Texture paint doesn't prompt user to save painted textures
#45636
Closed
opened 8 years ago by PasiHirvonen
·
59 comments
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refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
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lineart-object-load
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draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
temp-mesh-cpp
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temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
devirtualizer
temp-T96709-painting-target
temp-collection-assets
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temp-multi-function-eval-varray
temp-sculpt-colors
soc-2021-curves
blender-v3.1-release
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temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
temp-vert-normals-cleanup
temp-move-geometry-to-cpp
tmp-vector-template
drw-gpu-wrapper
temp-geometry-nodes-extrude-and-scale
temp-scale-elements-node-test
temp-usd-udim-import
temp-copy-on-write
temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
temp-sample-sound-node
temp-interface-region-search-cpp
temp-enum-socket
temp-link-portals
temp-unity-build-test
geometry-nodes-level-set-nodes
temp-virtual-array-value-type
soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
temp-geometry-nodes-output-attributes
soc-2021-knife-tools
temp_test_sc_keymap
cycles-x
temp-field-visualization
soc-2021-curve-fillet
temp_bmesh_multires
temp-cocoa-scroll-acceleration-fix
temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
temp-geometry-nodes-fields
grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
soc-2016-uv_tools
soc-2016-pbvh-painting
soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
temp_remove_pointcache
temp_remove_particles
temp_depsgraph_split_ubereval
temp_textedit_comment_toggling
GPencil_Editing_Stage3
temp_bge_moto
UI-experiments
UI-graphical-redesign
missing-libs
free-refcount-ids
cycles_camera_nodes
epic-navigation
temp-ui-widget-refactor
gooseberry_farm
gooseberry
temp-ghash-experiments
temp-ghash-setops
temp_motionpaths
fcurves-simplify
soc-2014-fluid
GPU_data_request
depsgraph_refactor
multiview
vertex_paint_pbvh
alembic_pointcache
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texture_nodes_refactor
input_method_editor
GPencil_EditStrokes
soc-2014-shapekey
terrible_consequencer
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blender2.4
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gtest-staging
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soc-2014-cycles
soc-2013-paint
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bake-cycles
soc-2013-cycles_volume
overscan
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soc-2013-dingto
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tile
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Reference: blender/blender#45636
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If you are painting on a texture in texture paint mode and save the .blend file, Blender doesn't save the texture (even if the texture file is packed). At the very least, there should be a prompt to warn the user that the painted texture has not been saved one way or the other.
With texture paint so neatly integrated to Blender (it's really pretty good!), an average user reasonably expects ctrl + s to save not just the model, but the texture he/she has been working on. Blender should either A) offer an "autosave" feature to keep the packed texture saved or B) feature a prompt that warns the user that the painted texture will be lost unless saved.
Reproducing is simple:
I'm filing this as a design issue but this is actually a borderline bug. I've lost a couple hours' worth of work because of this behaviour. I realize the current behaviour is "by design" to an extent but IMO making sure the user's work is safe is of utmost importance.
Changed status to: 'Open'
Added subscriber: @PasiHirvonen
#92284 was marked as duplicate of this issue
#91368 was marked as duplicate of this issue
Added subscriber: @Blendify
Leaving as bug, design task are only for devlopers
Added subscriber: @JulianEisel
Changed status from 'Open' to: 'Archived'
This is a known issue and it's broken by design. We all agree that this is not nice and a solution has to be found for it (I expect this will be addressed during the 2.8 project ).
Anyway, this is not a bug and since design/todo tasks are only for module owner teams, I have to close this. Sorry, but this is essential to keep our tracker organized.
If you have any concrete plans on how to resolve this you can write them to a mailing list (bf-funboard, bf-committers or bf-interface).
Added subscriber: @cfcohen
I understand that internal discussions about what's stored where, and what kinds of tickets are assigned to which developers are both valid concerns. As a user who imported an FBX file, and then worked in texture paint mode for several hours only to have "Save As..." silently discard my work, this is undoubtedly a serious bug. Literally, the action of saving my work in fact discarded it! In a more recent build of blender from source, Blender at least waited until I exited after saving to silently discard my work. :-(
Please think about this bug not from the perspective of a knowledgeable user or developer, but instead from the perspective of a novice user. Please consider prioritizing it according to it's impact, which is very significant. To be blunt, nobody who loses work cares that it "works that way by design". If you can't do anything better to fix the bug (which appears to have existed in various forms for several years), add a warning when entering texture paint mode explaining how to save your work properly. At least that way people will know "how it works".
Added subscriber: @0o00o0oo
I agree this is a serious issue. Even if technically not a bug, it seems to be a crucial problem to be resolved ASAP.
Even knowing I need to manually save the textures, I keep losing hours of work simply because I end up forgetting to separately save the texture.. and searching around the Internet proves I'm far from alone.
I don't know if there is a technical difficulty that doesn't allow for an easy remedy, but as far as I can see, Blender is already capable of detecting when texture changes have been made:

Even if the fix is "hacky" until 2.8, is it impossible to have [Alt]+- [x] to automatically trigger when [Ctrl]+- [x] is pressed?
Or if there is some odd reason why one would not want to automatically save textures, wouldn't a checkbox option to enable automatically triggering the [Alt]+- [x] command following [Ctrl]+- [x] resolve that?
Added subscriber: @mooncaine
Of course this should be fixed. No need to repeat well put arguments above. They are all valid. Blender should not delete your work without warning when you engage a save feature.
Added subscriber: @FeepingCreature
Added subscriber: @RomboutVersluijs
To bad this isnt picked up for 1.80
Changed status from 'Archived' to: 'Open'
What is the status of this report relative to version 2.80? The 2.80 branch is less "broken by design" in many ways, for example prompting to save work in general before exiting the application. This ticket seems like a good candidate to improve the usability of Blender for novice users and come more into line with standard software design.
Added subscriber: @Jeroen-Bakker
Blender 2.80 shows a confirmation dialog where the user can confirm to save the images
Changed status from 'Open' to: 'Resolved'
Added subscriber: @gotaka100
I think it should still save with ctrl+s because i still lost textures when blender crashed, and i didnt get conformation dialog but i did press ctrl+s before that :D and now i know to constantly save textures too :D
I agree, this sounds like a nightmare. I save very frequently via Ctrl+s, and if this is not saving the image, that means all the saving will be moot if the hours-long session decides to crash.
Added subscriber: @Yethiel
This is still pretty relevant and I hope someone will get around to fixing this issue.
Added subscriber: @badihaki
Agreed with all the other well-stated arguments. I just lost over four hours of work. Blender didn't even crash it just never registered my texture and moving to layout mode apparently deleted everything. Came here to see if there is a fix, disappointed to learn Blender hasn't made ctrl+s truly save all your work and has been ignoring this issue for almost five years.
I mean, the texture didn't even save to a backup, so now I'm back to square one. Someone needs to re-open this on the grounds ctrl+s should save everything relevant to the mode you're in, e.g. saving textures if in texture paint mode
Thank you for speaking about it, Badi-Haki. It's a serious bug. ctrl+s should save everything. Even after being aware that this bug still exists, I have lost work. I just can't use the texture paint features for anything serious, because I can't trust it. Lot of hours get wasted when your unsaved work's discarded.
This bug is at least 4 years old now. Please fix it with either a prompt or with proper saving.
I just tried 2.81 by making a texture without saving and making new document. It did ask me to save and also showed the checkmark. I tried it again reopening and doing again some strokes and again it showed the checkbox.
I then checked if it also shows when working with linked textures, again it did show the checkbox "1 modified image".
I guess we need or should pin-point in what case it does not show.
Added subscriber: @(Deleted)
unfortunately CTrl-S and also "Save" menu item still fail to save the content of such internal textures even on v2.90.1 and v2.91 alpha
the message box with the alert appears if you try to open/re-open another file, but the texture is not saved otherwise.
You can reproduce this simply by
the painting on the texture is gone.
I aggree, this is a serious bug.
Added subscriber: @ghidode
I am able to paint in solid mode but not in material mode and thus the colors are not reflecting in render mode. anybody please help
Added subscriber: @raincole
I'm not sure why this is marked as resolved. Users still lose texture they painted in 2.93. How isn't it a bug?
Added subscribers: @arcturus, @lichtwerk
Unfortunately this doesn't look like it will be resolved in a hurry. Not sure how it's 'not a bug' when the ability to lose work is incredibly high. I didn't even exit the program and the image was reset to the last saved version of the image file at some point (rather than keeping the changes I'd made over the day when I saved the blender file (only)).
Highly recommend anyone who finds this page to leave a note to remind everyone that this still happens. In #91368 I recommended a 'live edit' option in the image menu to save the image when the file is saved - anyone else think this might offer a simple solution?
Added subscriber: @Rawalanche
Note there are these buttons as well in the Image Editor or {key Alt S}

But of course this does not solve the real pain (multiple edited images, also you might not have an Image Editor open at all).
So not sure if having this tied to the Image Editor is the best solution, maybe it should just be a User Preference with following choices:
I really think this should be reclassified as bug. The talk is about the issue of having to save modified image datablocks manually, as if it was just a workflow issue, but not much has been said about a data loss scenario when Blender crashes. When you think about this in context of Blender crashing and there being a specific type of datablock modifications of which do not get saved by the mechanism designed to prevent data loss on crash (autosave and manual saving), then simply classifying this as a known limitation doesn't cut it.
I think the simple solution would be to just always save internal, packed image datablocks when saving the .blend file, because they technically are part of the .blend file, and leave explicit saving only to external images. If you press Ctrl+S, you expect the entire contents of the file to get saved, not just some of it.
Added subscriber: @kevinkusler
Just lost 3 hours of work due to this. Please ffs fix this, I am so frustrated.
Added subscriber: @cr4zy5pacec0w80y
Hey, blender 3.1 and this is still a problem. Not explained very well, and after this happening 3 times and spending 5+ hours texture painting for it to disappear is somewhat ridiculous to find that the interface is not intuitive at all, and this is still a problem after being harped on for years. Seriously, just add in a line of code to at least save the texture to cache every time ctrl+s is pressed at minimum. An hour of coding (if that) to help hundreds of your users not feel abandoned and completely frustrated from losing hours of work!?! take 10 seconds to put yourself in the users shoes. You just coded for a whole day, found a solution to a bug that's driven you mad. Wrote up a function to fix it. Then you go to ctrl+s to save your work before compiling and you're reset to 8 hours ago. With no way to recover. You'd just want to abandon the project and give up. This is NOT resolved. Your users have spoken, begged, pleaded. Yet a blind eye is turned because it works the wayyou think it should work. Blender is for the community.
Thank you Jack for phrasing that so well. The first post in this thread is from 2015, affecting Blender versions before 1.80, and there have been people watching or posting updates in every year since then. The community has now been requesting this for nearly 8 years.
Added subscriber: @Codebreakerblue
This issue is present in Blender 3.2 as well. Whether it's a bug or a design element, it is extremely non-obvious and very problematic. Even after researching the problem and finding this thread, I still lost several hours of work, silently, with no warning or popup displayed, and without closing Blender. I'm not the most experienced Blender user, nor am I a professional, but I have used Blender for a number of years and would like to think I know most of its quirks and idiosyncrasies. My intuitive expectation for working with images within Blender is that saving a file with packed data blocks should save all of those data blocks, as they are part of the .blend file in every other respect. Additionally, simply changing between workspaces within a single file should not discard changes made in another workspace. I could more easily understand if it was a failure to save an external image, but an image data block that is clearly marked as "packed" should save via the standard methods. I know that I am not alone in this intuition. If this is present by design, in my opinion it is a problematic design decision and should be reconsidered.
Added subscriber: @Giles-Barton-Owen
Added subscriber: @Solstice245
Yep...still losing people hours of their time...
My painted texture up and disappeared in the very same Blender session that I painted it, this is just plainly unacceptable...
It even had the gall to ask me to save the image when I finally went to close the Blender session, AFTER IT ALREADY CLEARED THE PIXEL DATA. Sorry, I'm kinda angry, if you can't tell.
Added subscriber: @Comet.x
Made this account just to say that this better be opened and set to unresolved right now. This is infuriating, at at the BARE FUCKING MINIMUM there should be a separate shortcut to save ALL images at once, no matter the window you are currently in, because going through and checking each and every individual texture is needlessly tedious. Ideally, ctrl s or ctrl shift s should also update all the images with a matching number to the blend file aswell
it can't be that hard. Blender can already detect when an image isn't saved, we already have alt + S, AND we get a warning if blender closes normally that images aren't saved. What the hell is the problem? I and many others have probably lost days worth of work because this for some reason isn't solved yet.
If you send a commit to git, it saves everything in the git file. What moron is deciding it shouldn't be the same in bender? Why can every other program do this fine? fucking roblox gets this right so why the hell can't blender?
Added subscriber: @softyoda
Is there any method as of this day (blender 3.4) to batch save images that have been texture-painted ? I work with photogrammetry that have UDIM consisting of 10 to 30 textures, saving them manually is time-consuming, and the popup to save them when ctrl+s never appeared and the pack all resources doesn't seem to save as there still have the * in the image editor.
@softyoda
You could do it by using s Python script. Shouldn't be that hard to find on Google how to do so