Discontinuity in geonode hair/fur when surface mesh is under deformation due to lack of tangent interpolation #128184
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Reference: blender/blender#128184
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System Information
Operating system: Windows 10
Graphics card: RTX 2080 Super Max-Q Design
Blender Version
Broken: 4.2 and all previous versions with geonode hair curves.
Worked: N/A
As described in node_geo_deform_curves_on_surface.cc in a comment at line 142, mesh tangents aren't interpolated across the surface when using surface deform for geonode, leading to discontinuity in the fur when the surface mesh is under deformation. This is usually seen as lines or breaks in the fur that seem to follow the topology of the mesh underneath.
This doesn't seem to be tracked anywhere (other than the comment), including the remaining hair curves issues TODO list in #125700
Exact steps for others to reproduce the error
Attached is a blend file showing a sphere with geonode hair and particle hair and a blend shape that deforms the sphere which shows, on the geonode hair sphere, a discontinuity in how the fur follows the mesh compared to the particle hair sphere. This probably isn't the perfect showcase of the issue, but I think it shows it well enough.
Ducktor referenced this issue2024-09-26 15:02:55 +02:00
This is unfortunately probably another known issue at the moment, but it's good to track this with a specific use-case and attached blend file. I added it to the list in blender/blender#125700
sorry for the confusion with the tags, should be fine now
I do not see the issue in the file.
What do you see? I see this . Left side (geonode fur) is showing lines in the fur caused by lack of tangent interpolation by the surface deform node (from what I understand)
Probbly the best fix would be in refactor of the way we generate surpface matris and instead od current one just peform multiple UV sampling around the root with implicit smoothing of the positions and use base vectors method...