baked texture not updating in viewport after using undo #45788
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Unbreak Now!
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Reference: blender/blender#45788
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System Information
OS: windows 7&10 64bit
GPU: NVIDIA quadro k4000, gtx 860m
Blender Version
Broken: 2.75.2
0b7d0f9
& 2.75.4Worked: (optional)
Short description of error
using undo after baking a texture to a object and then using undo will break the viewport update of the texture. its still baked in the uv editor but im not able to get it to update in the viewport any more unless i restart blender.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Changed status to: 'Open'
Added subscriber: @DanielGrauer
Added subscriber: @Sergey
My guess is that this is related on the GPU object restore policy in the undo file loading. Not sure there's a clean way resolving this, it's kind of stretching the system to it's max.. But needs some closer look.
Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
Images have their own undo system which works for paint, but not for bake.
This is more of a TODO relating to the undo system.
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Undo.2C_Redo_and_Operator_Context
is there some timeline when these issues will get worked on? or maybe something we could contribute to get this fixed?