Remove 'Use Nodes' #37743

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opened 2013-12-08 23:37:40 +01:00 by William Reynish · 19 comments

When using Cycles and editing materials, the user is presented with a button called Use Nodes. This is confusing and adds an extra step before being able to set up materials.

It might be nicer to simply have the material use nodes always. Materials without nodes doesn't even really make sense when using Cycles as they are central to material editing and creation.

Use_Nodes.png

When using Cycles and editing materials, the user is presented with a button called Use Nodes. This is confusing and adds an extra step before being able to set up materials. It might be nicer to simply have the material use nodes always. Materials without nodes doesn't even really make sense when using Cycles as they are central to material editing and creation. ![Use_Nodes.png](https://archive.blender.org/developer/F37580/Use_Nodes.png)
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @billrey

Added subscriber: @billrey

Added subscriber: @brecht

Added subscriber: @brecht

The reason this button exists is that when you press it, the Blender material gets changed. It converts a non-node material to a node material, and doing this automatically when you switch between renderers would break materials. The rule is that switching between renderers with the menu will not actually change any data, it should be possible to switch back without any data having changed.

If you add a new material it will automatically use nodes, it's just for existing materials that this button exists. I'm not to happy with the fact that it's there, but I wouldn't know how to solve it well.

The reason this button exists is that when you press it, the Blender material gets changed. It converts a non-node material to a node material, and doing this automatically when you switch between renderers would break materials. The rule is that switching between renderers with the menu will not actually change any data, it should be possible to switch back without any data having changed. If you add a new material it will automatically use nodes, it's just for existing materials that this button exists. I'm not to happy with the fact that it's there, but I wouldn't know how to solve it well.
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@brecht: I guess this is one of those things that's mitigated with setting Cycles to the default renderer. This way, the button will only appear on old blend files you'd want to convert to Cycles scenes.

@brecht: I guess this is one of those things that's mitigated with setting Cycles to the default renderer. This way, the button will only appear on old blend files you'd want to convert to Cycles scenes.

Right, well almost. I still need to figure out some better way to signal Blender Internal not to try to use Cycles nodes, otherwise switching to Blender Internal with the default startup.blend all the materials would be broken, which seems doable.

Right, well almost. I still need to figure out some better way to signal Blender Internal not to try to use Cycles nodes, otherwise switching to Blender Internal with the default startup.blend all the materials would be broken, which seems doable.
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@brecht: Yes, that'd be nice. It could be considered a showstopper for switching to Cycles as the default renderer.

Switching back to BI should work without making everything invisible :)

@brecht: Yes, that'd be nice. It could be considered a showstopper for switching to Cycles as the default renderer. Switching back to BI should work without making everything invisible :)

Added subscriber: @AndersonOmori

Added subscriber: @AndersonOmori
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Added subscriber: @Blendify

Added subscriber: @Blendify
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what is the status on this?

what is the status on this?

Added subscriber: @fclem

Added subscriber: @fclem

Added subscriber: @JavierVega

Added subscriber: @JavierVega

Added subscriber: @pedropaulosuzuki

Added subscriber: @pedropaulosuzuki

Agree

Agree
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Added subscriber: @Raimund58

Added subscriber: @Raimund58
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Added subscriber: @Kdaf

Added subscriber: @Kdaf
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Is it still something TODO ?

Is it still something TODO ?

We may still do this, but the design for this is not clear yet. So not something any contributor can pick up.

We may still do this, but the design for this is not clear yet. So not something any contributor can pick up.

Added subscriber: @BEHE

Added subscriber: @BEHE
Brecht Van Lommel added this to the Render & Cycles project 2023-02-07 19:08:36 +01:00
Philipp Oeser removed the
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Reference: blender/blender#37743
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