Gpencil: GPv3 interpolation sets wrong material on new keyframe #125922
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Reference: blender/blender#125922
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.32
Blender Version
Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-08-05 18:20, hash:
79ad6a3148c8
Worked: /
Short description of error
When using interpolation tool in edit mode, strokes on newly created interpolation frame have wrong material
Exact steps for others to reproduce the error
Open file attached, use interpolation tool
Can confirm
This is still problematic. File attached. Interpolation tool is already selected so just try creating new frame with it.
Notes to self:
Can confirm. Looking at the commit, now active material is set to the new drawing.
Maybe we can slice and copy
material_index
attribute array to new drawing, no?Got this working, I'll make PR 😅
@frogstomp hi, !126832 will resolve this, can you check if it works locally in other grease pencil files?
@PratikPB2123 sure, testing
@PratikPB2123 the patch is ok. handles materials right -> takes the material from previous frame.
commit and close please :)
edit: after further testing, found crash when there is no target frame (anything right of the current frame)
Thanks @frogstomp , fixed the crash.