Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next) #129588
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Reference: blender/blender#129588
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Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: AMD Radeon RX 6600 ATI Technologies Inc. 4.6.0 Core Profile Context 24.10.1.241007
Broken: version: 4.2.3 LTS, branch: blender-v4.2-release, commit date: 2024-10-14 15:20, hash:
0e22e4fcea03
Worked: 3.6.5
Description:
I have an animation in blender, but when i start rendering it, sometimes out of nowhere, black frames start to get rendered. Like i make a 400 frames animation, and 10 frames or more are just solid black, but they are not next to each other or anything, it's just random what frames get black and which ones are normal, no matter what render settings i try.
This has happened to me in all the versions of Blender with Eevee Next. It also happens if i don't use Compositor or anything like that.
i've already made sure that the camera is not clipping into anything or something like that.
Steps:
I Open the scene in blender, then i compile the shaders in the Viewport Shading Rendered option, then i hit render animation. After waiting the frames to render completely (it takes less than a second to render each frame), some of them are black.
Which scene? It seems you might of forgotten to attach a file.
My bad, here is the scene
The problem doesn't just happen in this scene, it usually happens in most animations i've tried to render in Eevee Next.
I tested on all my major GPUs (NVIDIA RTX 4090, AMD RX 7800XT, Intel Arc A750, Apple M1 Pro)and could not reproduce the issue.
We have had reports of addons causing issues for some people. Could you try using factory settings to see if it helps:
File -> Defaults -> Load Factory Settings
to temporarily load factory settingsSystem Information
Operating system: Windows-10-10.0.26100-SP0 64 Bits
Graphics card: AMD Radeon RX 7800 XT ATI Technologies Inc. 4.6.0 Core Profile Context 24.9.1.240926
Graphics card: Intel(R) Arc(TM) A750 Graphics Intel 4.6.0 - Build 32.0.101.6129
Blender version: 4.2.3 LTS, branch: blender-v4.2-release, commit date: 2024-10-14 15:20, hash:
0e22e4fcea03
System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 565.90
Blender version: 4.2.3 LTS, branch: blender-v4.2-release, commit date: 2024-10-14 15:20, hash:
0e22e4fcea03
System Information
Operating system: macOS-14.6.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2
Blender version: 4.2.3 LTS, branch: blender-v4.2-release, commit date: 2024-10-14 15:20, hash:
0e22e4fcea03
I've tried this with the scene i've sent and it seems to work, but when i tried the same thing on other scene and now, while most the frames are okay, now a frame came out in a weird color (but with the compositing on it for some reason)
(Previous frame - broken frame - next frame)
Attaching ,blend file just in case
I think it might be a compositing issue.
When I was testing with
asian alleyway for anim 1 packed.blend
earlier I had a weird compositing issue on one of my computers (I was trying to track down what was causing it so I could create a seperate bug report for it). And since you're using a similar/the same compositor setup in this file I think it might be related.Does the issue occur if you turn off compositing?
Okay, after some testing, it seems that turning off the compositing fixed the colors, i'm going to run some more tests and see if the black renders disappear also in other animations and renders.
Now that i remember, some of my compositing setups that involve glare nodes or similar node groups to get that glow effect in emission materials used to make the render output a black image in 4.1/4.2, but i don't remember how to replicate the effect, it just sort of happened out of nowhere when using GPU compositing and node groups and changing values.
And maybe that could be why some of the renders became just black images, since blender failed to calculate something in the compositing step, i think it could have something to do with glare nodes or blur nodes working inside node groups, but i could be wrong.
I ran some more testing, and with a different node setup in the compositing, and for a frame, it seems to get bugged again.
Without the compositing on, it seems to render like normal.
I attach the new blend file, with the new compositing setup, and both animations with and without the compositing activated.
After running some tests in different scenes with really simple compositing setups, it seems that it's 100% a compositing issue
I'm running tests to see if it may be caused for using GPU as the Compositing device. So instead using CPU as compositing device.
I ran the same scene, first with the GPU (it produced some black frames), then i restarted blender and opened the scene, then used the CPU as the compositing device and rendered the same animation 4 times in a row to see if any black or weird color frames came out, but all of them came out perfectly.
I used the same node setup in both, just a lens distortion and a filter soften node.
Update: The CPU compositing also seems to show the same errors, but with CPU, the frames are not solid black, they are just darker, like the exposure or brightness of the image went down
Thank you for running all these tests. However I am still personally unable to reproduce the issue.
In the meantime can you double check with Blender 4.3 to see if it also has the issue? https://builder.blender.org/download/daily/
I will ask if others on the triaging team can reproduce the issue.
I've done some testing with different scenes and compositing setups, and it seems to work with no issues in 4.3.
I tried the scenes i've sent before and also some more longer animations with the compositing setup I usually use and it seems to be working fine.
Hi, checking
asian alleyway for anim 1 green.blend
from #129588 (comment)I don't see any difference inn CPU/GPU compositor results. But the render output is indeed different in case of "with and without compositor". Is that an issue? 🤔
Looks like we have moved from original reported issue.
The issue was that in 4.1/4.2, when rendering animations with the compositing on, it would render black frames when the compositing was on (and sometimes even when the compositing wasn't on too). I tried to see if it was a problem with GPU compositing, so i did some tests with CPU compositing, but it was the same.
This problem happens randomly in my animations ever since i've started using eevee next for animations. In past blender versions, this problem didn't happened (and now i'm 4.3 beta to see if it solved the problem)
@OmarEmaraDev hi, do you remember fixing any similar bug in 4.3 but not backported to 4.2?
@PratikPB2123 Not as far as I know. Are we sure that this is a GPU compositing issue? The update in this comment seems to indicate that the issue might exist in CPU as well, albeit different in behavior.
Referring to #129588 (comment), this is an issue on both CPU?GPU compositor:
I tried to see if it was a problem with GPU compositing, so i did some tests with CPU compositing, but it was the same.
I wasn't able to reproduce this issue.