Incorrect windows scaling - mouse offset from view - menu bar invisible
#51521
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opened 6 years ago by jcbdigger
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main
universal-scene-description
temp-usd-main-021323
refactor-mesh-corners-generic
bundled-assets
blender-v2.93-release
blender-v3.3-release
refactor-mesh-sharp-face-generic
refactor-mesh-face-generic
temp-sculpt-dyntopo
temp-sculpt-roll-mapping
overlay-next
gpencil-new-data-proposal
sculpt-dev
tmp-volume-matrix-api-update
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
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tmp-eevee-next-merge
draw-deferred-compilation-experiment
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temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
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soc-2021-curves
blender-v3.1-release
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temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
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tmp-vector-template
drw-gpu-wrapper
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temp-T94185-id_remapping-experiment-a
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nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
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geometry-nodes-level-set-nodes
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studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
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cycles-x
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soc-2021-curve-fillet
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temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
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grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
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soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
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strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
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temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
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uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
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decklink
BendyBones
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temp_textedit_comment_toggling
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System Information
Windows 10 (1703)
Intel 7th gen HD graphics
Intel and Lenovo display drivers behave the same.
Lenovo ThinkPad Yoga 370 Intel Core i5 7th gen.
Blender Version
Broken:
2.68a 64 bit,
2.75a 32 and 64 bit,
2.77a 64 bit,
2.78c 64 bit,
2.78
f3d9f0c64 bit both standard and the experimental vc14 compilers,2.80 branch
f63714564 bit.Worked: (I cannot find a version of Blender from the last few years that works with the latest Intel drivers!)
It works if I revert to an older version of the Intel HD drivers for 7th gen as suggested by @someDragon.
Intel drivers version 15.45.16.4627 previous release 23 March 2017, works.
Added to the Intel developer support forum:
https:*software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/735289#
Short description of error

Window layout does not fit the screen. The title bar appears to overlay the top menu bar. The positions are all offset like the graphics on display are a different size to the internal calculations. The mouse pointer needs to be a few millimetres under the screen button to be able to click on it!
The image attached best describes the issue. Note that there is no menu bar visible and the side bar is partly outside the window edge.
Exact steps for others to reproduce the error
I suspect it is a specific hardware combination that causes the issue. 1920x1080. I've tried both the Lenovo and the Intel versions of the display drivers.
By default I have the Windows 10 display scaling set to the recommended 150% however I have tried changing the scaling to 100% and the behaviour of Blender is unchanged!
#53534 was marked as duplicate of this issue
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Changed status to: 'Open'
Added subscriber: @jcbdigger
I've experimented with command line options.
The -W to make it full screen borderless works.
I don't like this setup but at least Blender is usable.
I've now gone back as far as 2.68a and have the same behaviour. I am confident it is an an incompatibility with the operating system but I am unable to find a way to circumvent it.
I have tried all of the Windows compatibility options.
On another machine running Wndows 10 (1607) I have it working.
If I use DPI scaling or the Double option, I can see the missing elements but the mouse position is still offset vertically so it is difficult to use.
Even with the -W option, where the primary view works correctly, the User Preferences dialogue boxes have the issue with the mouse pointer being offset from the icon or text they are clicking on!
My other machine has finally got round to updating to Windows 10 (1703).
Blender still works and scales as expected. So at least it's not an underlying Windows 10 (1703) issue.
The machine that is displaying properly is 4th gen Intel HD graphics.
The one that is not displaying correctly is 7th gen Intel HD graphics.
Is there any debugging I can run or logs I can check to try to identify what the rogue machine is doing with it's display scaling?
Added subscriber: @brecht
Please try the latest build from here, there have been some DPI improvements for 2.79 that might help.
https://builder.blender.org/download/
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/UI#Automatic_DPI
@brecht thanks for the suggestions.
None of them were any different, they all had the same problem with the window being partially under the title bar and the mouse pointer being offset!
I've now tried:
2.78
f3d9f0cboth standard and the experimental vc14 compilers2.80 branch
f637145Added subscriber: @NicNic
Good afternoon.
I have exactly the same problem on my new laptop.
Also tried different builds, very old and new ones from graphicall.org.
I attached the system-info.txt file.
system-info.txt
I also removed the manufacturer graphical display drivers and let Windows 10 install them again automatically. No change.
Then I let the Intell installer install the latest drivers. Still no difference.
Just tried the https://builder.blender.org/download/ version. Same problem.
See sys-info.txt
system-info.txt
@NicNic good call on the system-info.txt file. I've attached the same from my system.
system-info.txt
The bit that stands out to me is that the graphics are from the 7th gen processors:
renderer: 'Intel(R) HD Graphics 620' (and your's is 630)
vendor: 'Intel'
version: '4.4.0 - Build 21.20.16.4664'
What is the exact make and model of the computer you are using?
I would guess, it has a 7th gen Intel processor in it.
The Intel(R) HD Graphics 630 and 620's are built in to the latest generation of the Core i7 and i5 processors. More and more people will get those when they buy new computers.
Added subscriber: @John-44
@jcbdigger, You are right about the processor (Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz / Intel(R) HD Graphics 630). This info is also in the system-info.txt, near the end.
Added subscriber: @someDragon
I'm having the same issue with an (also 7th gen) Intel Pentium g4560 desktop CPU (Intel HD Graphics 610). Also on Windows 10. For me, using these older drivers seems to fix it for now.
@someDragon Thank you. I've deliberately tried the previous release drivers rather than the Beta drivers and they also work.
Intel HD Drivers for 7th gen:
Working
15.45.16.4627 previous release 23 March 2017
Beta 15.45.4614 dated 23 Feb 2017
Not Working
15.45.18.4664 latest release (at time of writing) 3 May 2017
I will attempt to report this to Intel.
Added to the Intel developer support forum:
https:*software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/735289#
15.45.16.4627 is also working here!
Thanks all for now!
Hope Intel will fix it in the future.
Added subscriber: @tyason-4
Added subscriber: @Blendify
Changed status from 'Open' to: 'Archived'
Because this is a driver version there is nothing we can do. Closing.
Added subscriber: @Ivan_Klimov
Added subscribers: @UDIFY, @mont29
Added subscriber: @Yassine_Boutaouas09818
Added subscriber: @MidnightEdge
Added subscriber: @jaimi
Added subscriber: @stas-4
Added subscriber: @d4r1u5
Hello
As a temporary fix you can force blender to run on your GPU (if you have one). This resolves the issue
(DELL XPS 9560 with 4K display)
Added subscribers: @awsaunier0115, @fablefox
Added subscriber: @kitengland
I had the same problem on a new Dell Precision laptop. I downloaded Blender 2.77 windows 64 and everything is working correctly.
Update: I was wrong. 2.77 is not operating correctly
Added subscriber: @defton
Added subscriber: @MattPenner
Fixed!
Had the same problem on a Win10 x64 Lenovo X1 Yoga with Intel HD Graphics 520. The 5/17/2017 21.20.16.4678 drivers seemed to break the UI.
However, I just updated to the 8/13/2017 22.20.16.4771 drivers and the issue is fixed. Edges of the UI are no longer cut off and the mouse alignment is corrected.
Added subscriber: @voxelv
I'm also having this issue on Win10 x64 Lenovo X1 Yoga (2nd gen) with Intel HD Graphics 620. In the entire time I've had my laptop (since June 2017) I have had this issue.
I can't seem to find the correct driver version that MattPenner mentioned on Intel's site. Can someone share a link?
I guess the Intel HD 620 Graphics has a different number (of course haha).
It wasn't as straightforward to install on the Lenovo ThinkPad X1 Yoga (2nd Gen) though. It kept saying something to the order of "This driver is not approved for your computer by its manufacturer" and wouldn't install.
EDIT: (I forgot the link): https://downloadcenter.intel.com/download/27058/Graphics-Intel-Graphics-Driver-for-Windows-15-46-?product=96551
In case others come here looking for a solution on the 2nd Gen, here's the steps I took:
@voxelv it is quite common for laptop vendors' drivers to warn that chipset manufacturer drivers are not approved.
The slightly tidier way, to achieve the same as you have described, is to completely uninstall the laptop vendors' drivers and then install a clean set of drivers from the chipset manufacturer. Intel in this case.
Regards
I have religiously stayed with the Lenovo System Update Utility just because I've ran into issues in the past (namely with Windows 8 and Miracast drivers) where reference drivers were incompatible compared to the vendor drivers.
However, in this case Lenovo was happy to tell me my system was up to date, and even wanted to suggest a different graphics driver when it noticed I had the reference driver loaded. So, I'm ignoring the System Update Utility for my graphics for the time being.
My update actually was a much easier process than described above. Not sure why. I went to the Device Manager, Display Adapters, right-clicked on my Intel(R) HD Graphics 520 device and selected Update Driver Software. Not sure where Windows looks compared to Lenovo but it loaded the Intel driver and all was fixed. Strangely as I mentioned above I have driver version 22.20.16.4771, yet the Intel website states 15.46.05.4771 is the latest.
@voxelv and @MattPenner I take back what I said. My Lenovo was a pain to update. The new drivers kept claiming they did not support the operating system I was using.
Uninstalling the previous drivers kept reverting within a few seconds to an older version of the Intel drivers!
Thank you @voxelv your method worked.
Regards
Sadly the new drivers no longer work in conjunction with a DisplayLink adaptor.
Previously, as long as I had the lid to the laptop open, I could use Blender on one of my external screens connected to a USB 3 DisplayLink dock.
Now Blender will only render on the laptop screen!
Disappointing.
I can confirm that rendering still works while using the ThinkPad OneLink+ dock, even with the laptop (X1 Yoga) closed. I've got two monitors both on DisplayPort and was able to render without an issue. I'm not sure how current the USB 3.0 dock drivers are. When my company used that with several older Lenovo X1 Carbons we had a few issues. For the most part they worked but I had to reboot weekly for the screens to show up and we had a couple that just died unexpectedly.
@MattPenner the OneLink+ connector is unique to Lenovo's as far as I know. Whereas DisplayLink is a chipset embedded inside nearly all USB 3 docks. It's advantage is that it works with nearly any laptop, the disadvantage is that it needs display drivers on the PC and these are not as powerful as the Intel HD chipset.
The DisplayLink based docks are OK for most corporate business uses but not optimised for graphic intensive applications.
At home I can just use a direct connect cable but at work that's not so convenient!
Added subscriber: @bitluni
Added subscriber: @AustinAmakyeAnsah
Added subscribers: @TheRooneyBros, @VukGardasevic, @JoshuaLeung, @LazyDodo
Added subscriber: @FordRenault
Added subscriber: @jacksonreed196
Added subscriber: @blender_maddin
Added subscriber: @suburbiagames
Added subscriber: @RossiAir
Removed subscriber: @suburbiagames
New drivers has resolved my issue, using Intel HD Graphics 520.
Added subscribers: @BoomProductions, @sebastian_k
Added subscriber: @Leonardo_Oliveira75
@VukGardasevic With the number of these reports we're getting, perhaps it'd be a good idea to add a note to the release logs page (maybe under the compatability stuff) telling people with Intel cards to update their drivers if they get this problem?
@JoshuaLeung I agree that is generally a good idea, however drivers/OS updates can break up all the versions of Blender and can happen months after the release.
I think that could be a topic for the next / some developer meeting in the future - where to place a web page with the known driver issues / affected hardware and how to make it known to the users.
Added subscriber: @tarek-2
Thanks @voxelv, this helped me fix it for now
Added subscriber: @AnaRadosavcev
Added subscriber: @SMX
Added subscriber: @mchamish
Added subscriber: @AjFrostX
Added subscriber: @AceOfTricks
I have this issue also but my graphics card says everything is up to date.
It's an Intel(R) HD Graphics 520 on Windows 10 Pro.
Can you try following the instructions from voxelv, it involves reinstalling the driver. I don't know if that helps since it says updated already for you, but go ahead and install it from Intel's website and reinstall it in the device manager
Added subscriber: @anushan.m001
I am experiencing the same problems but I can't seem to fix them
Can anyone help please?
Added subscriber: @Komomo
I have tried reinstalling the driver and checked it's up to date, but I still have the same issue.
Added subscriber: @Taurusko
I can replicate the same behavior.
Machine: Lenovo T 470, i7-7600U, Intel HD 620 integrated GPU, running on Dell P2414H through Lenovo dock
Tested with portable versions of 2.79b, 2.74, 2.65, 2.63 (random older versions), the same problem occurs all the time.
Tested with 100% and 125% scaling and various resolutions with no difference.
The interface looks "broken" (no top menu, preferences menu does not have tabs) and the mouse cursor is scaled off (near the bottom of the screen it tracks OK, but the higher I move the cursor, the bigger the offset is, up to 1-2cm off).
Can not update the driver due to not having admin privileges (at work).
Added subscriber: @qubodup
The issue is apparently caused by Intel´s drivers.
Does Blender have a policy regarding including detection, fixes and/or warnings for issues caused by 3rd party software?
SOLUTION:
For example installing: win64_25.20.100.6326.exe and restarting solves the issue on the computer I´m using right now, which has a Intel Iris Plus Graphics 640.*Requires Administrator rights.//
WORKAROUND:
This maximises the screen, removing the window title bar - which seems to be related to the displacement of the mouse position inside Blender.
Does not require administrator rights.
Video guide of both in case you need it: https:*youtu.be/_rhJs2Brc-8