Blender 2.69 in sculpt mode crashes by using topology -> "enable dynamic" #37668

Closed
opened 9 years ago by mikel007 · 39 comments

System Information
WIN 8.1 x64

Blender Version
Broken: Blender 2.69 r60995

If i want to use the "enable dynamic" command in sculpt mode Blender crashes down without any failure message. The Blend-File is ready to try and was downloaded from Blendswap (the author of the Blend is DennisH2010) Dried_Ground_Brush.blend

**System Information** WIN 8.1 x64 **Blender Version** Broken: Blender 2.69 r60995 If i want to use the "enable dynamic" command in sculpt mode Blender crashes down without any failure message. The Blend-File is ready to try and was downloaded from Blendswap (the author of the Blend is DennisH2010) [Dried_Ground_Brush.blend](https://archive.blender.org/developer/F34954/Dried_Ground_Brush.blend)
Poster

Changed status to: 'Open'

Changed status to: 'Open'
Poster

Added subscriber: @mikel007

Added subscriber: @mikel007
Sergey commented 9 years ago
Owner

Added subscriber: @Sergey

Added subscriber: @Sergey
Sergey commented 9 years ago
Owner

Works fine here on linux, anyone on windows to check?

Works fine here on linux, anyone on windows to check?
Collaborator

Added subscriber: @billrey

Added subscriber: @billrey
Collaborator

Works fine on Windows 7 here at work. Seems to work on OS X too. Don't have access to Windows 8.1 though

Works fine on Windows 7 here at work. Seems to work on OS X too. Don't have access to Windows 8.1 though

Added subscriber: @numarul7

Added subscriber: @numarul7

Tested on my Laptop Radeon HD5650 1GB Core I7 Windows 8.1 64 bit

I get only slowness but that it is from video card being... laptop card. No crash!

Tested on my Laptop Radeon HD5650 1GB Core I7 Windows 8.1 64 bit I get only slowness but that it is from video card being... laptop card. No crash!
brecht commented 9 years ago
Owner

Added subscriber: @brecht

Added subscriber: @brecht
brecht commented 9 years ago
Owner

Please mention which graphics card you are using. Upgrading to the latest graphics driver may also help.

Please mention which graphics card you are using. Upgrading to the latest graphics driver may also help.
Poster

Hello, i have an ATI Radeon HD 4600 Series with 2 GByte VRAM. The driver is up to date. I have deinstallate Blender complete and reinstalled. But the failure is the same. It is possible that my card is "to old" ? I`ve buyed it at 2007. But many Thanks for your efforts.

Hello, i have an ATI Radeon HD 4600 Series with 2 GByte VRAM. The driver is up to date. I have deinstallate Blender complete and reinstalled. But the failure is the same. It is possible that my card is "to old" ? I`ve buyed it at 2007. But many Thanks for your efforts.
Sergey commented 9 years ago
Owner

Enabling dynamic topology forces VBOs to ON. Can you check whether enabling VBOs in user preferences also leads to crash?

Enabling dynamic topology forces VBOs to ON. Can you check whether enabling VBOs in user preferences also leads to crash?
Poster

I`ve "VBOs" set to on. But Blender crashes immediately after pressing "Enable Dynamic".

I`ve "VBOs" set to on. But Blender crashes immediately after pressing "Enable Dynamic".
Poster

Perhaps i make a mistake but i do the following :

  1. Open Blender 2.69
  2. I add a Multiresolution modifier to the cube
  3. 1x pressing "subdivide" in the Multires modifier -> Preview = Sculpt = Render = 1
  4. I`m going to the sculpt mode
  5. In the "Topology" i`m pressing "Enable Dynamic"
  6. Blender crashes down

I have disabled all addons - Still Blender crashes
VBOs are on - no enhancement
I have 10x divided the cube so that it has a lot of faces - Blender crashes
I have 4x subdivided (in the Multires modifier) the cube - Blender crashes down.

I have no idea what i can do.

Perhaps i make a mistake but i do the following : 1) Open Blender 2.69 2) I add a Multiresolution modifier to the cube 3) 1x pressing "subdivide" in the Multires modifier -> Preview = Sculpt = Render = 1 4) I`m going to the sculpt mode 5) In the "Topology" i`m pressing "Enable Dynamic" 6) Blender crashes down I have disabled all addons - Still Blender crashes VBOs are on - no enhancement I have 10x divided the cube so that it has a lot of faces - Blender crashes I have 4x subdivided (in the Multires modifier) the cube - Blender crashes down. I have no idea what i can do.
Psy-Fi commented 9 years ago
Collaborator

Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi
Psy-Fi commented 9 years ago
Collaborator

Can't reproduce here (Ubuntu 64 bit NVIDIA 540 GM)

Can't reproduce here (Ubuntu 64 bit NVIDIA 540 GM)
Poster

Hello, i have a new information because i have found a crash information vom Blender. In the txt-file is written :

Blender 2.69 (sub 0), Revision: 60995

bpy.ops.sculptmode_toggle() # Operator

I hope someone can used it for finding the failure.

Best wishes to christmas, Mikel007

Hello, i have a new information because i have found a crash information vom Blender. In the txt-file is written : # Blender 2.69 (sub 0), Revision: 60995 bpy.ops.sculptmode_toggle() # Operator I hope someone can used it for finding the failure. Best wishes to christmas, Mikel007
Psy-Fi commented 9 years ago
Collaborator

To get a meaningful crash log you need a debug build of blender. May be good to be able to provide those in buildbot for windows users, though the stack report is incomplete there still if memory serves right.

To get a meaningful crash log you need a debug build of blender. May be good to be able to provide those in buildbot for windows users, though the stack report is incomplete there still if memory serves right.
Poster

Hello, here the newest infos of this problem. I havew downgraded from WIN 8 to WIN 7 (x64 :-) ). And the problem is solved. It seems that my 5 year old grahpic card is "to old" for WIN 8. I have observed that WIN 8 had delete the original drivers and used his own drivers. It looks that Blender can`t handle this. In my opinion with this informations can anyone close this task. With best wishes for a good new year 2014,

Mikel007

Hello, here the newest infos of this problem. I havew downgraded from WIN 8 to WIN 7 (x64 :-) ). And the problem is solved. It seems that my 5 year old grahpic card is "to old" for WIN 8. I have observed that WIN 8 had delete the original drivers and used his own drivers. It looks that Blender can`t handle this. In my opinion with this informations can anyone close this task. With best wishes for a good new year 2014, Mikel007
Psy-Fi commented 9 years ago
Collaborator

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Psy-Fi closed this issue 9 years ago
Psy-Fi self-assigned this 9 years ago
Nicasi commented 9 years ago

Added subscriber: @Nicasi

Added subscriber: @Nicasi
Nicasi commented 9 years ago

I found a fix for this issue for my old laptop. The standard driver shipped with Windows 8.x apparently has a bug (which also affects Minecraft and their huge userbase). The issue with my Mobile Intel 4 Series on board graphics card was solved by downgrading the driver. Intel doesn't support these drivers anymore so no updates from that side, but the old driver does work.

I followed these instructions:
https://www.youtube.com/watch?v=52inEl2eXrs

and now i can dynamic sculpt in Blender, woohoow!

Several other drivers are listed in the comments of above video.

For original poster, there's a video for ATI here
https://www.youtube.com/watch?v=HirtgQQYDpc

Use at your own risk, I didn't upload these executables and don't know if they are thrustworthy.

Hope this helps some on older hardware to get dynamic sculpting to work.

I found a fix for this issue for my old laptop. The standard driver shipped with Windows 8.x apparently has a bug (which also affects Minecraft and their huge userbase). The issue with my Mobile Intel 4 Series on board graphics card was solved by downgrading the driver. Intel doesn't support these drivers anymore so no updates from that side, but the old driver does work. I followed these instructions: https://www.youtube.com/watch?v=52inEl2eXrs and now i can dynamic sculpt in Blender, woohoow! Several other drivers are listed in the comments of above video. For original poster, there's a video for ATI here https://www.youtube.com/watch?v=HirtgQQYDpc Use at your own risk, I didn't upload these executables and don't know if they are thrustworthy. Hope this helps some on older hardware to get dynamic sculpting to work.

Added subscriber: @krios1234

Added subscriber: @krios1234

Hello, i also have problem with Enable Dynamic. on my laptop as well as on pc.
PC specs:
Athlon 64 3500+
Radeon hd 3850
2gb ram

actually, version 2.73 doesnt even start (crash to desktop after opening blender) but if i open any blend file, it runs ok (but enable dynamic crash still remains)

Is there any posibility for me to learn blender ?
thanks!

Hello, i also have problem with Enable Dynamic. on my laptop as well as on pc. PC specs: Athlon 64 3500+ Radeon hd 3850 2gb ram actually, version 2.73 doesnt even start (crash to desktop after opening blender) but if i open any blend file, it runs ok (but enable dynamic crash still remains) Is there any posibility for me to learn blender ? thanks!
Psy-Fi commented 8 years ago
Collaborator

The combination of your symptoms means you have to update your graphics driver.

The combination of your symptoms means you have to update your graphics driver.

I installed new catalyst yesterday, but i will check this again, perhaps i did something wrong! Thanks for v.quick answer!

I installed new catalyst yesterday, but i will check this again, perhaps i did something wrong! Thanks for v.quick answer!

Oh, i forgot to mention that im using Win XP pro sp3.

Oh, i forgot to mention that im using Win XP pro sp3.
Psy-Fi commented 8 years ago
Collaborator

Can you open blender 2.72 and check your openGL version from the system_info.txt file from the help menu? (Go to Help Menu -> system info to generate the file and open it from the drop down menu in a blender text editor footer menu).

This crash comes from the fact that the GPU driver does not support OpenGL 1.5, so you must check that file and see what OpenGL version it reports.
If it's less than 1.5 (1.1 for instance) and the vendor of the driver is not ATI then there may be some issue with your driver installation (according to the specifications, your PC should support OpenGL 2.0). If the number is 1.5 and higher then there must be some bug in the driver - we can't do much in this case.

Good news is that blender 2.74 will startup correctly, but dyntopo will still not work.

Can you open blender 2.72 and check your openGL version from the system_info.txt file from the help menu? (Go to Help Menu -> system info to generate the file and open it from the drop down menu in a blender text editor footer menu). This crash comes from the fact that the GPU driver does not support OpenGL 1.5, so you must check that file and see what OpenGL version it reports. If it's less than 1.5 (1.1 for instance) and the vendor of the driver is not ATI then there may be some issue with your driver installation (according to the specifications, your PC should support OpenGL 2.0). If the number is 1.5 and higher then there must be some bug in the driver - we can't do much in this case. Good news is that blender 2.74 will startup correctly, but dyntopo will still not work.

I found system info in help menu, but when i click text editor, nothing happens, sorry im not advanced in this type of things

I found system info in help menu, but when i click text editor, nothing happens, sorry im not advanced in this type of things
Psy-Fi commented 8 years ago
Collaborator
Check the third post on this thread http://blenderartists.org/forum/showthread.php?359305-What-s-your-OpenGL-version

Got it!

OpenGL


renderer: 'GDI Generic'
vendor: 'Microsoft Corporation'
version: '1.1.0'
extensions:
'GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture'

Implementation Dependent OpenGL Limits:


Maximum Fixed Function Texture Units: 0

is that enough information?

Got it! OpenGL **** renderer: 'GDI Generic' vendor: 'Microsoft Corporation' version: '1.1.0' extensions: 'GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture' Implementation Dependent OpenGL Limits: **** Maximum Fixed Function Texture Units: 0 is that enough information?

From the list of

"renderer: 'GDI Generic'
vendor: 'Microsoft Corporation'
version: '1.1.0'"

It means that the driver of your video card did not install!

I guess you don`t know that series under HD5x have been dropped in new drivers by AMD that means "Radeon hd 3850" it is no more supported by the manufacturer aka outdated hardware.

You can try Linux on it some Ubuntu/Debian and "maybe" some opengl opensource driver enable hardware , or find a very old driver for Windows XP for your hardware from videocard manufacturer (aka not AMD) driver cd (the one in the box of your videocard)

3X /4X series were dropped 2 years ago or so.

From the list of "renderer: 'GDI Generic' vendor: 'Microsoft Corporation' version: '1.1.0'" It means that the driver of your video card did not install! I guess you don`t know that series under HD5x have been dropped in new drivers by AMD that means "Radeon hd 3850" it is no more supported by the manufacturer aka outdated hardware. You can try Linux on it some Ubuntu/Debian and "maybe" some opengl opensource driver enable hardware , or find a very old driver for Windows XP for your hardware from videocard manufacturer (aka not AMD) driver cd (the one in the box of your videocard) 3X /4X series were dropped 2 years ago or so.
Psy-Fi commented 8 years ago
Collaborator

Yes it is. Obviously your driver is not installed correctly for some reason - see the "vendor: Microsoft Corporation" line? It means that you are not using acceleration for your ATI card, otherwise the vendor would be ATI something and your version 2.0 or 2.1.

I can't help you more though as this is not a blender issue - install a driver for your graphics card correctly - HD 3850 should have no problem in fully supporting blender.

Yes it is. Obviously your driver is not installed correctly for some reason - see the "vendor: Microsoft Corporation" line? It means that you are not using acceleration for your ATI card, otherwise the vendor would be ATI something and your version 2.0 or 2.1. I can't help you more though as this is not a blender issue - install a driver for your graphics card correctly - HD 3850 should have no problem in fully supporting blender.
Try to install this driver http://www.sapphiretech.com/presentation/downloads/?pid=80&psn=0006&lid=1&os=1 hotfix driver

Thank you for your help! i installed this hotfix driver, but openGL still remains on 1.1.0.
Maybe i should update something else? Fpr example in my hardware list i see Controlers SCSI and RAID with yellow warning sign on it.
actually i dont know what this controller is but maybe thats the case? My motherboard is ASUS m2n-e. I dont want to waste more of your time, you helped me allready, but if you know what may be the problem here, i will be grateful! :)

Thank you for your help! i installed this hotfix driver, but openGL still remains on 1.1.0. Maybe i should update something else? Fpr example in my hardware list i see Controlers SCSI and RAID with yellow warning sign on it. actually i dont know what this controller is but maybe thats the case? My motherboard is ASUS m2n-e. I dont want to waste more of your time, you helped me allready, but if you know what may be the problem here, i will be grateful! :)
Psy-Fi commented 8 years ago
Collaborator

Hi, I'm afraid we can't help you, this is not a general support place, we only handle blender bugs here.

Hi, I'm afraid we can't help you, this is not a general support place, we only handle blender bugs here.

Understood. One day it will work (possibly when i get new pc) im sure. I appreciate your answers and help!

Understood. One day it will work (possibly when i get new pc) im sure. I appreciate your answers and help!

It can be that your pc motherboard has fried some capacitors (that means will crack in next year) or your videocard 3D engine it is burned.

You better build yourself a new pc with minimum : Intel Core I3/I5 last generation 3 ghz + minimum , gigabyte motherboard with latest PCI express 3.0 16x and a videocard from the range of Nvidia Geforce GTX 650 / 750 / 980 2gb (or the expensive Quadro series ... but that it is only if you want overkill ... a Nvidia Geforce GTX 650 can be 150 euro on market) of video ram and 1 ghz video processor speed. Why Nvidia ? Because drivers don`t fail and Cycles works flawless with CUDA.

From this list you can get the idea that for a 3D computer graphics program like Blender 3D you need a medium "gaming rig" that runs "starcraft II at high definition"

My rig is : Core I5 3.2 ghz /Gigabyte maniboard/ 8 Gb ram / Geforce GTX 650 4 gb VRAM /300 gb hdd (the lowest item fromt he rig) and that is on the lowest price I could go down. I call it minimum.

Videocard it is the most taxed part of the hardware in Blender 3D modeling environment. Intel processor it is stable on long haul offline rendering so for better render time it needs a better CPU.

So take this in account when you make/buy new pc.

It can be that your pc motherboard has fried some capacitors (that means will crack in next year) or your videocard 3D engine it is burned. You better build yourself a new pc with minimum : Intel Core I3/I5 last generation 3 ghz + minimum , gigabyte motherboard with latest PCI express 3.0 16x and a videocard from the range of Nvidia Geforce GTX 650 / 750 / 980 2gb (or the expensive Quadro series ... but that it is only if you want overkill ... a Nvidia Geforce GTX 650 can be 150 euro on market) of video ram and 1 ghz video processor speed. Why Nvidia ? Because drivers don`t fail and Cycles works flawless with CUDA. From this list you can get the idea that for a 3D computer graphics program like Blender 3D you need a medium "gaming rig" that runs "starcraft II at high definition" My rig is : Core I5 3.2 ghz /Gigabyte maniboard/ 8 Gb ram / Geforce GTX 650 4 gb VRAM /300 gb hdd (the lowest item fromt he rig) and that is on the lowest price I could go down. I call it minimum. Videocard it is the most taxed part of the hardware in Blender 3D modeling environment. Intel processor it is stable on long haul offline rendering so for better render time it needs a better CPU. So take this in account when you make/buy new pc.

Yes, definitely! I must refresh it all :D
Thanks for your help!

Yes, definitely! I must refresh it all :D Thanks for your help!
Sign in to join this conversation.
No Label
Interest/Alembic
Interest/Animation & Rigging
Interest/Asset Browser
Interest/Asset Browser Project Overview
Interest/Audio
Interest/Automated Testing
Interest/Blender Asset Bundle
Interest/Collada
Interest/Compositing
Interest/Core
Interest/Cycles
Interest/Dependency Graph
Interest/Development Management
Interest/Eevee & Viewport
Interest/Freestyle
Interest/Geometry Nodes
Interest/Grease Pencil
Interest/ID Management
Interest/Images & Movies
Interest/Import/Export
Interest/Line Art
Interest/Masking
Interest/Modeling
Interest/Modifiers
Interest/Motion Tracking
Interest/Nodes & Physics
Interest/Overrides
Interest/Performance
Interest/Performance
Interest/Physics
Interest/Pipeline, Assets & I/O
Interest/Platforms, Builds, Tests & Devices
Interest/Python API
Interest/Render & Cycles
Interest/Render Pipeline
Interest/Sculpt, Paint & Texture
Interest/Text Editor
Interest/Translations
Interest/Triaging
Interest/Undo
Interest/USD
Interest/User Interface
Interest/UV Editing
Interest/VFX & Video
Interest/Video Sequencer
Interest/Virtual Reality
legacy module/Animation & Rigging
legacy module/Core
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Sculpt, Paint & Texture
legacy module/User Interface
legacy module/VFX & Video
legacy project/BF Blender: 2.8
legacy project/Milestone 1: Basic, Local Asset Browser
legacy project/OpenGL Error
legacy project/Retrospective
Meta/Good First Issue
Meta/Papercut
migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Milestone
No project
No Assignees
8 Participants
Notifications
Due Date

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#37668
Loading…
There is no content yet.