EEVEE: Pointiness doesn't work #51940

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opened 2017-06-30 13:38:51 +02:00 by Danyl Bekhoucha · 34 comments
First-time contributor

I have tried to plug a Geometry > Pointiness node then a Color Ramp to the Emissive input of the Metallic shader in the latest build at the time i am posting and nothing appears, i get a flat color.

pointiness.png

I have tried to plug a Geometry > Pointiness node then a Color Ramp to the Emissive input of the Metallic shader in the latest build at the time i am posting and nothing appears, i get a flat color. ![pointiness.png](https://archive.blender.org/developer/F647565/pointiness.png)
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Changed status to: 'Open'

Changed status to: 'Open'
Author
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Added subscriber: @DanylBekhoucha

Added subscriber: @DanylBekhoucha

Added subscriber: @brecht

Added subscriber: @brecht

It's a bit too early for this I think, there's lots of Cycles features that Eevee does not support yet. But will leave it to the Eevee developers to decide if they want to keep this open as a to do item.

It's a bit too early for this I think, there's lots of Cycles features that Eevee does not support yet. But will leave it to the Eevee developers to decide if they want to keep this open as a to do item.

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Dalai Felinto self-assigned this 2017-07-02 16:31:23 +02:00

Indeed, it's still early for this kind of report. Technically the bug is that we are exposing nodes that are not supported. But pointless is one of many. Closing it for now. Thanks for the report though.

Indeed, it's still early for this kind of report. Technically the bug is that we are exposing nodes that are not supported. But pointless is one of many. Closing it for now. Thanks for the report though.
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Added subscriber: @paravach

Added subscriber: @paravach
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Maybe Clay's cavity can do this in future,i hope so.

Maybe Clay's cavity can do this in future,i hope so.
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Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1
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will pointiness be fixed soon?

what does it use under the hood kdtree ? (to get all vertex in a radius?) or bvhtree ? get all faces in a radius and then get verts?

will pointiness be fixed soon? what does it use under the hood kdtree ? (to get all vertex in a radius?) or bvhtree ? get all faces in a radius and then get verts?
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Added subscriber: @JonathanDunlap

Added subscriber: @JonathanDunlap
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@brecht @dfelinto can we reopen this now that 2.8 is in beta?

@brecht @dfelinto can we reopen this now that 2.8 is in beta?
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This is the last feature I need to move entirely away from Cycles for most of my projects <3

This is the last feature I need to move entirely away from Cycles for most of my projects <3

Features not supported by Eevee yet are listed in the documentation, not handled as bugs:
https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html

Features not supported by Eevee yet are listed in the documentation, not handled as bugs: https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html
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Added subscriber: @istoltoto

Added subscriber: @istoltoto
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Some news about this missing feature?

Some news about this missing feature?
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Added subscriber: @datadieb

Added subscriber: @datadieb
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Really needing this node to work for true procedural texturing with EEvEE.
Am a game developer and am waiting for this soo much. When I can bake stuff with this feature I maybe could even move away from Substance.
This or a dedicated curvature/edge wear node

Really needing this node to work for true procedural texturing with EEvEE. Am a game developer and am waiting for this soo much. When I can bake stuff with this feature I maybe could even move away from Substance. This or a dedicated curvature/edge wear node
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Added subscriber: @newyear-3

Added subscriber: @newyear-3
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Why is this bug still closed? Is there another way to get this effect in Eevee? Would really love if this worked in Eevee :/ @dfelinto

Why is this bug still closed? Is there another way to get this effect in Eevee? Would really love if this worked in Eevee :/ @dfelinto
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Added subscriber: @Scherlac

Added subscriber: @Scherlac
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Please, reopen this issue, it is time to solve this in Eevee too!

Please, reopen this issue, it is time to solve this in Eevee too!
First-time contributor

Idea: if eevee cannot support pointiness, is it possible to design an auto baking step (like global illum step) so that a cycles-rendered pointiness map gets auto created for use in Eevee. I guess 'in theory' this could be a plugin too, although it would be better to get a solution into blender core. This is basically what other people are doing manually get get pointiness in Eevee by doing a manual baking step from Cycles... but it's a lot of manual steps if you have several materials that use pointiness.

Idea: if eevee cannot support pointiness, is it possible to design an auto baking step (like global illum step) so that a cycles-rendered pointiness map gets auto created for use in Eevee. I guess 'in theory' this could be a plugin too, although it would be better to get a solution into blender core. This is basically what other people are doing manually get get pointiness in Eevee by doing a manual baking step from Cycles... but it's a lot of manual steps if you have several materials that use pointiness.
Dalai Felinto removed their assignment 2019-06-11 12:09:35 +02:00
Clément Foucault was assigned by Dalai Felinto 2019-06-11 12:09:35 +02:00

This feature needs preprocessing that is intensive. It wouldn't be realtime. It's a complex problem and will not be tackled for 2.80 release.

This feature needs preprocessing that is intensive. It wouldn't be realtime. It's a complex problem and will not be tackled for 2.80 release.

Added subscriber: @LucianoMunoz

Added subscriber: @LucianoMunoz
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Added subscriber: @Luis.Burdallo

Added subscriber: @Luis.Burdallo
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I also think a pointiness map generation for the mesh would be appropriate if not real-time.

I also think a pointiness map generation for the mesh would be appropriate if not real-time.
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Added subscriber: @DGruwier

Added subscriber: @DGruwier
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Something similar to this already exists in Blender, running in realtime, as the "cavity" display option in workbench. I think porting that shader to Eevee as a shading node would provide 90% of what people are looking for in the pointiness shader, withtout having to deal with baking.

Something similar to this already exists in Blender, running in realtime, as the "cavity" display option in workbench. I think porting that shader to Eevee as a shading node would provide 90% of what people are looking for in the pointiness shader, withtout having to deal with baking.
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Added subscriber: @Lingfox

Added subscriber: @Lingfox
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In #51940#910357, @DGruwier wrote:
Something similar to this already exists in Blender, running in realtime, as the "cavity" display option in workbench. I think porting that shader to Eevee as a shading node would provide 90% of what people are looking for in the pointiness shader, withtout having to deal with baking.

Yes, I agree. I was looking all over the internet to copy the cavity settings from workbench to eevee, but to no avail.
Hope they'll add it somewhen soon.

> In #51940#910357, @DGruwier wrote: > Something similar to this already exists in Blender, running in realtime, as the "cavity" display option in workbench. I think porting that shader to Eevee as a shading node would provide 90% of what people are looking for in the pointiness shader, withtout having to deal with baking. Yes, I agree. I was looking all over the internet to copy the cavity settings from workbench to eevee, but to no avail. Hope they'll add it somewhen soon.
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Added subscriber: @MirceaKitsune

Added subscriber: @MirceaKitsune
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Added subscriber: @zrp

Added subscriber: @zrp
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Reference: blender/blender#51940
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