expected to have a longer packet before it's able to output audio. Though linux has always been a bit problematic in generic audio support. I believe to mitigate the issue, using
Jack
backend would be the best for low latency but it will grab your sound card and other programs can't use it unless you specifically configure them in the patch bay and it's quite goofy for generic users.I think for now we can lower priority since switching backend can fix the issue
Unless using OpenAL breaks things, I'd recommend having Blender favor OpenAL to PulseAudio on startup, then—the fix isn't obvious to the average user. I only ran across it because I had to use a similar fix on 2.93 (bug #89264).
Here scrubbing does not work at all.
I can narrow this down to between
fae16e7454
and09666e1498
. Will try to bisect, 4.2 was a bit problematic to bisect from what I remember.From logs
91eb50ec2f
, looks relevant.Indeed, this issue is caused by
91eb50ec2f
. CC @neXyonShould be fixed. Please test and let me know in case the issue is still present!