Regression: Toggle Maximize Area slower with geometry nodes #126205
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Reference: blender/blender#126205
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System Information
Operating system: Windows 10
Graphics card: 3060 Ti
Blender Version
Broken: 4.2.0 LTS and higher
Worked: 4.0.2 and lower
Short description of error
When a large number of instances are generated using G.Nodes, and a Collection Info node is present (even if it's disconnected but has an actual collection set), the Toggle Maximize Area becomes significantly slower compared to version 4.0.2 and earlier.
This makes nearly impossible to work on projects where G.Nodes are utilized heavily (i.e. vegetation scattering).
Exact steps for others to reproduce the error
Hi, thanks for the report. Unable to confirm. Both 4.0 and 4.2 looks fast when playing with the nodes (changing socket value does take few seconds but that's expected due to evaluation).
Any improvements after factory reset inn 4.2?:
File > Defaults > Load Factory Settings
-> ctrl +o to open "toggle-maximize-gnodes.blend" (Don't close blender otherwise factory preferences are lost)I don’t think the issue is node manipulation being slow, nor the viewport itself being slow, but rather the ~second delay when toggling one of the areas to maximise (ctrl+space I believe). I can reproduce it in 4.2, and indeed removing the unused collection info node fixes it.
It's the Toggle Maximize Area which gets slow, not the actual nodes.
In the attached video I am using Blender 4.2.0 LTS & factory defaults.
I see, can confirm. Sorry for the confusion 😅
Toggle Maximize Area & Geometry Nodes slow in Blender >4.2to Regression: Toggle Maximize Area slower with geometry nodesBroke between
d0359d066db9 - 4effcd33a3f9
@mod_moder It's usually a good practice to explain why you move an issue to a module you are not a member of. I would assume you did some investigations to make that decision, would also be nice to have them documented here.
@mont29 issue not in geometry nodes modifier but in updates tagging for things which depends on the collection. You change the view (in this case) and collection is tagged to update.
@mod_moder Please be a bit more specific about what you found so far about that issue (i.e. places in code that are the source of it e.g.). So far, this sounds like an Node Editor issue? Core module is not responsible of which code tags which ID for updates...
Any modifier that do depend on the collection ID is get update tag when something does in this switch (mixize area -> back...). @mont29 is this looks more correct for you to change this to UI module?