Switching open windows by shift or ctrl-click bypasses the modifier key and registers as a simple click instead #40059

Closed
opened 9 years ago by hadrien · 43 comments

System Information
Win7x64 GTX660M

Blender Version
Broken: 2.70 f93bc76
Worked: (optional)

Short description of error
If multiple windows are open (but same Blender instance), shift+click or ctrl+click on the unfocused one (to pan or zoom in a viewport for instance) will be taken as a simple click instead. It makes working with floating viewports difficult since one must focus the window first, then act.

Exact steps for others to reproduce the error
Pop out a new 3D view by shift-clicking the corner, switch from one to the other using click with any modifier key (ctrl or shift).

**System Information** Win7x64 GTX660M **Blender Version** Broken: 2.70 f93bc76 Worked: (optional) **Short description of error** If multiple windows are open (but same Blender instance), shift+click or ctrl+click on the unfocused one (to pan or zoom in a viewport for instance) will be taken as a simple click instead. It makes working with floating viewports difficult since one must focus the window first, then act. **Exact steps for others to reproduce the error** Pop out a new 3D view by shift-clicking the corner, switch from one to the other using click with any modifier key (ctrl or shift).
Poster

Changed status to: 'Open'

Changed status to: 'Open'
Poster

Added subscriber: @hadrien

Added subscriber: @hadrien
Collaborator

#85112 was marked as duplicate of this issue

#85112 was marked as duplicate of this issue
Collaborator

#84310 was marked as duplicate of this issue

#84310 was marked as duplicate of this issue
Collaborator

#76787 was marked as duplicate of this issue

#76787 was marked as duplicate of this issue
Collaborator

#74684 was marked as duplicate of this issue

#74684 was marked as duplicate of this issue
Collaborator

#66088 was marked as duplicate of this issue

#66088 was marked as duplicate of this issue
Collaborator

#60708 was marked as duplicate of this issue

#60708 was marked as duplicate of this issue
Owner

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Owner

I had a fix for this but it broke on ms-windows for some reason.
https://developer.blender.org/T34255

Heres an alternate fix: T40059_fix.diff

... though its a bit odd to handle key-down events differently to key-up events.

I had a fix for this but it broke on ms-windows for some reason. https://developer.blender.org/T34255 Heres an alternate fix: [T40059_fix.diff](https://archive.blender.org/developer/F87434/T40059_fix.diff) ... though its a bit odd to handle key-down events differently to key-up events.
mont29 commented 9 years ago
Owner

Added subscriber: @mont29

Added subscriber: @mont29
Sergey self-assigned this 9 years ago
Sergey commented 9 years ago
Owner

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges
Sergey commented 9 years ago
Owner

@ideasman42, why not just go ahead with this fix? otherwise make it a TODO.

@ThomasDinges might be interested in testing it.

@ideasman42, why not just go ahead with this fix? otherwise make it a TODO. @ThomasDinges might be interested in testing it.
Owner

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
ideasman42 closed this issue 9 years ago
Owner

fixed cb023ce0fd

fixed cb023ce0fd
Poster

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
hadrien reopened this issue 8 years ago
Poster

Still happening for me, both on Windows and Fedora.

Still happening for me, both on Windows and Fedora.
Sergey commented 8 years ago
Owner

Does it happen with both 2.75a release and latest builds from builder.blender.org?

Does it happen with both 2.75a release and latest builds from builder.blender.org?
Sergey removed their assignment 8 years ago
Poster

Yes, both on Windows and Fedora, release and buildbot.
(Fedora with Wayland if that is relevant)

Yes, both on Windows and Fedora, release and buildbot. (Fedora with Wayland if that is relevant)
Sergey commented 8 years ago
Owner

Can actually confirm the issue on Debian Jessie + KDE.

@ideasman42, do you have any inputs here?

Can actually confirm the issue on Debian Jessie + KDE. @ideasman42, do you have any inputs here?
Owner

I've committed 2 different fixes for this. Both times they caused issues for other users which I couldn't redo,
Infact this has already been reported and moved to TODO (#40155).

The last fix is still in the code, but commented out (fd781c1095)

I wouldn't mind enabling this at the beginning of a release cycle, then spend time/effort to get to the bottom of the problem... test on different platforms... whatever it takes.


For anyone interested to test, uncomment USE_WIN_ACTIVATE define in source/blender/windowmanager/intern/wm_window.c.

See also: #34255 #40317 #40155

I've committed 2 different fixes for this. Both times they caused issues for other users which I couldn't redo, Infact this has already been reported and moved to TODO (#40155). The last fix is still in the code, but commented out (fd781c1095) I wouldn't mind enabling this at the beginning of a release cycle, then spend time/effort to get to the bottom of the problem... *test on different platforms... whatever it takes.* ---- For anyone interested to test, uncomment `USE_WIN_ACTIVATE` define in `source/blender/windowmanager/intern/wm_window.c`. See also: #34255 #40317 #40155
Collaborator

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Collaborator

Tried the fix, doesn't work for me :/ (yes, I un-commented USE_WIN_ACTIVATE)

Adding After Release project to increase chance that we won't forget it ;)

Tried the fix, doesn't work for me :/ (yes, I un-commented USE_WIN_ACTIVATE) Adding *After Release* project to increase chance that we won't forget it ;)
Sergey commented 7 years ago
Owner

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey closed this issue 7 years ago
Sergey self-assigned this 7 years ago
Sergey commented 7 years ago
Owner

As was mentioned above -- it's a known TODO (http://wiki.blender.org/index.php/Dev:Source/Development/Todo/UserInterface#Events)

Surely improvements are welcome but better to have this happen outside of the bug tracker work. Thanks for the report, but archiving it now.

As was mentioned above -- it's a known TODO (http://wiki.blender.org/index.php/Dev:Source/Development/Todo/UserInterface#Events) Surely improvements are welcome but better to have this happen outside of the bug tracker work. Thanks for the report, but archiving it now.
Owner

Closed as duplicate of #60708

Closed as duplicate of #60708
ideasman42 closed this issue 4 years ago
Owner

Changed status from 'Duplicate' to: 'Open'

Changed status from 'Duplicate' to: 'Open'
ideasman42 reopened this issue 4 years ago
Owner

Added subscribers: @b4sh-3r, @JacquesLucke

Added subscribers: @b4sh-3r, @JacquesLucke
Sergey removed their assignment 4 years ago
ideasman42 was assigned by Sergey 4 years ago
Sergey commented 4 years ago
Owner

Not sure why's that assigned to me. Was mentioned as a TODO. Is fine if someone looks into this report, but then assign to self. And maybe change type from to a TODO.

Not sure why's that assigned to me. Was mentioned as a TODO. Is fine if someone looks into this report, but then assign to self. And maybe change type from to a TODO.
Owner

Added subscriber: @clepsydrae

Added subscriber: @clepsydrae

I don't mean to "me too"; just wanted to point out that at least for some users (e.g. me) this issue basically breaks using multiple windows due to all the accidental incorrect mouse issues that come from it. The only way I can use Blender multi-monitor is to have one big window stretched across multiple screens, which requires window manager rules to remember the window position, and since the monitors are different sizes, awkward workarounds to handle that, etc. Thanks for any time you have to look at it.

I don't mean to "me too"; just wanted to point out that at least for some users (e.g. me) this issue basically breaks using multiple windows due to all the accidental incorrect mouse issues that come from it. The only way I can use Blender multi-monitor is to have one big window stretched across multiple screens, which requires window manager rules to remember the window position, and since the monitors are different sizes, awkward workarounds to handle that, etc. Thanks for any time you have to look at it.
ideasman42 was unassigned by dfelinto 3 years ago
iss commented 3 years ago
Collaborator

Added subscriber: @Rawalanche

Added subscriber: @Rawalanche
iss commented 3 years ago
Collaborator

Added subscriber: @SebBlender

Added subscriber: @SebBlender
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Added subscribers: @Parfen, @mano-wii

Added subscribers: @Parfen, @mano-wii
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Added subscriber: @Gilberto.R

Added subscriber: @Gilberto.R
amgg commented 1 year ago

Added subscriber: @amgg

Added subscriber: @amgg
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Added subscriber: @Harley

Added subscriber: @Harley
Collaborator

I think a complaint like this (and similar) would go away with this on Windows: https://developer.blender.org/D13951, since the target window would (most likely) be focused when moving the mouse there and would therefore get all keyboard input messages.

I think a complaint like this (and similar) would go away with this on Windows: https://developer.blender.org/D13951, since the target window would (most likely) be focused when moving the mouse there and would therefore get all keyboard input messages.

I don't think changing Window focus on hover is a good idea. The amount of unexpected issues this can cause will compound over time. It's also inconsistent with pretty much most other multi-window software out there. Issue with modifier keys not working on first interaction should be solved specifically, not with a monstrous solution that has many side effects.

I don't think changing Window focus on hover is a good idea. The amount of unexpected issues this can cause will compound over time. It's also inconsistent with pretty much most other multi-window software out there. Issue with modifier keys not working on first interaction should be solved specifically, not with a monstrous solution that has many side effects.
Collaborator

This issue was referenced by 8c8c102980

This issue was referenced by 8c8c1029806a790e92973612c3675a81939b518c
Owner

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
ideasman42 closed this issue 5 months ago
ideasman42 self-assigned this 5 months ago

ALT not working in Blender 3.3
Industry compatible keymap. I hold ALT and tweak with the middle mouse button in different windows. Panning is expected, but sometimes works like moving objects

ALT not working in Blender 3.3 Industry compatible keymap. I hold ALT and tweak with the middle mouse button in different windows. Panning is expected, but sometimes works like moving objects

@Parfen can you make a bug report?

@Parfen can you make a bug report?
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Reference: blender/blender#40059
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