Regression: Sculpting a shapekey results in new shapekeys not being based on the basis shapekey #126074
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Reference: blender/blender#126074
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System Information
Operating system: Win 11
Graphics card: RTX 2070
Blender Version
Broken:
4035f2fe9c
Broken: 4.3
Worked: 4.2
Short description of error
Sculpting a shapekey results in new shapekeys not being based on the basis shapekey
Exact steps for others to reproduce the error
suzanne
add a shape key, set to 1.0
sculpt mode, make some changes
object mode
add a shape key , set to 1.0
the result is multiplied
suzanne
add a shape key, set to 1.0
edit mode, make some changes
object mode
add a shape key , set to 1.0
the result is not multiplied
Can confirm in that file, but cant repro from scratch, needs a bit more investigation.
Do you have steps to repro from scratch?
From the looks of it 'from_mix' is True when pressing the button, but should be False. Do you have any addons that might be replacing that panel by any chance?
@nickberckley : dont think it is an addon, happens locally here, too with provided file and 'from_mix' id False
Adding a new shapekey doubles the effectto Adding a new shapekey doubles the effect in particular fileStill needs more investigation, but for this file, I will confirm the issue
@kursadk : if you could repro from scratch, this would still be much appreciated
I can confirm on that object in that file, but creating Suzanne from scratch I can't. Seems to be something gone wrong with object
Seems to be related to #88759 / #67185
Same workaround as mentioned here works btw. #88759 (comment)
That file was from scratch. I went ahead and set the scene to factory defaults, did the same steps and I am still having the same problem.
@lichtwerk @nickberckley
I traced it back to the sculpt mode at least it seems that way for now. The shapekey modification in the bug file was done in sculpt mode. This seems like a real bug to me rather than a usage issue.
suzanne
add a shape key, set to 1.0
sculpt mode, make some changes
object mode
add a shape key , set to 1.0
the result is multiplied
suzanne
add a shape key, set to 1.0
edit mode, make some changes
object mode
add a shape key , set to 1.0
the result is not multiplied
Please see the video
Oof, that's a high priority then imho
Yeah, can confirm now. Will update the report description
Adding a new shapekey doubles the effect in particular fileto Sculpting a shapekey results in new shapekeys not being based on the basis shapekeySculpting a shapekey results in new shapekeys not being based on the basis shapekeyto Regression: Sculpting a shapekey results in new shapekeys not being based on the basis shapekeyI'll look into this
This also explains why adding shapekeys when the multires modifier is enabled was causing the classic MR mesh blowups and spikies given the modifcation was done on the actual mesh data not the shapekey which is something the MR modifier hates to deal with.
I don't think this is related to multires sculpting actually. The mistake in the recently refactored code didn't apply to the multires code paths.