Regression: Toggle Maximize Area slower with geometry nodes #126205

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opened 2024-08-11 21:02:28 +02:00 by Jan Kadeřábek · 9 comments

System Information
Operating system: Windows 10
Graphics card: 3060 Ti

Blender Version
Broken: 4.2.0 LTS and higher
Worked: 4.0.2 and lower

Short description of error
When a large number of instances are generated using G.Nodes, and a Collection Info node is present (even if it's disconnected but has an actual collection set), the Toggle Maximize Area becomes significantly slower compared to version 4.0.2 and earlier.
This makes nearly impossible to work on projects where G.Nodes are utilized heavily (i.e. vegetation scattering).

Exact steps for others to reproduce the error

  1. Open the attached .blend.
  2. Toggle Maximize Area of the 3D viewport first in 4.0.2 (or earlier like 3.4.x), and then in 4.2 and higher).
  3. Delete the Collection Info node (or remove the Suzanne collection from it) and try it again.
  4. Disabling Realize Instances also makes it fast again.
**System Information** Operating system: Windows 10 Graphics card: 3060 Ti **Blender Version** Broken: 4.2.0 LTS and higher Worked: 4.0.2 and lower **Short description of error** When a large number of instances are generated using G.Nodes, and a Collection Info node is present (even if it's disconnected but has an actual collection set), the Toggle Maximize Area becomes significantly slower compared to version 4.0.2 and earlier. This makes nearly impossible to work on projects where G.Nodes are utilized heavily (i.e. vegetation scattering). **Exact steps for others to reproduce the error** 1. Open the attached .blend. 2. Toggle Maximize Area of the 3D viewport first in 4.0.2 (or earlier like 3.4.x), and then in 4.2 and higher). 3. Delete the Collection Info node (or remove the Suzanne collection from it) and try it again. 4. Disabling Realize Instances also makes it fast again.
Jan Kadeřábek added the
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Severity
Normal
labels 2024-08-11 21:02:29 +02:00
Member

Hi, thanks for the report. Unable to confirm. Both 4.0 and 4.2 looks fast when playing with the nodes (changing socket value does take few seconds but that's expected due to evaluation).
Any improvements after factory reset inn 4.2?: File > Defaults > Load Factory Settings -> ctrl +o to open "toggle-maximize-gnodes.blend" (Don't close blender otherwise factory preferences are lost)

Hi, thanks for the report. Unable to confirm. Both 4.0 and 4.2 looks fast when playing with the nodes (changing socket value does take few seconds but that's expected due to evaluation). Any improvements after factory reset inn 4.2?: `File > Defaults > Load Factory Settings` -> ctrl +o to open "toggle-maximize-gnodes.blend" (Don't close blender otherwise factory preferences are lost)
Pratik Borhade added
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Needs Information from User
and removed
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Needs Triage
labels 2024-08-12 05:30:43 +02:00

Hi, thanks for the report. Unable to confirm. Both 4.0 and 4.2 looks fast when playing with the nodes (changing socket value does take few seconds but that's expected due to evaluation).
Any improvements after factory reset inn 4.2?: File > Defaults > Load Factory Settings -> ctrl +o to open "toggle-maximize-gnodes.blend" (Don't close blender otherwise factory preferences are lost)

I don’t think the issue is node manipulation being slow, nor the viewport itself being slow, but rather the ~second delay when toggling one of the areas to maximise (ctrl+space I believe). I can reproduce it in 4.2, and indeed removing the unused collection info node fixes it.

> Hi, thanks for the report. Unable to confirm. Both 4.0 and 4.2 looks fast when playing with the nodes (changing socket value does take few seconds but that's expected due to evaluation). > Any improvements after factory reset inn 4.2?: `File > Defaults > Load Factory Settings` -> ctrl +o to open "toggle-maximize-gnodes.blend" (Don't close blender otherwise factory preferences are lost) I don’t think the issue is node manipulation being slow, nor the viewport itself being slow, but rather the ~second delay when toggling one of the areas to maximise (ctrl+space I believe). I can reproduce it in 4.2, and indeed removing the unused collection info node fixes it.

Hi, thanks for the report. Unable to confirm. Both 4.0 and 4.2 looks fast when playing with the nodes (changing socket value does take few seconds but that's expected due to evaluation).
Any improvements after factory reset inn 4.2?: File > Defaults > Load Factory Settings -> ctrl +o to open "toggle-maximize-gnodes.blend" (Don't close blender otherwise factory preferences are lost)

It's the Toggle Maximize Area which gets slow, not the actual nodes.
In the attached video I am using Blender 4.2.0 LTS & factory defaults.

> Hi, thanks for the report. Unable to confirm. Both 4.0 and 4.2 looks fast when playing with the nodes (changing socket value does take few seconds but that's expected due to evaluation). > Any improvements after factory reset inn 4.2?: `File > Defaults > Load Factory Settings` -> ctrl +o to open "toggle-maximize-gnodes.blend" (Don't close blender otherwise factory preferences are lost) It's the Toggle Maximize Area which gets slow, not the actual nodes. In the attached video I am using Blender 4.2.0 LTS & factory defaults.
Member

I see, can confirm. Sorry for the confusion 😅

I see, can confirm. Sorry for the confusion 😅
Pratik Borhade changed title from Toggle Maximize Area & Geometry Nodes slow in Blender >4.2 to Regression: Toggle Maximize Area slower with geometry nodes 2024-08-12 10:19:26 +02:00
Member

Broke between d0359d066db9 - 4effcd33a3f9

Broke between `d0359d066db9 - 4effcd33a3f9`
Iliya Katushenock added this to the 4.2 LTS milestone 2024-08-12 11:35:59 +02:00

@mod_moder It's usually a good practice to explain why you move an issue to a module you are not a member of. I would assume you did some investigations to make that decision, would also be nice to have them documented here.

@mod_moder It's usually a good practice to explain why you move an issue to a module you are not a member of. I would assume you did some investigations to make that decision, would also be nice to have them documented here.

@mont29 issue not in geometry nodes modifier but in updates tagging for things which depends on the collection. You change the view (in this case) and collection is tagged to update.

@mont29 issue not in geometry nodes modifier but in updates tagging for things which depends on the collection. You change the view (in this case) and collection is tagged to update.

@mod_moder Please be a bit more specific about what you found so far about that issue (i.e. places in code that are the source of it e.g.). So far, this sounds like an Node Editor issue? Core module is not responsible of which code tags which ID for updates...

@mod_moder Please be a bit more specific about what you found so far about that issue (i.e. places in code that are the source of it e.g.). So far, this sounds like an Node Editor issue? Core module is not responsible of which code tags which ID for updates...

Any modifier that do depend on the collection ID is get update tag when something does in this switch (mixize area -> back...). @mont29 is this looks more correct for you to change this to UI module?

Any modifier that do depend on the collection ID is get update tag when something does in this switch (mixize area -> back...). @mont29 is this looks more correct for you to change this to UI module?
Iliya Katushenock added
Module
User Interface
and removed
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Core
labels 2024-08-12 18:34:52 +02:00
Bart van der Braak added
Type
Bug
and removed
Type
Report
labels 2024-08-14 12:52:37 +02:00
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Reference: blender/blender#126205
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