replace OpenGL immediate mode in Blender 2.8 #49043
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
24 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#49043
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
OpenGL 3.3 core profile does not support glBegin/glEnd/glVertex and related functions.
Replace all calls with VBOs & glDrawArrays/glDrawElements, or (preferably) with Gawain's immediate mode work-alike.
We must complete this task before switching to core profile.
The call for volunteers has more information about what needs to be done and how people can get involved.
We're tracking progress on this page , where you can browse files that need work and claim a piece of the action!
Changed status to: 'Open'
Added subscriber: @MikeErwin
Added subscriber: @dfelinto
Added subscriber: @AnthonyEdlin
Added subscriber: @pdlla
Just read through the doc. Will new tasks be created? I'm happy to to help out here.
Just add a comment to this task saying "I'm working on funcX, funkY, funcZ. Plan to finish by DATE"
As you finish, edit the comment to cross out
funcX,funkY, funcZ.Added subscriber: @fablefox
Will there a spreadsheet that list all the source code that need working, person working on it, and maybe 0,25,50,75,100% completed status for people to mark?
I think having that can be helpful and lead to easier organizing. IMHO.
Added subscriber: @JulianEisel
+1, this would probably help a bit. We can also use the wiki like here .
I can work on that. I will post on bf-viewport when it's done (there are 56 files total for glBegin at least).
@dfelinto created a task page where we can track progress per file. Fancy!
Use that page to claim files (or parts of files), and this task to track commits / diffs / code review.
Added subscriber: @KhanhHa
Added subscriber: @WillianPadovaniGermano
This issue was referenced by
05117d71a3
This comment was removed by @MikeErwin
Added subscriber: @RecepAslantas
Added subscriber: @SonicPixelation
Removed subscriber: @SonicPixelation
Added subscriber: @SonicPixelation
Removed subscriber: @SonicPixelation
Added subscriber: @brieder
Added subscriber: @define-private-public
~~Does anyone mind if I claim
source/blender/editors/space_action/action_draw.c
?~~
Scratch that, I was told someone else was talking that.
Does
view2d.c
have any takers?Added subscriber: @darwin
Will take on
transform.c
next.Added subscriber: @punya
Updated our todo list for contributors @define-private-public @punya @darwin
Taking on
anim_markers
next: D2355Taking on
area
next: D2361.does
editors/space_text/text_draw.c
have any takers? I'd like to work on it next after I'm done withview2d.c
.@define-private-public according to the wiki no. So go for it!
While I wait for review on
transform.c
, I will tackleclip_utils.c
Removed subscriber: @brieder
Could someone mark that on the wiki for me? I don't have an account there yet.
Added subscriber: @ryry-1
I'd like to help! Could I grab glutil.c?
Welcome @ryry-1! Sooo many other files depend on glutil so it's not a very good place to start. Please redirect your enthusiasm to another file that uses deprecated functions from glutil.
Functions in there starting with "imm" use the new API so can help when porting code in other files.
Okay! I'll do mask_draw.c and try to have it done by tomorrow evening EST.
I'm going to start on
interface_regions.c
if there are no takers. I'm skippingtext_draw.c
for now, so if anyone else wants it. It's up for grabs,.Added subscriber: @benjamin-19
@define-private-public, I've marked interface_regions.c on the wiki for you (moved from text_draw.c).
Taking on
keyframes_draw.c
if there are no objections.Can someone please mark
clip_utils.c
for me?I'm going to take
anim_channels_defines.c
in the meantime actually. I need to talk to merwin before moving on with the other two things I said I was going to do.Added subscriber: @mizerb
Hello, I'll try to help. Looking at starting at text_draw.c if that's ok?
Welcome @mizerb! Go ahead with text_draw.c
I'm going to be working on
paint_stroke.c
for now.Added subscriber: @TCMBoby
I want to help as well. Would anyone mind if I claimed clip_draw.c to start with?
Removed subscriber: @define-private-public
@MikeErwin I'd like to thank you for helping me with the few diffs that I made, but I'm going to have to sign off from helping with the blender project right now. I have some other priorities that I need to focus on right now. I'd like to come back and help sometime down the road, but I have too much on my plate right now.
I still have D2377 alive, and I'd like to get that in (if it's acceptable).
If you have any new people who are looking for some low hanging fruit to start out with, I scouted these files out:
Thanks again.
Added subscriber: @define-private-public
Thank you @define-private-public for your code & for helping other people get started. Welcome back anytime.
I'll look at D2377 again tomorrow, try to get it in.
Added subscriber: @antoniov
This issue was referenced by
8aa8165e85
Added subscriber: @oweissbarth
Hi i would like to help. Can i take uvedit_draw.c or should i start somewhere else?
I'm taking
screen_draw.c
. Thanks.This issue was referenced by a39a459a1ecbe3ab0cb772b9eae58ffc0a4d3e08
This issue was referenced by
dbe23c5456
Added subscriber: @Squareys
Added subscriber: @SebastianWitt
@ryry-1 @punya @SebastianWitt @darwin I couldn't find your contact. But we've just sent a round of emails to get in touch with past contributors of this taskforce. The message goes as follow:
If you have any question don't hesitate in contacting us directly via email, irc, or through here.
Hey everyone, I updated the call for help wiki page with recommended coding style. It's worth another read even if you've been doing this a while, to clarify how the new API works.
We're getting closer to done!
Mike Erwin have told me a about the task editarmature_sketch.c, please someone mark this file in wike page for me
Added subscriber: @ErickNyanduKabongo
I am working on paint_cursor.c
can't work on paint_cursor.c because the line circle drawing was refactored, and circle/line drawing feature crashes while evaluating curve.
I am looking for a new file
This comment was removed by @KhanhHa
@KhanhHa why not tackling this crash then? we will need to fix it anyways :)
Added subscriber: @s12a
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
Pretty much everything appears to have been converted, any more issue we discover can be handled in their own tasks.