Reorganize 3D View Menus: View, Add and Object Menu
#46853
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opened 7 years ago by BrendonMurphy
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temp-sculpt-dyntopo
refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
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lineart-object-load
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draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
temp-mesh-cpp
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temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
devirtualizer
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temp-collection-assets
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temp-multi-function-eval-varray
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soc-2021-curves
blender-v3.1-release
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temp-vse-channels-edge-panning
eevee-rewrite
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cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
temp-vert-normals-cleanup
temp-move-geometry-to-cpp
tmp-vector-template
drw-gpu-wrapper
temp-geometry-nodes-extrude-and-scale
temp-scale-elements-node-test
temp-usd-udim-import
temp-copy-on-write
temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
temp-sample-sound-node
temp-interface-region-search-cpp
temp-enum-socket
temp-link-portals
temp-unity-build-test
geometry-nodes-level-set-nodes
temp-virtual-array-value-type
soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
temp-geometry-nodes-output-attributes
soc-2021-knife-tools
temp_test_sc_keymap
cycles-x
temp-field-visualization
soc-2021-curve-fillet
temp_bmesh_multires
temp-cocoa-scroll-acceleration-fix
temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
temp-geometry-nodes-fields
grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
soc-2016-uv_tools
soc-2016-pbvh-painting
soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
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temp_depsgraph_split_ubereval
temp_textedit_comment_toggling
GPencil_Editing_Stage3
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UI-experiments
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missing-libs
free-refcount-ids
cycles_camera_nodes
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temp-ui-widget-refactor
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gooseberry
temp-ghash-experiments
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fcurves-simplify
soc-2014-fluid
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texture_nodes_refactor
input_method_editor
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Module › Render & Cycles
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Status › Needs Triage
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Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Interest/Asset Browser
Interest/Asset Browser Project Overview
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legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
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legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Code Quest
legacy project/Datablocks and Libraries
legacy project/Eevee
legacy project/Game Animation
legacy project/Game Audio
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Logic
legacy project/Game Physics
legacy project/Game Python
legacy project/Game Rendering
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migration/requires-manual-verification
Module › Animation & Rigging
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Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
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Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
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Reference: blender/blender#46853
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Delete Branch '%!s(<nil>)'
Deleting a branch is permanent. It CANNOT be undone. Continue?
No
Yes
Moved to D2876
Changed status to: 'Open'
Added subscriber: @BrendonMurphy
Added subscriber: @Sergey
space_view_3d_patch View Menu, Add Menu, Object menu.to Reorganize 3D View Menus: View, Add and Object Menu 7 years agoAdded subscriber: @jta
Added subscriber: @PawelLyczkowski-1
Since I usually don't have Blender open for more than a few seconds, we need some users to test and give feedback on this. It can be easily tested by replacing the
space_view3d.pyin[blender_build_dir]/[release_version]/scripts/startup/bl_uiwith the one attached in the task description.Added subscriber: @lamoot
I tested it and find it an overall improvement over the existing menus (to the point I'm keeping it from now on :) It's indeed compact and easier to navigate, especially when you're no longer greeted by a long list of options and have to scan through them to find what you're after. I also like the add menu, somehow it's easier to navigate despite only a few layout changes.
From what I can tell, there don't seem to be any entries missing, just a different layout.
One thing that I'd tweak is the name of the relations submenu in the object menu. "Relations" sounds like a parent-child relationship, whereas the menu holds operators that deal with linking and transfering data (if you read tooltips of the entries many include the word "linked"). So something with data/transfer/linked. Link and transfer data perhaps?
Good job though, thanks for the script!
Added subscriber: @Blendify
On question I have is why is Add camera put into a sub menu when there is only one type of camera. As with outlining you should not have sub point with just one point under it e.g.
Correct:
Incorrect:
Other then that LGTM
This may be a little off topic but why are there game options even when I am not in game engine mode. There are other examples in headers in Blender that are only available in the game engine why are we inconstant in the UI here?
hi,
@Blendify The add camera change to menu item is similar behavior to add armature. The single menu item allows for addons to expand this as a sub menu. An example or this is the Rigify addon which uses the add armature. Similarly in contrib the surround cameras addon could use this expanded menu.
@lamoot yes, there's no going back once you use the new menu's, they are designed with the Blender user in mind. Thanks. your right about the use of Relations maybe Link/Transfer would be better. I think it is.
Keep in mind this is just a small section of what needs fixing, Edit Mode entries are far more challenging.
Added subscriber: @pablovazquez
Nice!
I really like the Add Menu. Icons that make more sense are always good. For 'Force Field" I'd change it to "FORCE_FORCE", since it looks like now it's using the particle strand select mode (better than the current Empty icon anyway).
I particularly like the fact that you're adding 'Camera' as its own menu, this will encourage users and developers to make more Camera types.
The addition of Quick Effects to the Add Menu will blow some minds! I know of people that still are not familiar with that feature.
Agree with the point @Blendify makes about 'Relations', it feels more like Parent/Child. Besides that, the patch looks good to me.
This will essentially make lots of documentation and tutorials incompatible, so I assume this is for the 2.8 branch?
Added subscriber: @ideasman42
Note that adding a camera can show as a sub menu once its extended, see: P302
Calling it linked and transfer data seems a bit long of a name to me.
hi, thanks very much for input. There's very valid suggestions that I will take into account when I update the task shortly.
@Blendify thanks for writing the patch, I'm really not good with them.
@venomgfx thanks, your point is taken about documentation changes. I think the changes are logical enough that people will not get very lost or adapt quickly.
One consideration here is to introduce these menu changes sooner, rather than later. When the 2.8 redesign starts I think it would be good to have most menu restructuring done first, then build the new features on top.
@ideasman42 thanks for P302, If you could commit this I could use right away and make updated patch.
Thanks again, I'll update the patch with everyone's suggestions within the next few days.
updated to fix mentioned issues.
file: space_view3d.py
Proposed Changes
View menu === (unchanged from original patch)
Re-organize layout
3D View: Add Menu
Object Menu
thanks for feedback.
Added subscriber: @BartekMoniewski
Clear and well organized. Good job. :)
Added subscriber: @blend-it
Added subscriber: @quollism
Like this a lot - it's a lot like before but different enough to constitute a genuinely useful improvement. Top stuff!
Added subscriber: @intracube
Nice work. Much cleaner and easier to scan through.
There is an increased number of clicks needed to get to some operations, but IMO this isn't a problem. If you use an option often enough, the keyboard shortcut is the way to go. This proposal looks better for new users.
Seems this is ready for review from the UI design team?
@ideasman42
updated patch is here https://developer.blender.org/D1741 thanks to Blendify
I am always available in irc to discuss & help with this patch.
I would hope this could be reviewed shortly after 2.77 release.
Thanks to everyone for feedback & positive comments,
Added subscriber: @JonathanWilliamson
This looks good to me @meta-androcto. The latest revision is a very good improvement on 2.76, and the updates for Object Data in place of Relations is much clearer to me as well.
Commit at will, now that Git is reopened after 2.77.
My review:
I like most of it, but I wouldn't group the View directions. That's because these are pretty important, and need quick access IMO. I suspect many people use the menu instead of the numpad or a pie. Also, the View menu isn't overflowing anyway, so there is no pressing need to bundle them up into Directions.
I'm still a bit wary of applying this for 2.7x. As @venomgfx said earlier, this will make many tutorials, manuals, etc. obsolete, which is still an important point. Actually I think this could go into 2.8 master branch right away (still didn't check code details though).
hi,
@JonathanWilliamson thanks so much. I'll wait until UI Team meeting to discuss final concerns before any commit, primary concern it tutorial writers, I feel this patch will have minimal impact. I would appreciate your thoughts on this. Thanks again.
@PawelLyczkowski-1, the Directions menu merges 6 menu items into 1 easily discover-able menu, for menu user's there's a significant speed up once accustomed to this. For new users they are given easy to understand "Directions" sub-menu, rather than wall of menu entries. For Addons & Pie menu's there's the benefit of just calling the menu. all sub-menu items are not changed so they are unaffected.
@JulianEisel, @venomgfx I understand your concerns, the workflow in general has not changed, everything is readable & understandable enough that even new users should have little trouble following older tutorials.
Please note: I am trying here to make changes to the ui that are tidy, clean, & consolidate the structure we already have. The changes prepare the ui code & the users for future changes. Incremental restructuring of menu;s should be done sooner, rather than later. The benefits for users are to prepare them for change, the benefits for developers is they can build upon the new menu structures & the over all impact of 2.8 is somewhat lessened for everyone.
Sounds good @meta-androcto. I see no issue with waiting 'til 2.8 for merging.
As a tutorial author myself, this is a pretty minor change and I don't believe that's a strong enough argument to hold off on committing (but also not a reason to rush it in, of course). The manual changes are more of a concern, though, and gives more validity to push for 2.8.
Hi, resolution at UI team Meeting was to apply this patch to 2.8 branch when it's available.
I'll leave this open as it will need updates until that time.
Thanks to UI Team for help & feedback.
I don't think the manual will be a big issue for me or anyone else to mannage.
Added link to the file via my github in the first post. The file will be maintained & updated there.
Updated to 2.77
Added subscriber: @italic
Added subscriber: @VukGardasevic
hi, it's quite surreal that this is already 1 year old.
currently i've rewritten the original patch for 2.79 after.
also written new edit modes 'w' key, v/e/f menus,
new space info header,
new file menu,
compact the node editor,
various ui tweaks
new patches to follow soon.
thanks.
Ok, I've been working on Fracture Modifier speed of workflow improvements. So I've been spending a lot of time in blender. I've also kept in regular contact with Meta on this subject.
I am convinced now more than ever because of my huge number of repetitions in the menu system that this specific topic needs to be addressed and not suffer the oft accused slow death of neglect.
I have repeatedly over the course of the last few weeks shook my head in frustration at the current menu setup. And after just discussing this with Meta just minutes ago and seeing the screen shots again with my current context I am convinced this type of change, if not this exact change, needs to happen for 2.8.
I and many others have worked hard at helping blender shed it's little toy image. This change is one of the things that contributes to blender putting on its big boy pants. Aside from the politics and mechanisms of the "UI Mafia" as we affectionately call it and fulfilling any requirements there, the UI team and responsible devs would be silly not to make this a priority, IMO as a professionally experienced UI/UX developer.
Thanks for letting me spin the squeaky wheel, hopefully it will make a difference.
Added subscriber: @brecht
It seems the conclusion was that it's ok to commit this to the Blender 2.8 branch, and @BrendonMurphy has commit rights for that as far as I can tell. So I'm not sure what this is waiting on?
@brecht
i guess waiting on me then, i'll update and port the parch over to 2.8 and submit new diff.
I would be very happy to go ahead with this next week.
thanks
space_view3d.py
Current file based off 2.79 master.
File for 2.8 to follow and update to task images
space_view3d.py

this second file includes shorter w key edit mode menu and vert edge face menu redesign
Added subscriber: @JoshuaLeung
just an update that we are still working on some code cleanup before commit to master.
thanks
space_view3d.py
Cleanup version.
Slight adjustments of the menus entries here and there.
Make the delete options always separated in menus and more consistent in locations.
Try to separate longer blocks of entries.
Fix some duplicated separators.
@VukGardasevic is this the "final" version ready for review?
@Blendify @JulianEisel yes, this is final version for this round of changes. (other menus may follow)
Apparently this is ready for review but the link: https://github.com/meta-androcto/blenderpython/raw/master/scripts/startup/bl_ui/space_view3d.py is giving me a 404.
Or are you referring to this post #46853#464607 ? space_view3d.py
Would rather this go via differential, people uploading files in different places is too haphazard, its also not clear what differences are intended, since some changes have probably been made in master since.
new diff in first comment at bottom of updated description
Applied most of the changes to the "View" menu, but have some concerns with other changes.
See: D2876#67809
Note, there are 3 places this patch has been discussed.
D2876, D1741 & this task. Closing all except for D2876 since this gets confusing.
Changed status from 'Open' to: 'Archived'