Gpencil: Custom camera in VSE not respected by Grease pencil (GPv3) lineart in Solid and Material view #128421

Closed
opened 2024-10-01 14:02:11 +02:00 by Aleš Jelovčan · 5 comments

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 561.09

Blender Version
Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-09-30 15:04, hash: 70cdfabf795f
Worked: /
Short description of error
This is the same issue that was solved for GPv2 here:
#110287

When working with multiple cameras switching them in timeline (ctrl + B) will make the selected camera produce strokes.
VSE has an override option for cameras (important to show same action from different angles), but in Solid and Material views Lineart modifier does not respect it.

Exact steps for others to reproduce the error
See file attached
image

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 561.09 **Blender Version** Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-09-30 15:04, hash: `70cdfabf795f` Worked: / **Short description of error** This is the same issue that was solved for GPv2 here: https://projects.blender.org/blender/blender/pulls/110287 When working with multiple cameras switching them in timeline (ctrl + B) will make the selected camera produce strokes. VSE has an override option for cameras (important to show same action from different angles), but in Solid and Material views Lineart modifier does not respect it. **Exact steps for others to reproduce the error** See file attached <img width="1108" alt="image" src="attachments/cb13757e-c1ec-445c-b57f-7655a541b478">
Aleš Jelovčan added the
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labels 2024-10-01 14:02:12 +02:00
Member

This is the same issue that was solved for GPv2 here: #110287

@ChengduLittleA , something for you ^ :)

> This is the same issue that was solved for GPv2 here: #110287 @ChengduLittleA , something for you ^ :)
Pratik Borhade added
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Grease Pencil
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Line Art
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labels 2024-10-02 06:03:26 +02:00
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but in Solid and Material views Lineart modifier does not respect it

That's weird. That part of the code has not been changed. Not sure if it's related to the GPv3 vertex color bug within VSE.

> but in Solid and Material views Lineart modifier does not respect it That's weird. That part of the code has not been changed. Not sure if it's related to the GPv3 vertex color bug within VSE.
Member

@frogstomp this seems to be still a VSE limitation. Line art could not get the correct camera without vse set to render preview. I don't think #110287 ever worked for solid/material preview modes?

@frogstomp this seems to be still a VSE limitation. Line art could not get the correct camera without vse set to render preview. I don't think #110287 ever worked for solid/material preview modes?
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@ChengduLittleA thanks for checking. Are you sure this is the case? Is it a new limitation? Because in 4.1 it works as expected.

@ChengduLittleA thanks for checking. Are you sure this is the case? Is it a new limitation? Because in 4.1 it works as expected.
Author
Member

Nevermind, did another test with 4.1 with more extreme angle changes and you are correct. The limitation is there from before. Closing this issue.

Nevermind, did another test with 4.1 with more extreme angle changes and you are correct. The limitation is there from before. Closing this issue.
Blender Bot added
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Archived
and removed
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labels 2024-10-07 20:15:19 +02:00
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Reference: blender/blender#128421
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