recalculation of the bone roll does not work correctly. #40271

Closed
opened 9 years ago by sindra1961 · 22 comments

System Information
Windows XP/SP3 32bits
Nvidia Geforce 9500

Blender Version
blender-2.70-db2d900-win32.zip (Daily build)

Worked: (optional)

Short description of error
recalculation of the bone roll does not work correctly.

  • Global Z Axis.
  • Global Y Axis.
    Bone rolls it expands and contracts with CTRL + DRAG the Bone.
    Display values ​​may not be updated by the recalculation.
**System Information** Windows XP/SP3 32bits Nvidia Geforce 9500 **Blender Version** blender-2.70-db2d900-win32.zip (Daily build) Worked: (optional) **Short description of error** recalculation of the bone roll does not work correctly. - Global Z Axis. - Global Y Axis. Bone rolls it expands and contracts with CTRL + DRAG the Bone. Display values ​​may not be updated by the recalculation.
Poster

Changed status to: 'Open'

Changed status to: 'Open'
Poster

Added subscriber: @sindra1961

Added subscriber: @sindra1961
Collaborator

This issue was referenced by e2a9923a6b

This issue was referenced by e2a9923a6b3d86d956ad68a085b32798d4bb773e
Owner

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
ideasman42 closed this issue 9 years ago
Owner

Closed by commit e2a9923a6b.

Closed by commit e2a9923a6b.
Poster

This does not seem to solve yet.
Bone rolls 60 degrees and re-calculated by the Global Z Axis.
In addition to roll several times and pushing out the Z-axis direction while holding down the CTRL.

This does not seem to solve yet. Bone rolls 60 degrees and re-calculated by the Global Z Axis. In addition to roll several times and pushing out the Z-axis direction while holding down the CTRL.
Poster

Procedure that I have run.

1.Create Armature.
2.The change in the B-Bone Armature type.
3.In the Edit mode.
4.Recalculation (Global Z Axis) the Bone roll.
5.Bone roll is changed to 60 degrees.
Is this correct?

Next.
1.Create Armature.
2.The change in the B-Bone Armature type.
3.In the Edit mode.
4.Extrude.
5.Dragging vertically while holding down the CTRL.
Bone rolls many times.

Next.
1.Create Armature.
2.The change in the B-Bone Armature type.
3.In the Edit mode.
4.Recalculation (Global Y Axis) the Bone roll.
5.Bone roll is changed to 180 degrees.
Is this correct?

Procedure that I have run. 1.Create Armature. 2.The change in the B-Bone Armature type. 3.In the Edit mode. 4.Recalculation (Global Z Axis) the Bone roll. 5.Bone roll is changed to 60 degrees. Is this correct? Next. 1.Create Armature. 2.The change in the B-Bone Armature type. 3.In the Edit mode. 4.Extrude. 5.Dragging vertically while holding down the CTRL. Bone rolls many times. Next. 1.Create Armature. 2.The change in the B-Bone Armature type. 3.In the Edit mode. 4.Recalculation (Global Y Axis) the Bone roll. 5.Bone roll is changed to 180 degrees. Is this correct?
Owner

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
ideasman42 reopened this issue 9 years ago
Owner

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Owner

@sindra1961 - please give more detailed bug reports in future.

You raise 3 unrelated issues in very short report, and don't provide a blend file.

@sindra1961 - please give more detailed bug reports in future. You raise 3 unrelated issues in very short report, and don't provide a blend file.
mont29 was assigned by ideasman42 9 years ago
Owner

Added subscriber: @mont29

Added subscriber: @mont29
Owner

@mont29 - you know of the issue extruding a bone on Z axis causing the roll to flicker and change values erratically?

@mont29 - you know of the issue extruding a bone on Z axis causing the roll to flicker and change values erratically?
Poster

I always feel that I am sorry about incomplete things reporting.
I prepared two blend files.

roll1.blend
Recalculation of bone roll is not right.
In the case of Global Z Axis, it is set to 60 degrees.
In the case of Global Y Axis, it is set to 180 degrees.

roll2.blend
Roll is changed many times you move while holding down the CTRL vertically bone that is extruded.

I always feel that I am sorry about incomplete things reporting. I prepared two blend files. roll1.blend Recalculation of bone roll is not right. In the case of Global Z Axis, it is set to 60 degrees. In the case of Global Y Axis, it is set to 180 degrees. roll2.blend Roll is changed many times you move while holding down the CTRL vertically bone that is extruded.
Owner

re: roll1.blend

This isn't a bug.

  • Global Z Axis: Your trying to align the bone to an axis which doesn't really make sense.
  • Global Y Axis: Works correctly, enable Bone Axis, and you can see the bones +Z axis is aligned to the global +Y axis. If you don't want 180d rotation you can enable Shortest Rotation option.

Global Z Axis could behave differently (ignore alignment when the bones are orthogonal to the axis). but in this case getting the threshold right is tricky (and could even give problems where some bones align, some not as they reach the threshold), so I prefer to leave as-is.

re: roll1.blend This isn't a bug. - Global Z Axis: Your trying to align the bone to an axis which doesn't really make sense. - Global Y Axis: Works correctly, enable **Bone Axis**, and you can see the bones +Z axis is aligned to the global +Y axis. If you don't want 180d rotation you can enable **Shortest Rotation** option. **Global Z Axis** could behave differently (ignore alignment when the bones are orthogonal to the axis). but in this case getting the threshold right is tricky (and could even give problems where some bones align, some not as they reach the threshold), so I prefer to leave as-is.
Poster

I had always understood Global Z Axis is it synonymous with clear roll of 2.49b, but do you say it is wrong?
http://wiki.blender.org/index.php/Doc:2.4/Manual/Rigging/Armatures/Editing/Properties
http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures/Editing/Properties

Because an official document is not maintained for 2.6, I do not know it what is right.

I had always understood Global Z Axis is it synonymous with clear roll of 2.49b, but do you say it is wrong? http://wiki.blender.org/index.php/Doc:2.4/Manual/Rigging/Armatures/Editing/Properties http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures/Editing/Properties Because an official document is not maintained for 2.6, I do not know it what is right.
Poster

I'm sorry, I noticed a mistake.
I forgot to have always made it in Up-Y.

The report about roll1.blend was my misunderstanding.
I'm sorry.

I'm sorry, I noticed a mistake. I forgot to have always made it in Up-Y. The report about roll1.blend was my misunderstanding. I'm sorry.
Poster

Phenomenon of Roll2.blend weird.
You may not reproduce it when you move the bone of children Roll2.blend.

It does not seem to reproduce the position of the bone that extrusion become clearer.
No problem still move vertically bone after it was determined the position of the bone which extruded.
However, to reproduce when you move vertically to cancel the determination of the position.
it is reproduced immediately after extrusion the bone.

This phenomenon seems to only occur significantly If you drag the mouse while holding down the CTRL.
In the case of free drug even occur from time to time when you move vertically bone.

Phenomenon of Roll2.blend weird. You may not reproduce it when you move the bone of children Roll2.blend. It does not seem to reproduce the position of the bone that extrusion become clearer. No problem still move vertically bone after it was determined the position of the bone which extruded. However, to reproduce when you move vertically to cancel the determination of the position. it is reproduced immediately after extrusion the bone. This phenomenon seems to only occur significantly If you drag the mouse while holding down the CTRL. In the case of free drug even occur from time to time when you move vertically bone.
Poster

I add a Roll3.blend file.
This are recalculated in Global Z Axis the parent bone.
Roll also this if you drag it by extruding the child bone anew.

I add a Roll3.blend file. This are recalculated in Global Z Axis the parent bone. Roll also this if you drag it by extruding the child bone anew.
mont29 commented 9 years ago
Owner

Can confirm the 'Z scale' roll issue is back (though less bad than in its previous versions)… :/

Can confirm the 'Z scale' roll issue is back (though less bad than in its previous versions)… :/
Collaborator

This issue was referenced by ebbeb082d1

This issue was referenced by ebbeb082d1bef78d1fa162822db2af44468e97cd
mont29 commented 9 years ago
Owner

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
mont29 closed this issue 9 years ago
mont29 commented 9 years ago
Owner

Closed by commit ebbeb082d1.

Closed by commit ebbeb082d1.
Sign in to join this conversation.
No Label
Interest/Alembic
Interest/Animation & Rigging
Interest/Asset Browser
Interest/Asset Browser Project Overview
Interest/Audio
Interest/Automated Testing
Interest/Blender Asset Bundle
Interest/Collada
Interest/Compositing
Interest/Core
Interest/Cycles
Interest/Dependency Graph
Interest/Development Management
Interest/Eevee & Viewport
Interest/Freestyle
Interest/Geometry Nodes
Interest/Grease Pencil
Interest/ID Management
Interest/Images & Movies
Interest/Import/Export
Interest/Line Art
Interest/Masking
Interest/Modeling
Interest/Modifiers
Interest/Motion Tracking
Interest/Nodes & Physics
Interest/Overrides
Interest/Performance
Interest/Performance
Interest/Physics
Interest/Pipeline, Assets & I/O
Interest/Platforms, Builds, Tests & Devices
Interest/Python API
Interest/Render & Cycles
Interest/Render Pipeline
Interest/Sculpt, Paint & Texture
Interest/Text Editor
Interest/Translations
Interest/Triaging
Interest/Undo
Interest/USD
Interest/User Interface
Interest/UV Editing
Interest/VFX & Video
Interest/Video Sequencer
Interest/Virtual Reality
legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/Triaging
legacy module/User Interface
legacy module/VFX & Video
legacy project/1.0.0-beta.2
legacy project/Asset Browser (Archived)
legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Code Quest
legacy project/Datablocks and Libraries
legacy project/Eevee
legacy project/Game Animation
legacy project/Game Audio
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Logic
legacy project/Game Physics
legacy project/Game Python
legacy project/Game Rendering
legacy project/Game UI
legacy project/GPU / Viewport
legacy project/GSoC
legacy project/Infrastructure: Websites
legacy project/LibOverrides - Usability and UX
legacy project/Milestone 1: Basic, Local Asset Browser
legacy project/Nodes
legacy project/OpenGL Error
legacy project/Papercut
legacy project/Pose Library Basics
legacy project/Retrospective
legacy project/Tracker Curfew
legacy project/Wintab High Frequency
Meta/Good First Issue
Meta/Papercut
migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#40271
Loading…
There is no content yet.