Multi-object mode support (parent task) #54641
This is a parent task to manage to todo's for multi object editing.
There are many small todo's.
For anyone interested in helping out, here are some example commits which can be used as a reference.
- Edit Mesh Face Poke -
3a9669bfffCommitted without indentation, so you can see lines changed more easily.
- Edit Mesh Flip Normals -
- Pose Mode: Flip Quaternions -
Other commits may be useful too.
There is some duplicate code for looping over objects.
We'll keep the option of having a way of simplifying the looping open.
Note: to collect operator ID's.
Seems like all of
bpy.ops.vertex_group_XXX was not covered by multi-object-editing
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?