export to collada #38085

Closed
opened 9 years ago by Vlad-70 · 26 comments

System Information
Operating system and graphics card
Windows 7, GeForce 520 m

Blender Version
2.69.0 r60995

Short description of error
Then export to collada object with shape keys and vertex groups (for shape keys), vertex groups don't export right. For example - for create avatar for secondlife or opensim needs create some shape keys and vertex groups for right work with animations (blink both eyes, smile and so on ). But this error keep out use this possibilityes.

**System Information** Operating system and graphics card Windows 7, GeForce 520 m **Blender Version** 2.69.0 r60995 **Short description of error** Then export to collada object with shape keys and vertex groups (for shape keys), vertex groups don't export right. For example - for create avatar for secondlife or opensim needs create some shape keys and vertex groups for right work with animations (blink both eyes, smile and so on ). But this error keep out use this possibilityes.
Poster

Changed status to: 'Open'

Changed status to: 'Open'
Collaborator

#39067 was marked as duplicate of this issue

#39067 was marked as duplicate of this issue
Poster

Added subscriber: @Vlad-70

Added subscriber: @Vlad-70
Owner

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges
Owner
  1. There are no example files (.blend file) to reproduce this issue.
  2. I don't really understand what you try to say, is there an error message during export, is the exported file wrong..?
1) There are no example files (.blend file) to reproduce this issue. 2) I don't really understand what you try to say, is there an error message during export, is the exported file wrong..?
Poster

well, how i may add files for example?

well, how i may add files for example?
Poster

Trying explain that i mean: I have blender file with mesh avatar and try make eyelases for it.
I create model of eyelash and added some shape keys (blink_both and blink_right ) and some vertex group for it ( named same ). After that i export this model to collada (.dae). And then i try upload it to opensim, eyelash not work right (not blinking). I import to blender this is file (collada) and was see that vertex group blink_both and blink_right is not. Shape keys is, but vertex group for it is't. Are this is error of export?

Trying explain that i mean: I have blender file with mesh avatar and try make eyelases for it. I create model of eyelash and added some shape keys (blink_both and blink_right ) and some vertex group for it ( named same ). After that i export this model to collada (.dae). And then i try upload it to opensim, eyelash not work right (not blinking). I import to blender this is file (collada) and was see that vertex group blink_both and blink_right is not. Shape keys is, but vertex group for it is't. Are this is error of export?
Poster

well, i upload example files to: http://dropmefiles.com/JjhCM
file name is: example1.zip

well, i upload example files to: http://dropmefiles.com/JjhCM file name is: example1.zip
Owner

Added subscriber: @GaiaClary

Added subscriber: @GaiaClary
Collaborator

Second Life and Open SIM do not support the import of Shape Keys. Regarding the missing vertex groups i will take a look. maybe there is an issue when shape keys and vertex groups are exported with same name...

Second Life and Open SIM do not support the import of Shape Keys. Regarding the missing vertex groups i will take a look. maybe there is an issue when shape keys and vertex groups are exported with same name...
GaiaClary self-assigned this 9 years ago
Poster

Gaiaclary, you are don't right about support shape keys in secondlife and opensim. Core of both this is 3D world support shape keys. By the instrumentality of shape keys made many shapes of standart avatars in this worlds. And as i think - correction this error of export will enabled used shape keys in your own avatars and clothes.

Gaiaclary, you are don't right about support shape keys in secondlife and opensim. Core of both this is 3D world support shape keys. By the instrumentality of shape keys made many shapes of standart avatars in this worlds. And as i think - correction this error of export will enabled used shape keys in your own avatars and clothes.
Poster

And as i think same name of vertex groups and shape keys used in this 3d worlds core for used shape keys for animation (as facial animation and so on) and changed shape of avatars.

And as i think same name of vertex groups and shape keys used in this 3d worlds core for used shape keys for animation (as facial animation and so on) and changed shape of avatars.
Collaborator

Hi, as far as i know shape keys are not supported for Collada import(!) to Second Life (admitedly i am not sure if this is true for OpenSim as well). Maybe i have misunderstood your issue, but this topic (support of shape keys for Custom charcters) has been discussed countless times with Linden Lab during development of custom character support. And later it has been wanted another countless times from users.

However Linden Lab always refused to support shape keys for custom characters. The only area where shape keys are used is the Default Avatar (where this feature is named 'morph shapes').

If this is wrong or has changed recently, then can you please give me a link where i can read in which way the import of shape keys is supported ? Indeed it would be awesome to see Shape keys being supported. But i have never seen it.

Hi, as far as i know shape keys are not supported for Collada import(!) to Second Life (admitedly i am not sure if this is true for OpenSim as well). Maybe i have misunderstood your issue, but this topic (support of shape keys for Custom charcters) has been discussed countless times with Linden Lab during development of custom character support. And later it has been wanted another countless times from users. However Linden Lab always refused to support shape keys for custom characters. The only area where shape keys are used is the Default Avatar (where this feature is named 'morph shapes'). If this is wrong or has changed recently, then can you please give me a link where i can read in which way the import of shape keys is supported ? Indeed it would be awesome to see Shape keys being supported. But i have never seen it.
Poster

Hi Gaiaclary.
You may see that shape keys is supported for collada export - import in my files (see link above). All shape keys right exported. But not right exported vertex groups for it. But about Linden Lab, i think if correct this error in blender export (right export vertex group for shape key too) - this is may give possibility of used standart shape keys in your objects too. And yes i mean "morph shapes".

Hi Gaiaclary. You may see that shape keys is supported for collada export - import in my files (see link above). All shape keys right exported. But not right exported vertex groups for it. But about Linden Lab, i think if correct this error in blender export (right export vertex group for shape key too) - this is may give possibility of used standart shape keys in your objects too. And yes i mean "morph shapes".
Poster

And sorry , my english not so good :( for right explain that i think. But error in Blender export to collada is. And i show it in my files.

And sorry , my english not so good :( for right explain that i think. But error in Blender export to collada is. And i show it in my files.
Collaborator

Ok, maybe i was told wrong. Actually i never tried it. Never mind. I will check if exporting of shape keys and vertex groups with identical names works as intended.

Ok, maybe i was told wrong. Actually i never tried it. Never mind. I will check if exporting of shape keys and vertex groups with identical names works as intended.
Sergey commented 9 years ago
Owner

Changed status from 'Open' to: 'Duplicate'

Changed status from 'Open' to: 'Duplicate'
Sergey closed this issue 9 years ago
Sergey commented 9 years ago
Owner

✘ Merged into #39067.

✘ Merged into #39067.
Sergey commented 9 years ago
Owner

Changed status from 'Duplicate' to: 'Open'

Changed status from 'Duplicate' to: 'Open'
Sergey reopened this issue 9 years ago
Sergey commented 9 years ago
Owner

Added subscriber: @Sergey

Added subscriber: @Sergey
Sergey commented 9 years ago
Owner

Bummer, merged in the wrong direction :S

Bummer, merged in the wrong direction :S
Sergey commented 9 years ago
Owner

◀ Merged tasks: #39067.

◀ Merged tasks: #39067.
Poster

Trying new edition (2.7) of Blender - error of export to collada is same :(

Trying new edition (2.7) of Blender - error of export to collada is same :(
mont29 commented 9 years ago
Owner

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
mont29 closed this issue 9 years ago
mont29 commented 9 years ago
Owner

Added subscriber: @mont29

Added subscriber: @mont29
mont29 commented 9 years ago
Owner

We are sorry, but we currently have no maintainer for Collada area, and there is no point in keeping opened reports that no one will tackle any time soon.

We only intend to maintain basic support for SecondLife export, but it is very unlikely to get any more real work done here (even the OpenCollada library we use in Blender is a rather… quite project since some time now).

We are sorry, but we currently have no maintainer for Collada area, and there is no point in keeping opened reports that no one will tackle any time soon. We only intend to maintain basic support for SecondLife export, but it is very unlikely to get any more real work done here (even the OpenCollada library we use in Blender is a rather… quite project since some time now).
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Reference: blender/blender#38085
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